Breakers NTSC Variants Available To Pre-Order - We Have 3 Copies To Give Away!

A few weeks ago we broke the news that Breakers was coming to the Dreamcast, and followed up with a huge review and emulation analysis. Visco's obscure Neo-Geo fighter has now shipped in PAL colours courtesy of publisher JoshProd, but there's another opportunity coming for those who didn't manage to snag a copy through French retailer Rush On Game.

As of right now, you can pre-order the newly repackaged version of Breakers in an NTSC style jewel case from Play-Asia.com and it will come with a reversible manual with both NTSC-U and NTSC-J artwork on the front and back covers. The game is identical to the PAL-styled version which was offered initially, but without the big blue box and PAL branding and is priced at $39.99. Shipping will commence on 31st May 2017 for those who pre-order. Note that if you're based in the United States or Canada, you can't order from Play-Asia.com. Instead, VideoGamesNewYork has the rights for your part of the world, so head over here to get your order in.

Here's a sneak peek at the new covers:
Competition
Finally, to celebrate the release of this new variant The Dreamcast Junkyard has teamed up with publisher JoshProd to offer three readers the chance to win a copy of the NTSC packaged version! All you have to do to be in with a chance of winning is answer the following question:

Which developer created the original Breakers?

a) Capcom
b) Visco Games
c) Namco

Drop us an email here with your answer and the subject 'Breakers Competition' and we'll pick three at random. The competition will close on 31st May 2017. Good luck!

Guest Article: Shooting For The (Phantasy) Stars

It's been a while since we featured the work of a guest writer here at the Junkyard, so I thought it was about time we invited another Dreamcast fan-at-large to give us their own unique perspective on a subject close to their heart. Enter Damon Fillman. Damon is a former SegaAddicts and XBLAfans contributor, so he knows a thing or two about both Sega and the good ol' Xbox. His love for the Dreamcast is unequivocal and he makes no attempts to appease fans of those 'other' consoles (his words, not mine!). When not making the internet angry at him, he lives in sunny Philadelphia where he makes fun of men walking small canines. Now, he has the floor here at the 'Yard and explains just why the seminal Phantasy Star Online is a game he holds in such high regard...
Image credit: Emergent Landscapes
If you’re reading this article, the Dreamcast likely occupies your mind because of a defining moment in your gaming career that separates the little white crate from the rest of the console pack. For me, that moment was awaiting confirmation of my school’s closing due to wintry conditions so I could veg out and spend countless hours playing Phantasy Star Online on a dialup connection.  I’ve yet to replicate the sheer joy of slaughtering Rappys and other unpronounceable enemies while my neighborhood became a sheet of ice and snow. In hindsight, Phantasy Star Online (or PSO as internet hipsters like to label it) is more than a nostalgic event—it’s the best “loot-driven” game I’ve ever played.

When presented a choice between an anime-inspired video game and one about demons with a more Western flair I almost always choose the latter, except when it comes to Phantasy Star Online. Most of the time, I’d much rather slay demons against the backdrop of what looks like a cheesy metal album cover (I’m, of course, talking about the Diablo series) than to duke it out with flamboyant rabbit/chicken hybrids against the backdrop of something that looks like a marriage between Studio Ghibli and Hideo Kojima.
For Dreamcast aficionados somehow unfamiliar with one of the most popular games on the system, Phantasy Star Online is a sequel (of sorts) to an RPG series from the Sega Master System and Sega Genesis. While earlier entries in the series contained traditional turn-based RPG mechanics, PSO adopted more PC-centric systems like real-time combat and the ability to matchup with players around the globe to battle foes on the fictional planet Ragol. Cooperative online play was practically unheard of on consoles at the time but PSO managed to also be one of the first MMORPG (Massively Multiplayer Online Role-Playing Game) on home consoles. And it worked. Really well.

SEGAbits Top 100 SEGA Games VS. The Top 200 Dreamcast Games

Over at SEGAbits.com, I've been hard at work for the past six months compiling a Top 100 SEGA Games list. The list was a reaction to IGN's Top 100 Games of All Time, which was complete BS. Not because I disagreed with the order, but because it did not include a single SEGA game. What began as a hate-fueled reaction transformed into a very interesting experiment in finding what SEGA fans deemed their favorite games. 

