This news comes from the DCEmulation forums (and I was notified of this by long-time supporter of the Dreamcast scene Pcwzrd13), but it appears that a talented two-man team has been working on a spectacular-looking new shooter that employs a game engine built specifically with the Dreamcast in mind. In the forum thread (you can read it here), lead developer PH3NOM explains that he can't give too much away due to an NDA signed with Goat Store but I think you'll agree that these shots (and video below) are very impressive.
First Screens Of New Dreamcast Shooter Released
By
Tom Charnock
Hold on to your hats folks - it looks like there's another new Dreamcast game on the horizon. Not only do we have SLaVE, Elysian Shadows, Alice Dreams Tournament, Redux 2 and Hypertension to look forward to - there's an as yet unnamed shooter coming as well...and it looks pretty amazing.
Greedy Goblin Con '16 Recap
By
Tom Charnock
On Easter Sunday we attended the very first film, TV and gaming con to be held in the town of Dorchester, UK. Dorchester is a small, picturesque town located in the rolling hills of Dorset and is more commonly associated with the writings of famous author Thomas Hardy, but this past weekend it was taken over by storm troopers and cosplayers in aid of Neuroblastoma charity Smile with Siddy.
The Greedy Goblin Con event was held at Dorset County Museum and we, along with the guys from Noah's Arcade brought a touch of retro-gaming awesomeness to proceedings with a line up of Dreamcasts and other systems from yesteryear for members of the public to experience. While the event was nowhere near the scale of things like Play Expo or Revival, it was all in the name of charity and Rob and I really enjoyed chatting to people about the Dreamcast and being beaten by four year olds on Capcom Vs SNK. Ultimately, the convention raised over £3000 for Smile with Siddy and hopefully these proceeds will help in the fight against this horrible disease.
Below you'll find some images from the event - enjoy!
The Greedy Goblin Con event was held at Dorset County Museum and we, along with the guys from Noah's Arcade brought a touch of retro-gaming awesomeness to proceedings with a line up of Dreamcasts and other systems from yesteryear for members of the public to experience. While the event was nowhere near the scale of things like Play Expo or Revival, it was all in the name of charity and Rob and I really enjoyed chatting to people about the Dreamcast and being beaten by four year olds on Capcom Vs SNK. Ultimately, the convention raised over £3000 for Smile with Siddy and hopefully these proceeds will help in the fight against this horrible disease.
Below you'll find some images from the event - enjoy!
Flappy Bird Now Available For Dreamcast VMU
By
Tom Charnock
Remember a few weeks ago we took a little look at the new VMU games and demos from awesomely-named Instagram user guacasaurus_mex? Well, he's been working away behind the scenes and has just released Flappy Bird for the humble VMU! You read that right - the game that made a million iPhone users suddenly think their device was worth a thousand pounds is now available for our little battery-sucking pal.
You'll need Dreamshell and an SD reader to get this onto your memory unit, and the VMU Tool files can be found here. Guacasaurus explains further:
"If anyone is interested I just finished making a Flappy Bird clone for the VMU. Just put the file on an SD card, load with Dreamshell and once Speud's VMU Tool has loaded navigate to 'Open CD' and copy FLPPYBRD.vmi to the VMU.
Like most VMU games this doesn't work properly in the emulator so please use on an actual VMU!
Also, for anyone giving this a go, you hold A rather than tap like in the iOS and Android versions. Tap functionality didn't work so well with only 32 vertical pixels!"
There you go - another new game for the Dreamcast! If you have a VMU with some batteries in, let us know how you get on with it!
You'll need Dreamshell and an SD reader to get this onto your memory unit, and the VMU Tool files can be found here. Guacasaurus explains further:
"If anyone is interested I just finished making a Flappy Bird clone for the VMU. Just put the file on an SD card, load with Dreamshell and once Speud's VMU Tool has loaded navigate to 'Open CD' and copy FLPPYBRD.vmi to the VMU.
Like most VMU games this doesn't work properly in the emulator so please use on an actual VMU!
Also, for anyone giving this a go, you hold A rather than tap like in the iOS and Android versions. Tap functionality didn't work so well with only 32 vertical pixels!"
There you go - another new game for the Dreamcast! If you have a VMU with some batteries in, let us know how you get on with it!
Stone Age Gamer Drops USB-GDROM Controller
By
Tom Charnock
Online retailer Stone Age Gamer has announced that it will no longer be distributing the USB-GDROM Controller made by hardware modder MNEMO. The custom made device hit the headlines a few years ago as a viable alternative to the GDEMU because it allows you to run Dreamcast games from a USB stick and completely do away with the GD-Rom drive.
Personally, I've never actually used the device as contrary to popular belief, writing this guff isn't my full-time job (it's just a hobby) and I can't afford to blow hundreds of pounds on a PCB. Paying the rent, running a shitty diesel car and buying the odd pair of jeans are far higher on my agenda than emulating a GD-Rom drive. That said, from what I can gather it is a cool device and the reliance on USB sticks rather than SD cards makes it the superior option if you're looking to negate the need to own physical disc versions of games.
