Ghost Blade Release Trailer Hits

Hucast Games' long-awaited vertical shmup Ghost Blade launches on 27th September, and we can't wait to find out how it measures up to previous shooters in the studio's back catalogue. The game was playable at the recent Gamescom event in Germany and we heard some good things. 

According to the Hucast website, features include:

  • Beautiful, detailed High-res Graphics
  • 5 Stage with HUGE Boss Enemies
  • 3 Player ships with different gun types
  • Instant Respawn
  • Auto-bomb enabled novice mode for beginners
  • Arcade Gameplay and Addictive Scoring System
  • Incredible Soundtrack composed by Rafael Dyll
  • 2-player mode for addictive fun

It will also be compatible with the VGA box and arcade stick.

The wait is almost over, but in the meantime Hucast has released a trailer showing off some of the features you can expect once Ghost Blade hits a Dreamcast near you. Enjoy:


Be sure to visit the official Ghost Blade site for more info!

A Quick Look At Virtua Cop 2

There are lots of Saturn franchises that could and probably should have been re-made for the Dreamcast. Imagine if stuff like NiGHTS, Sega Touring Car or Fighters Megamix had been given a bit of a revamp in the graphics department and then re-released as budget games for the Dreamcast - it would have been great and allowed for more gamers to experience these titles. Obviously, in the case of Touring Car it would have taken a bit more than increasing the resolution to sort out the eye-watering jerkiness of the engine, but you get the idea. Remakes of last-gen titles are all the rage today, and there's no real reason that the Dreamcast couldn't have played host to a plethora of upgraded Saturn ports. This did happen at least once though, as Virtua Cop 2 can attest.

Jet Grind Radio Vs The City Of Milwaukee

Milwaukee is a city that not only boasts a brilliant name (although still not on a par with the small hamlet of Shitterton in Dorset, England), but it is also the largest settlement in the US state of Wisconsin. I have personally never been to either Wisconsin or Milwaukee (or the United States, for that matter), but I have no reason to doubt that they are lovely places to live, work and play. So lovely even, that once upon a time the city council decided to team up with an organisation called Keep America Beautiful in an effort to take down their common enemy. Was this common nemesis crime? Invading aliens? Zombies? No. Nothing as malevolent as those: it was a video game.
Milwaukee. Probably.
A video game that, at the time was set for imminent release on the Sega Dreamcast - Jet Grind/Set Radio. The story goes like this. Upon learning of the upcoming release of Sega's graffiti and rollerblading title, the Milwaukee Common Council passed a resolution petitioning Sega to cancel the release of the game, citing that the glamorisation of tagging walls and trying to evade cartoon cops would inevitably encourage the youth of the city to immediately rush out and start spraying every piece of street furniture and bus with the help of a neon curly arrow. As reported in the October 2000 issue of Dreamcast Magazine and on Spong.com in September 2000, Suzanne Brier of the Milwaukee Common Council warned that Jet Grind Radio would "...lionize taggers as creative artists."
There are 9 million bicycles in Tokyo-To.

A New Lick Of Paint

Since inception in 2005, The Dreamcast Junkyard has undergone a number of redesigns. The very first incarnation (during which we had a black theme with white text) has been lost to the mists of time, but via the ever-wondrous capabilities of the Wayback Machine, I've managed to capture all of the subsequent page headers and site designs for your enjoyment below. The reason I bring this up, is that you may have noticed the slight redesign of our header image up there. Just point your eyes up a bit. There you go. Looks fantastic no?

This new header image intends to capture the aesthetic of the PAL, NTSC-U and NTSC-J Dreamcast game packaging by incorporating elements of them all. The PAL 'Online Functions' bar that runs along the bottom of the majority of the online-enabled game covers; the 'half-moon' from the US cases; and the orange 'corner segment' from the Japanese covers. I cannot take credit for this work of design genius though, oh no. That credit goes to a certain Mr David Heaton, the creative director of Bristol-based professional graphic design agency Never Know Defeat. With a portfolio representing a plethora of high profile clients, NKD are the real deal and you can find more of David's work here.
On behalf of the team here at the Junkyard, I would like to thank David for creating the new header template for the Junkyard. As the universe's premier destination for original Dreamcast-related content, we thought it was about time we spruced the place up (not that Barry's previous header isn't iconic (it will make a return occasionally)). To this end, David's new template gives us the ability to 'drop in' artwork and images from any Dreamcast game we desire, so let us know which titles you'd like to see represented in the comments section.