Unlike the Dreamcast Junkyard Top 200, I couldn't list every SEGA game ever made in a tick box survey, so instead the SEGAbits list was assembled from over fifty top twenty-five lists that were then weighted with a points system favoring games that were closer to number one. Sure most people will include, for example, a game like Sonic the Hedgehog. But of those people, most rank it lower in their top twenty-five compared to a game like Shenmue II. The end result was a top 100 that brought both the number of votes and how much those voters enjoyed the games into account. 

Seeing as how the DCJY has their own list, I thought it would be fun to compare the top 10 games from each list to see how they compare. Since the Top 100 SEGA Games list does not include non-SEGA titles, I'll remove those from consideration in the DCJY list. The top ten, seen below, will show the placement on SEGAbits and DCJY lists, and in parenthesis where that game is found on the other's list.

Dreamcast On The Go With Nintendo Game Boy Advance

We recently took a look at the PS Vita, and more specifically some of the titles that are available for Sony’s sleek yet neglected handheld which have their roots on the Dreamcast. While many of the games in that article feature alterations and improvements over their originators, they all keep the same basic gameplay and – most importantly – allow a whole new generation of gamers to experience the magic of the Dreamcast. It’s true that many of us in the Dreamcast community take it for granted that we were there the first time around and got to experience the Dreamcast when it was new and exciting, and in a way the re-release of certain Dreamcast titles on contemporary platforms allows younger gamers the opportunity to enjoy what we felt back then. Probably why there’s so much call for Shenmue remasters…but that’s a whole different topic for another day.
When I wrote about the PS Vita’s small but perfectly formed Dreamcast-derived library, I also mentioned my love for the Nintendo Game Boy Advance and here I will repeat what I iterated there: the Game Boy Advance SP is my favourite handheld of all time. While I do own a Game Boy Micro and an original Game Boy Advance, it is the SP (or more specifically the AGS 101 backlit model) which is my go-to handheld whenever I want a break from my Vita. For me, it is the greatest handheld ever crafted; there’s just something about that amazing screen, the pleasing form factor and the superlative library of ‘perfect for handheld’ first and third party games.

That said, the Game Boy Advance is also a console that offers a multitude of titles that could be seen as extensions of games that first appeared on the Dreamcast. When you consider that the console was released into the immediate power vacuum after the Dreamcast’s demise (with the PS2, Gamecube and Xbox all circling over the corpse) it was a smart move on Sega’s part to allow IPs that were still fresh in most peoples’ minds to receive ports and spin offs on Nintendo’s seminal handheld - even if the majority of them weren't actually developed or published by Sega. The most intriguing aspect of this glut of semi-sequels and supplemental releases, is that a lot of them were so technically ambitious and eschewed the familiar 'top down' or 'side scrolling' approach usually afforded to similar releases on the Game Boy Color, for example.
Developers embraced the limited 3D capabilities of the Game Boy Advance and let their imaginations flourish, heralding a whole new era in console-to-handheld ports...with mixed results. Some of the console to handheld ports are marvels of their time, with cunning workarounds and developer technical expertise laid bare; while others tried to capture the essence of their console brethren and lost something in the jump from the TV screen to the pocket (something that is no longer an issue thanks to the Switch). Anyway, let’s put the kibosh on the procrastination and take a look at some of the Dreamcast games that got a second shot at glory - for better or worse - on the Nintendo Game Boy Advance...

Unreleased Dreamcast Game Deer Avenger 3 Discovered

As if the discovery of Millennium Racer: Y2K Fighters wasn't enough, another previously unknown Dreamcast game has been unearthed. According to Reddit user wunderbreadv2, the pre-production GD-Rom of Deer Avenger 3 was found at a garage sale and represents yet another Dreamcast game that was never announced or even previewed by the gaming press.
Deer Avenger 3 was released on the PC however, and in it the player assumes the role of an anthropomorphic deer who turns the tables on the hunters and goes out into the wilderness to shoot humans. The game appears to have been fairly well received back when it was released in 2000 and the series as a whole comprises four other games, all of which are parodies of the Deer Hunter model. The GD in question has the title Deer Avenger 3 written on it in marker, along with the usual version number, date (16th August 2000) and the developer - Westlake Interactive. Westlake (now known as MacSoft) was quite a prolific developer and publisher back in the early to mid 2000s so it isn't hard to believe this is legit.