Until recently the only place you could buy a USB-GDROM Controller was Stone Age Gamer, but it appears they've had enough of the unpredictable behaviour of the device's creator MNEMO and released the following statement (be warned - it's quite lengthy):
"Dear Stone Age Gamer Customers,
Unfortunately, we must announce that we will no longer be carrying any product created by the developer known as Mnemo.
After over a year of dealing with Mnemo we have found him to be impossible to do business with. We normally would not attempt to cause any drama, but in this case we feel without explaining our reasons because it may be hard for our customers to understand why we would stop selling a product that seemed to be in such high demand.
Personally, I've never actually used the device as contrary to popular belief, writing this guff isn't my full-time job (it's just a hobby) and I can't afford to blow hundreds of pounds on a PCB. Paying the rent, running a shitty diesel car and buying the odd pair of jeans are far higher on my agenda than emulating a GD-Rom drive. That said, from what I can gather it is a cool device and the reliance on USB sticks rather than SD cards makes it the superior option if you're looking to negate the need to own physical disc versions of games.
Until recently the only place you could buy a USB-GDROM Controller was Stone Age Gamer, but it appears they've had enough of the unpredictable behaviour of the device's creator MNEMO and released the following statement (be warned - it's quite lengthy):
"Dear Stone Age Gamer Customers,
Unfortunately, we must announce that we will no longer be carrying any product created by the developer known as Mnemo.
After over a year of dealing with Mnemo we have found him to be impossible to do business with. We normally would not attempt to cause any drama, but in this case we feel without explaining our reasons because it may be hard for our customers to understand why we would stop selling a product that seemed to be in such high demand.
New Dreamcast Multiplayer Shooter [TERMINAL] In Development
By
Tom Charnock
Before you scroll down and view the images in this post, let me assure you that this is a look at an extremely early work in progress being created by a single programmer. Now that discalimer is out of the way, allow me to introduce [TERMINAL], the latest homebrew title to be added to the list of upcoming titles for our favourite wheezing cuboid. [TERMINAL] is the work of Rico Tyrell and is an online multiplayer shooter played from a third person perspective. At present the visuals are very basic, but Rico assures us that the reason for releasing this information is to garner some interest in the fledgling project:
"Currently the game is in pre-production. This is an open source game written using SEGA's Katana SDK rather than KallistiOS, which I am assuming will annoy a lot of people who are homebrew toolchain purists.
As of this writing, the server backend for multiplayer sessions is being written with the short-term goal of getting players connected and moving around on one server by the beginning of April 2016."
"Currently the game is in pre-production. This is an open source game written using SEGA's Katana SDK rather than KallistiOS, which I am assuming will annoy a lot of people who are homebrew toolchain purists.
As of this writing, the server backend for multiplayer sessions is being written with the short-term goal of getting players connected and moving around on one server by the beginning of April 2016."
- Rico Tyrell
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That thing in the middle is you. |
The Mystery Of The EB Special Edition Dreamcast
By
Tom Charnock
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Fuck...I was only trying to play Doom. |
As a person with an unhealthy obsession with all things Dreamcast-related, It probably won't surprise you to learn that I do spend an inordinate amount of time perusing these ghost sites in the hunt for obscure references to cool stuff that never saw the light of day; and the good old Way Back Machine has helped me verify a story more times than I care to remember.
DreamPod - Episode 28: Bonus Features - 'Ghost Host' Textual Commentary
By
doceggfan
Bear with me while I draw a long bow...
You know how DVDs and Blu-rays often come with audio commentary that you can listen to while you're watching the film? You can get further insight into what's happening on screen or interesting behind the scenes anecdotes. Well, what if I could do an audio commentary for a podcast? That would be silly wouldn't it? You can't listen to both at once, unless you spliced more then one audio source together into an extended podcast (Tom from the Future says Hi!), but that's not really the same, is it? So how about a textual commentary? Wouldn't that be cool? It's like we've dropped two levels from a second order derivative back to the original equation (Video > Audio > Screenplay, or TV > Radio Play > Book). See? It totally makes sense.
You know how DVDs and Blu-rays often come with audio commentary that you can listen to while you're watching the film? You can get further insight into what's happening on screen or interesting behind the scenes anecdotes. Well, what if I could do an audio commentary for a podcast? That would be silly wouldn't it? You can't listen to both at once, unless you spliced more then one audio source together into an extended podcast (Tom from the Future says Hi!), but that's not really the same, is it? So how about a textual commentary? Wouldn't that be cool? It's like we've dropped two levels from a second order derivative back to the original equation (Video > Audio > Screenplay, or TV > Radio Play > Book). See? It totally makes sense.
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Ooooh, a maths analogy, this must be a classy blog |
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