DreamPod Episode 12


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If you like what you hear, please consider voting for DreamPod in the final nominations for the UK Podcasters Awards for best Video Games podcast. Thanks!

10th Anniversary Competition: Part Three

 
***COMPETITION NOW CLOSED***

Parts One and Two of our Sega Europe-supported 10th Anniversary Competition have been overwhelmingly successful and have seen two lucky winners each walk away with a highly prized Dreamcast Collection vinyl record. As previously stated, these limited edition LPs were given away in Australia only as part of the promotional activity surrounding the launch of the Dreamcast Collection for the Xbox 360, and only 2000 were ever produced. Due to this, they are pretty damn rare...and we have one left to give away.

In part one of our competition we asked you to explain what the Dreamcast meant to you on a personal level, and while we had lots of brilliant and varied entries, James Steel won with his fantastic (and rather clever) pastiche of game titles woven into a brief description of his love for the system (click for a bigger version, or just download it):

The UK Podcast Awards 2015

The Dreamcast community has spoken: we asked for you to vote, and you did! Thanks to you lot - our readers and listeners - the DreamPod has been shortlisted as a finalist in the UK Podcast Awards video games category. There are three finalists in total and so we're up against stiff competition from Retro Asylum, the UK's number 1 retro-gaming podcast; and also PlayStation Radio UK. I actually got into podcasting by listening to Retro Asylum and the RetroCollect podcast (before getting involved with the latter as a co-host and editor), so I'm actually a little overwhelmed that we are nominees along with such esteemed and long-running productions - especially since DreamPod only started earlier this year.
That said, the final verdict on who wins the category is a joint decision that comes down to both judges' criteria (based on several categories such as social media activity, the podcast website and podcast content) and public vote, so you can still influence this! If you would like to cast a vote in our favour then please visit this link and vote DreamPod! It takes literally seconds and is totally anonymous, should you wish so. Thanks again Dreamcasters - whatever happens, myself and at least a few of the other team members will be in attendance at the awards evening at the Midland Hotel, Manchester on Saturday 12th September 2015. Just being nominated is a massive achievement in itself and we owe it all to you.

There are lots of other categories in these awards - it's not all about games - and there are some fairly big names in the running for a prize, including This American Life, producers of the fantastic Serial podcast that has dominated the iTunes charts for the last thousand years. Others include Freakonomics Radio and the 2000AD Thrillcast.

Click here to cast your vote for us!

The Dreamcast Karaoke Unit

Ever since I first discovered the mysterious karaoke add-on for the Dreamcast, I knew I had to have one. I have spent years scanning eBay and forums looking for a reasonably priced unit, and even enlisted the help of DCGaga at one point, reaching out across the ether to see if it would be possible to have one purchased and shipped to the UK from the distant shores of Japan. Ultimately, the price of surface shipping and the lengthy wait put me off (although I'm thankful for the assistance!), and so I went back to searching auction sites and retro 'for sale' groups. Occasionally I did spot a unit on eBay, but the sellers wanted extortionate sums; and I even discovered a shop in the UK which had one in stock...but again the pricing seemed a little exorbitant for my (admittedly shallow) pockets.
The problem with collecting obscure items for any system is usually an issue of price and trying to accurately determine whether the thing you're searching for is actually worth the equivalent of a months' wage. In many cases it really isn't, and this particular story could have ended in the same way countless others have - with me splashing out money on something I couldn't really afford and had no real need for, other than morbid curiosity and being a complete sucker for anything even remotely Dreamcast-related. We all have our vices, and things like cigarettes and alcohol are clearly on a different level to collecting retrogaming hardware and software, but the similarities are plain to see. It's more a desire to feel that buzz when you finally land the previously unattainable, and the addiction factor of knowing you just have to have that add-on or peripheral or game can be as destructive as either of the aforementioned. But before we get too dark, let's turn the brightness back up: I managed to bag a boxed Dreamcast Karaoke Unit for £40 in an eBay auction! It took me several years, but I finally got my prey. The question is: was it worth the wait?

10th Anniversary Competition Part Two: The Results

So the second part of our fantastic giveaway has come to a close, and the 'guess the games' images really seemed to stump a lot of you! There was at least one red herring in there designed to throw you off the scent, and for the most part it seemed to work - the tennis game pictured was neither of the Virtua Tennis titles available for our white box of joy. Without further ado, here are the answers to our little quiz...how many did you get right?