I reached out to wunderbreadv2 for more info on this incredible find, and how he came to own it:

"I actually found it [the Deer Avenger GD] in the basement of a women's club. They were hosting a garage sale to help out funding scholarships for high school seniors. As soon as I reached the shelves filled with VHS tapes I saw it unboxed - just the disk. The disk is a little bit scratched but I'm sure it will still run. The game was found in Bergen County, NJ."
- Reddit user wunderbreadv2

The last part is quite interesting as Westlake Interactive were based in Minnesota, yet the mysterious Deer Avenger 3 GD was discovered in New Jersey - a quick look at Google Maps will illustrate just how far apart those two states are. Quite how the disc came to be hidden away in the basement of a women's club adds further intrigue to the story.

Below is some footage of the PC version of Deer Avenger 3, to give an idea of how the Dreamcast version could potentially look:


At present, we don't know how complete the game on the disc is as the owner doesn't have access to a System Disc 2 - a type of boot disc that allows production Dreamcasts to run pre-production games. However, several members of The Dreamcast Junkyard's Facebook group have offered help and we are currently speaking to the owner of the disc with a view to investigating further and potentially getting the files dumped online. It's an exciting discovery and as we find out more about this mysterious and hitherto unannounced port, we'll be sure to keep you informed.

Resident Evil Code: Veronica X Infects PS4

Capcom's Resident Evil Code: Veronica was a stand out release for the Dreamcast, and really wowed with its fully rendered environments back in the day. While other games like Dino Crisis had already introduced fully polygonal, textured backdrops to the survival horror genre it was Code: Veronica that really pushed the envelope in terms of graphical excellence. Since those heady days, Code: Veronica has been ported to a number of systems and now the latest platform to play host to Claire Redfield's blood-soaked adventure is the PlayStation 4.
Resident Evil Code: Veronica Kanzenban start screen
If you missed it the first time round, you could do much worse than pick up Resident Evil Code: Veronica X on the PS Store for £11.99. While this version is actually based on the PlayStation 2 game; it is worth noting that Code: Veronica X was also released on the Dreamcast in Japan (as Resident Evil Code: Veronica Kanzenban), before later being fan-translated into English and released onto the internet in 2016. If you'd like to know more about the differences between regular Code: Veronica and the X variant, check this article out; and if you want to try the English language Dreamcast version, find it over at DC-Talk here.

Source: Eurogamer

Respect Your Dreamcast Controllers With This Display Stand

Ever wanted to display your beloved Dreamcast controllers on a shelf but couldn't find a way of keeping them vertical? The unwieldy and unsightly controller wire trailing all over the place like some ghastly leviathan? Nope, me neither. However, it's nice to have the choice, right? Well, thanks to Rose Colored Gaming you now have this very option. Leave your controllers strewn across the carpet like the aftermath of some long-forgotten future war (where all the soldiers have entrails shaped like Dreamcast controllers); or put them neatly on a shelf with the wires all wound up, neat and tidy like. It's totally up to you.
According to Rose Colored Gaming, the Sega Dreamcast Controller Display Stand is laser cut from acrylic and even has a Dreamcast logo laser etched into the base. It costs $11.99 (plus shipping), weighs in at 0.25lbs and comes in transparent, black or neon red flavours. You can also get a discount if you buy multiple units.

Thanks to @pomegd on Twitter for alerting me to this little beauty.

A Beginner's Guide To Aero Dancing & AeroWings

Let's go fly a kite, up to the highest height! Let's go fly a kite and send it soaring...Up through the atmosphere, up where the air is clear - oh, let's go fly a kite!

So sang the patriarchal Mr Banks in Walt Disney's 1964 classic horror Mary Poppins. And, oh how we flew our kites and wore the shit out of our pinstripe suits while we did so (I for one can't wait for the upcoming sequel, which reportedly features a dubstep remix). But let's be honest - while kites are fun, they aren't a patch on F-15 Aggressor fighter jets; and happily, the Dreamcast has those in abundance. Yes, the Dreamcast is a console that wasn't left wanting when it came to flight games, both of the simulation and arcade varieties. Indeed, some of the first games I ever played on Sega's final console involved two-winged harbingers of death - namely the Japanese releases of Incoming and Air Force Delta.
Alongside those two, others came: Toy Commander featured some aerial combat missions, while Iron Aces/Imperial No Taka - Fighter of Zero was a pseudo World War II flight sim, complete with a totally fictional theatre loosely based on the events of 1939 - 1945. Later, Propellor Arena promised pure arcade dogfighting thrills before being cancelled - allegedly - due to the horrific events of 9/11, although it's available online if you know where to look. The one series that really grabbed the genre by its horns though, was undoubtedly CRI's Aero Dancing franchise. A series that began primarily as a skill-based jaunt through the clouds as an aerial acrobatics pilot; but which ended with players earning their wings as full blown combat pilots, engaging in aerial dogfights, taking out warships and destroying ground units with well placed missiles and bombs. Quite the turnaround, no?
Join us as we dissect this intriguing and well regarded series of flight sims, and take a look at the dedicated hardware released for the Aero Dancing games; as well as the individual entries in this rich and engaging franchise. Dig our your flight suit, don your helmet and strap in as we get ready to engage in some Aero Dancing at supersonic speeds...