The Final Indignity

When Sega released the Dreamcast on November 27, 1998, they kick-started the 128-bit generation, or what would now be known as the 6th Generation of gaming consoles. After years of working on a 'Saturn 2' to beef up the 3D capabilities of their flagship device in response to Sony's all conquering (but ageing) PlayStation, they were primed and ready to go to contrarily sweep away their recent history of failure to reclaim the lost throne in the West and also to build upon their newly found and long sought after success in the East. 

It seemed like a good idea to get in early; to build up a good quality software library over the coming year to potentially have the edge over what would turn out to be a lacklustre collection of launch games for their sword of Damocles weilding rival lurking just beyond the horizon. However, despite tempting the masses with a veritable smorgasbord of very tasty gaming treats, they underestimated the patience (and brand loyalty stubbornness) of the average consumer, who were prepared to wait for the privilege of buying a "free" DVD player with their “emotion engines.” 
Aw, what the hell, I don't got that long a lifespan anyway...
To add insult to injury, there were further unintended consequences from getting things off to an early start. The decision to use standard Compact Disc jewel cases for Dreamcast games in Japan and the US was simple, elegant, sensible and unpretentious. There was no stigma associated with the jewel case in Japan, as it was the de facto standard for just about all the recently successful video game systems (with the exception of Nintendo's bewildering use of flimsy cardboard boxes), including but not limited to the NEC PC Engine, Sony's PlayStation and Sega's own Saturn, which was not the downtrodden aborted foetus that it became in the West, but a glorious golden child that was much loved in its home country. 

I imagine that Saturn games and Dreamcast games sat proudly side-by-side in Japanese game stores, much like how the Master System and Mega Drive games would be joined at the hip in PAL territories during the early years – a state-of-the-art older brother pushing graphical prowess to the cutting edge, alongside an entry-level younger sibling who offered a large back catalogue of unique, simpler but no less charming games. 
It's surprisingly difficult to find photographic evidence of a glorious
Japanese Saturn and Dreamcast retail display from the late '90s
(or maybe my google-fu is lacking)
The jewel case was also well suited to the US market, as it created some distance from the bad history associated with the monstrosity that was the oversized Sega CD/Saturn plastic cases of old, and put the Dreamcast on equal footing with the reigning champ at the time, ensuring the new breed of casual playstation-era gamers wouldn't be confused by any unconventional game case designs. This was a victory for common sense, as Sega doesn't have a particularly good track record when it comes to designing their own game cases (the less said about the PAL territory game cases the better).

Sega Direct Chaos Field Bonus CD

Chaos Field, for the uninitiated (including me!), is a Japan-only shooter that was released in 2004 by Milestone. The game was later released for the Gamecube, PS2, Wii and others but the Dreamcast version came first, possibly due to the game being a NAOMI conversion. While Chaos Field generally garnered average review scores, that the Dreamcast was still receiving official releases in 2004 proves how popular the system remained in it's homeland. Technically, the USA is Sega's homeland...but you get the idea.

Anyway, people who ordered Chaos Field from Sega Direct received not only the game in it's lovely jewel case, but also a special edition bonus CD containing remixed tracks from the main game. Last week I managed to bad this bonus CD in an eBay auction for a few pounds...and here it is:

Game Designer and Voice Actor Brian Silva Reveals Info on Hydro Thunder 2 and the Original Concept for Floigan Bros.


Over at SEGAbits, where I spend a bulk of my time writing about games, I host a podcast called the SEGAbits Swingin' Report Show. While the show initially was a weekly recap of the latest SEGA news, it slowly morphed into an interview show featuring game developers and industry talent. Suffice to say, interviews proved far more popular and we stuck with the format. Our most recent show is a real gem, as it is one of those shows where we feature somebody who really hasn't been asked about his work in the games industry. That's a shame, because our guest Brian Silva is a man with an insane amount of talent and a resume that would make any gamer's jaw drop.

Brian worked at Accolade, Midway, Visual Concepts and Blizzard creating many games you probably played and a few you wish you played but never could because they went unreleased. Brian served as a voice actor and game designer on the Bubsy series in the 16-bit days, Midway's Hydro Thunder for arcades (a Dreamcast favorite!) and he created the initial concept for Floigan Bros in 1996 when the game was to be released on Sony's Playstation. That's right, the voice of Bubsy is the Hydro Thunder announcer and he played a key role in developing both franchises. Is your mind blown? Well prepare for more, as I tell you that Brian also told us about the cancelled Hydro Thunder 2.

So quit reading and check out the latest Swingin' Report Show featuring Brian Silva!