Dreamcast Magazine Issue 20

Issue 20 of Paragon Publishing's unofficial Dreamcast Magazine was released on the 22nd March 2001. By this point, the news of Sega's 'restructure' and shift to becoming a software-only developer and publisher had already broken and as such, the seismic ripples had spread throughout the gaming industry. Dreamcast games were being cancelled at an unprecedented rate, and in an effort to shift units the console's price point was slashed dramatically in all territories.

This was actually quite a bold and positive move by Sega, as reports in issue 20 reveal that the price drop actually helped to increase sales of the ailing Dreamcast. Other positive news reported that the Dreamcast won several awards at the Electronics Boutique annual awards, even bagging a 'console of the year' award for 2000. Sadly though, this was all academic because as we now know, the console didn't really have much longer to live.
Even in light of such moribund developments though, Dreamcast Magazine continued for quite some time and as referenced in the editor's intro March 2001 heralded the closure of the only other unofficial Dreamcast magazine on sale in the UK (which I'm guessing was DC-UK, although don't quote me on that). What this meant was, after March 2001 the only magazines flying the blue swirl on newsstands in the UK (and possibly mainland Europe, too) were Dreamcast Magazine and the Official Dreamcast Magazine; a publication which itself went down the drain not too long later...

A Quick Look At 4x4 Evolution

There are quite a few off-road racing games on the Dreamcast, with rally and baja-style scrambling featured in the likes of Sega Rally 2, Buggy Heat and 4 Wheel Thunder. The one thing all of those games have in common though (apart from the hills and the mud), is that they're primarily arcade racers. Bright, brash and unashamedly unrealistic in terms of vehicle handling and physics, they present an idealised version of racing through the wilderness and power sliding through turns. One entry in the Dreamcast library goes in the complete opposite direction though, instead positioning itself as a more real-world approximation of the sport of ploughing huge vehicles through forests and across sand dunes: 4x4 Evolution.
4x4 Evolution (or 4x4 EVO as it sometimes refers to itself) is a racing game stuffed to the gills with real-world licensed trucks and SUVs from a plethora of manufacturers, all of which can be driven to the very limits through a range of different environments. Interestingly, it also represents one of the only games on the Dreamcast where online multiplayer races could be held between console and PC gamers. Indeed, in it's heyday 4x4 Evolution had a burgeoning online scene, and was one of the few Dreamcast games that was still played extensively online. Sadly, this is no longer the case and using this guide over at Dreamcast-Talk and the dial-up connection detailed in my recent article here, I was able to log on to the servers but there were no other players in any of the lobbies. In 2017, it doesn't appear that many people are still playing 4x4 Evolution online with their Dreamcasts, but that's not to say the game isn't worth playing offline - it totally is. Furthermore, there's a fantastic website dedicated to everything you could possibly want to know about the online side of 4x4 Evolution, so if this is your bag head over to the 4x4 Evolution Revival Project here.
Developed by Terminal Reality and released in October 2000, 4x4 Evolution is a US exclusive with an emphasis on big trucks being driven at speed through big environments. The fact that it was never released in other territories outside the USA is an interesting footnote, as the game was advertised as coming to PAL regions and was featured on 'coming soon' pamphlets inside other games. You can see an example of the PAL box art in this article at Sega Retro, so quite why the game wasn't localised is something of a mystery. In any case, the fact remains that 4x4 Evolution never saw a release outside of the US and due to this many people may never even have heard of it, which is a shame because it's probably one of the best Dreamcast racers you've never played...

New Dreamcast Games From JoshProd Ship

You'll no doubt recall a few months ago we shared the news that French publisher JoshProd was lining up a range of new Dreamcast releases and re-releases. One of these was Breakers (our review is here), and another was the new Rush Rush Rally Reloaded. The good news is that the games have now been manufactured, the PAL cases have been acquired and shipping has commenced for everyone who pre-ordered. We heard some real horror stories about the website of choice (French games site Rush On Game), but is seems many of the niggles have been ironed out. JoshProd shared some amazing images on Facebook and we thought they were worth sharing here too:
Did you order? Have you got your games yet? If so, what are your thoughts on these new releases and re-releases? Let us know in the comments or join the discussion in our Facebook group.

Trading in Dozens of Dreamcast VMUs at GameStop


The wind howled through the crack in the window pane, and a crackle of lightning illuminated the room as a cat hissed and fled from the encroaching storm. There was spilled Diet Dr. Pepper on the large cardboard box filled with retro video games, temporarily framed by the flash from the approaching storm. Actually, none of that happened. I just wanted to begin this tale with an over dramatic intro. Everything else here is factual, though.

I was filled with self disgust as I feverishly cleaned up the very small spill which I was sure would get me labelled as "that guy" by the employee who would have to go through the box later on and tell me what pittance they would bring for trade in. We all know who "that guy" is, the disgusting loser who at the age of 35 is trading in over a decade's worth of gaming detritus so he could justify getting a new console that was clearly manufactured with a younger, more attractive audience in mind. Of course I thought I was that guy, but I didn't want anyone else to recognize that fact. So I checked every single game to make sure there was no telltale brown dot of diet soda that would out me as a loser. That was my mindset as I left my condo.
Earlier I was digging through other cardboard boxes and comparing VMUs to each other. I didn't want to be a dipshit and try to sell broken stuff to GameStop but at the same time I couldn't bear to part with immaculate Visual Memory Units with their caps firmly in place that had probably never been used. The irony of course was that the bulk of the VMUs had been purchased from a GameStop for 50 cents each when they were clearanced out. My local store in Watertown, NY had told me that they had no Dreamcast items left. A month later I was in Syracuse, NY and they had a huge double rack of Dreamcast items on deep clearance. When I had asked where they all came from they told me that had been sent from the Watertown store. Now they would be sold back to GameStop for $2.25 each. A true example of the gaming circle of life. As a VMU hoarder, the volatile video game market had finally swung into my favor...

Huge Official Dreamcast Magazine Prize Surfaces On Ebay

The November 2000 issue of the UK's Official Dreamcast Magazine ran a fairly large competition, where entrants were given the chance to win a glut of Dreamcast-branded paraphernalia lifted - rather impressively - from Sega Europe's offices. Fleeces, bags, frisbees, t-shirts...even a snowboard and football signed by Eric Cantona and his teammates from the Sega Beach Football Championship we featured some time ago. It was an impressive prize back then, and I'm pretty sure I entered it but alas I wasn't a winner. The good news is that the guy who did win the competition is now offering up the prize in an eBay auction.
Everything (bar the snowboard and some Dreamcast-branded sweets) still appears to be in the same condition it was in when he won the competition 17 years ago, and most of the stuff is still sealed in the polythene. You can see from the pictures I took from the auction (reproduced here with permission from the seller, I hasten to add) that most of the stuff is still in pristine shape, and while the starting price of £600 might be a bit outside most people's price range it's still cool to know that these items are still all together after all these years. At the time of writing there's a day to go and the auction has no bids, but you can find full details on this veritable hoard here.

Saber Rider and the Star Sheriffs Playable Demo Available Now

Work on the Kickstarter-funded 2D side-scroller Saber Rider and the Star Sheriffs has been trundling on behind the scenes, and the latest update gives us a glimpse at how the game is shaping up. Based on a fairly obscure animated series of the same name, Saber Rider is planned for several platforms including the Dreamcast and now there's a playable demo available. Head over to the Kickstarter page here and grab the files, or alternatively click here to get the Dreamcast image and burn it to a CD to play in your console.
This demo represents the first mission of the game and let you try the Hero Mode. The mission in this demo has some changes, so that the game's story won't be spoiled. The first mission in general is based upon the two Saber Rider series episodes 'Wild Horses Couldn't Drag Me Away' and 'Little Pardner.' In the final version, this level will have a few more story driven events and a different end boss. The current boss in the demo will later be a mini boss.
- Saber Rider Kickstarter Update 40

In light of this new demo, we reached out to lead developer Chris Straß for further info on the progress the game is making and he told us:

"The development of our game is challenging but we've made very good progress. I am very happy with the results and also with the great feedback so far. A big thank you goes to my small but fine team - without them it would not be possible. There is still a lot of work ahead but I am looking forward to a great game!"
- Chris Straß

So what do you think of the demo, or Saber Rider in general? Let us know in the comments or join the discussion in our Facebook group. You can also follow the game's development in the Saber Rider Facebook group here.