DreamConn Wireless Dreamcast Controller Appears On eBay

Here's something we haven't seen before - A true wireless controller for the Dreamcast. While the system has a butt-load of peripherals, they're all wired - even the Samba De Amigo maracas are tethered by a cord. Wired controllers were very much par for the course in the late 90s and early 2000s though and stuff like the Nintendo Gamecube Wavebird came a little later (although the Sega Saturn - amongst others - did get infrared wireless controllers iirc). Wireless is all the rage now and it seems one hardware modder thought the old Dreamcast needed to get in on the action. Enter the DreamConn:
Here's the blurb from the eBay France auction:

DreamConn is the first REAL Wireless Controller for the Sega Dreamcast.

As seen in the photos, DreamConn is an original Dreamcast controller that is modified to be wireless. Enjoy your beloved console with no more cables!

DreamPod Episode 10


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As well as being available on iTunes, Stitcher, Buzzsprout and YouTube, DreamPod is also listed on the UK Podcast Directory. Nominations are now open for the 2015 UK Podcast Awards, and while our podcast suffers from the usual issues an amateur production encounters, we have one thing a lot of the others don't: absolute passion for the subject. None of the team get paid for any of this content, yet we do our best to bring new, fresh content to the Dreamcast community as often as we can. We do this all in our spare time.

To this end, we'd be honoured if you'd show your support for the only Dreamcast-centric podcast around by giving us a nomination. The very notion that a Dreamcast podcast could be at a prestigious awards ceremony like this is mind-blowing in 2015 - 14 years after the system was cut loose. Please consider nominating us by visiting our listing page here and clicking on the big red button!

スーパースピードレーシング - A Super Speed Surprise

Super Speed Racing was never released in the PAL territories, which is a bit of shame. The reasons for this statement I will reveal in due course, but before that here's what you need to know about this oft maligned racer. Based on the now defunct CART racing league, Super Speed Racing was a Japanese launch title for the Dreamcast that also made an appearance in the US as Flag to Flag. Featuring 19 tracks of both traditional oval and street varieties, 27 real drivers and 18 teams there's a lot to interest any fan of the real life motorsport. Well, the real life motorsport of 1999. 

Up until few days ago I'd never played either the Japanese or US iteration - I'd never really had any inclination or desire to investigate due to the overwhelmingly negative reviews Zoom's game garnered on release. So why am I writing this now? Well, it's because I bought it for £3 and was expecting an absolute car crash (excuse the pun), but upon experiencing it I felt that the record needed to be put straight: Super Speed Racing is one of the most enjoyable racers I've played on the Dreamcast. You read that right. 
I walked into this expecting to be totally underwhelmed by shoddy graphics, rubbish controls and hardly anything of any worth, but in actual fact I discovered a highly playable and entertaining racing game with a lot of positives. I'm not an expert by any means when it comes to CART, the history of the sport or the minutiae of the culture, but I do know what makes an enjoyable experience and Super speed Racing just has it.

Review – 式神の城 (Shikigami no Shiro 2)


Release date: March 25, 2004
Developer:  Alfa System
Genre: Shmup (Vertical scrolling)
Current retail: £70-75 (eBay)


‘Right, number one, fuck you Jeff! Number two, yes Neal you are right as ever, a shoot-em-up necessitates a fucking spacecraft and three, if I hear another fucking teenager saying that Sine Mora is the best shmup ever...’ – Steve, Super Red Green Blue


Depending on how much of a shmup purist you are – in my case I would say I'm now a kind of Guardianista shmupper – either one or both of the latter two assertions in the quote above will resonate with you. Technically speaking, at least according to some of the more hardcore areas of the genre fan base, a shmup has to have a flying craft to be considered cannon.  No ifs no buts. If you aren't flying some hunk of heavily armed metal then that’s fine, we can hang out and enjoy blowing stuff away, down some beverages and chase score, but that title is never going to enter the historic halls of the shmup guild. You either have it or you are dead to the genre.
Each character has a primary and secondary attack. They vary in usefulness.
At one time I counted myself among these chosen brethren. The purity of the ideal was powerful. You either have it or you are dead. It helped reaffirm my gaming identity, putting down a marker that separated those who were in-scene and those who were casual, pretenders, far younger than me and had missed the shmup golden years. No fucking wanna-be hipster teenager was going to gate-crash my party and start expounding how Sine Mora was the best shooter ever. How could this moron understand? When you've ridden the fever dream dragon of Radiant Silvergun and drunk the milk of paradise, how do you even explain what you once saw? Far from bullet hell, it was bullet heaven.