Review: Alice Dreams Tournament

In recent times, the rise of online gaming has all but phased out the local multi-player experiences of yore. I'm sure I'm not alone when I reminisce about hours spent playing Golden Eye or Mario Kart 64 on the Nintendo 64; or long periods taking turns on PGA Tour Golf on the Mega Drive. As a kid growing up through the 16, 32 and 64-bit eras, multi-player gaming was all about getting together with a group of friends or siblings and battling it out in front of one TV with a single console and multiple controllers plugged in.

The Dreamcast represents one of the last major consoles to feature four controller ports as standard, and the inclusion of a modem makes it a system that truly straddled the eras where playing with others became an oxymoronic experience with gamers connected via the internet as opposed to being sat on the same couch. Obviously, there are still plenty of games that offer local multi-player play modes but these days it's seen as a unique selling point or gimmick rather than a standard feature. Enter Alice Dreams Tournament, an independently developed Dreamcast exclusive that borrows heavily from the Bomberman series and is all about recreating the local multi-player sessions of old, but with a modern twist.
The final look of Alice Dreams Tournament.
Alice Dreams Tournament has a pretty interesting development history, so we'll start there. The game we see today actually started life as an end of level mini-game in a totally different project, titled simply Alice Dreams. Entering development back in 2003, Alice Dreams was a 2D side scrolling platformer based loosely on the Lewis Carrol novel Alice in Wonderland, and at the end of each stage the player could unlock a short bonus game if certain parameters were met. One of these bonus stages involved a simple Bomberman-like multi-player stage that was only ever intended to be a hidden extra, but it quickly proved popular and was turned into its own game - Dynamite Dreams.

It was with this blueprint that developers Julien Desquenne and Nicolas Pochet launched a Kickstarter to get Alice Dreams Tournament turned into a reality; and the project quickly reached its meagre €8,000 target, finishing with a total of €28,000 from 374 backers (full disclosure - one of those 374 backers was me, along with several others from the Junkyard team).
How the earlier Alice Dreams game looked.
It's a great story and you can read the full history of the game here and the find the Kickstarter project page here; but let's get down to business. Alice Dreams Tournament is finally finished and many backers now have the game in their hands, so how does the Dreamcast's latest new release measure up? Let's go through the looking glass and find out...

New Projects Archive Dreamcast DLC & VMU Files

We're big fans of digital preservation here at the Junkyard (we've even been preserved ourselves, by The British Library no less), and hopefully with all of these articles, podcasts and other such nonsense we're helping the legacy of the Dreamcast survive in our own little way. Others with far more technical nous are going a step further though, and are creating online repositories for Dreamcast-related digital files that could very well slide into obscurity and vanish altogether in time.
Not a digital archive.
I've touched on the subject of digital preservation several times in the past here, and it's a topic I'm very passionate about - I even worked for the UK National Archives in the field back in 2013. This gave me a great insight into the very real issue of preserving digital files and bespoke media formats and the Dreamcast is a console with its fair share of these. Happily, two separate projects have been brought to my attention that aim to address the somewhat scattered nature of Dreamcast digital files and bring them together in one (well, two) definitive libraries that are open and free for all Dreamcast fans to access.
Sites like Blue Swirl list fan-made VMU games.
The first aims to preserve DLC files for all manner of games; while the other is dedicated to archiving VMU mini-games. And while there are many sites currently online (or accessible via Wayback Machine) that offer similar services already; many offer incomplete lists, are plagued with broken links or only offer homebrew and fan-made mini-games.

DreamPod - Episode 49

[iTunes][Stitcher][Buzzsprout][UK Podcast Directory][YouTube]

Music in this episode is from Alice Dreams Tournament, and the AGES II disc we recently looked at. Find out more about the Shenmue bomber jacket here, the Pix ’N Love book here and the new game from Orion here. Feel free to join our Facebook group, like our Facebook page and follow us on Twitter; and if you’re feeling flush and/or generous our Patreon is here. Oh, and one last thing - give us an iTunes review if you can be bothered. Cheers!