A Quick Look At Railroad Tycoon II

For the past month I've been working in a town some 35 miles from where I live. It's not a massive distance by any means, and I really didn't think that commuting from one major conurbation on the south coast of England to another would be an issue when I took up the offer of employment. A quick car journey every day - easy right? Well no, actually.

Because the road network in this part of England is an absolute joke and roadworks on the Roman routes that make up the main arteries are an almost constant fixture (and last for months/years at a time), I have been forced to use rail travel for the past five weeks. I initially thought it would be quite good to get the train to and from work because it would give me time I would have otherwise spent stuck in a traffic jam to do other stuff - read a book, play on my Vita or listen to/edit podcasts.
The original Reservoir Dogs.
For the most part this has actually been the case, but on many, many occasions the trains have either been late, too crowded to find a seat on, or have been totally cancelled with no explanation. Naturally, this has lead to me grumbling on social media about how pathetic our train services are, but it got me thinking: how hard is it to run a train network and keep everything going smoothly? Thanks to the awesome power of the Dreamcast, I have the very tools at my disposal to find out in a measured and scientific manner. Ladies and gents, the train now approaching platform 3 is Railroad Tycoon II...

Dreamcast 2: Arcade Version - Expanding the Dreamcast Collection: Part 3 - Naomi 2

The Dreamcast Junkyard is finally breaking its silence on the topic of the Dreamcast 2… well, sort of. The Naomi is often described as the arcade version of the Dreamcast, and the true successor to the Naomi was of course the Naomi 2, thereby making the Naomi 2 the arcade version of the Dreamcast 2! Yes? Get it...? Am I right? AM I RIGHT? Well, OK, that was pretty shameless click bait, but you're here now anyway, so why not let us tell you a bit more about the third system in the Dreamcast arcade family.

In part 3, we’ll be covering one of the other systems in the Dreamcast family, the Naomi 2. Much of the information from part 1 (such as how to play Naomi games) applies, so if you haven’t already, then I suggest reading that before making a start here. In part 2 we took a look at the Hikaru system, and while not essential to understanding this article, feel free to take a look back for a complete perspective of the family.

Part 1 – The Naomi Connection
Part 2 – The Hikaru 7

1. Naomi 2 Overview
2. Some Naomi 2 Exclusives
3. Naomi 2 Home Ports
4. The Dreamcast's Virtua Fighter 4 Passport VF.NET and History/VF4 Disks
5. Naomi 2 Games List

OK, back now? Great let’s get started.
Naomi 2 Overview
It’s often incorrectly stated that the Naomi 2 was released in the year 2000, but this seems to be another mistake brought around by poor translations of Japanese. According to Famitsu magazine, the Naomi 2 was first unveiled at the 38th JAMMA trade show towards the end of September 2000 along with Virtua Fighter 4 (then known as VF-X), Wild Riders, Club Karts, Virtua Striker 3 and the new Naomi/ Naomi 2 GD-ROM drive add-on.

First Screens Of New Dreamcast Shooter Released

Hold on to your hats folks - it looks like there's another new Dreamcast game on the horizon. Not only do we have SLaVE, Elysian Shadows, Alice Dreams Tournament, Redux 2 and Hypertension to look forward to - there's an as yet unnamed shooter coming as well...and it looks pretty amazing.
This news comes from the DCEmulation forums (and I was notified of this by long-time supporter of the Dreamcast scene Pcwzrd13), but it appears that a talented two-man team has been working on a spectacular-looking new shooter that employs a game engine built specifically with the Dreamcast in mind. In the forum thread (you can read it here), lead developer PH3NOM explains that he can't give too much away due to an NDA signed with Goat Store but I think you'll agree that these shots (and video below) are very impressive.

Greedy Goblin Con '16 Recap

On Easter Sunday we attended the very first film, TV and gaming con to be held in the town of Dorchester, UK. Dorchester is a small, picturesque town located in the rolling hills of Dorset and is more commonly associated with the writings of famous author Thomas Hardy, but this past weekend it was taken over by storm troopers and cosplayers in aid of Neuroblastoma charity Smile with Siddy.
The Greedy Goblin Con event was held at Dorset County Museum and we, along with the guys from Noah's Arcade brought a touch of retro-gaming awesomeness to proceedings with a line up of Dreamcasts and other systems from yesteryear for members of the public to experience. While the event was nowhere near the scale of things like Play Expo or Revival, it was all in the name of charity and Rob and I really enjoyed chatting to people about the Dreamcast and being beaten by four year olds on Capcom Vs SNK. Ultimately, the convention raised over £3000 for Smile with Siddy and hopefully these proceeds will help in the fight against this horrible disease.

Below you'll find some images from the event - enjoy!

Flappy Bird Now Available For Dreamcast VMU

Remember a few weeks ago we took a little look at the new VMU games and demos from awesomely-named Instagram user guacasaurus_mex? Well, he's been working away behind the scenes and has just released Flappy Bird for the humble VMU! You read that right - the game that made a million iPhone users suddenly think their device was worth a thousand pounds is now available for our little battery-sucking pal.

You'll need Dreamshell and an SD reader to get this onto your memory unit, and the VMU Tool files can be found here. Guacasaurus explains further:

"If anyone is interested I just finished making a Flappy Bird clone for the VMU. Just put the file on an SD card, load with Dreamshell and once Speud's VMU Tool has loaded navigate to 'Open CD' and copy FLPPYBRD.vmi to the VMU.

Like most VMU games this doesn't work properly in the emulator so please use on an actual VMU!

Also, for anyone giving this a go, you hold A rather than tap like in the iOS and Android versions. Tap functionality didn't work so well with only 32 vertical pixels!"
There you go - another new game for the Dreamcast! If you have a VMU with some batteries in, let us know how you get on with it!

Stone Age Gamer Drops USB-GDROM Controller

Online retailer Stone Age Gamer has announced that it will no longer be distributing the USB-GDROM Controller made by hardware modder MNEMO. The custom made device hit the headlines a few years ago as a viable alternative to the GDEMU because it allows you to run Dreamcast games from a USB stick and completely do away with the GD-Rom drive.

Personally, I've never actually used the device as contrary to popular belief, writing this guff isn't my full-time job (it's just a hobby) and I can't afford to blow hundreds of pounds on a PCB. Paying the rent, running a shitty diesel car and buying the odd pair of jeans are far higher on my agenda than emulating a GD-Rom drive. That said, from what I can gather it is a cool device and the reliance on USB sticks rather than SD cards makes it the superior option if you're looking to negate the need to own physical disc versions of games.

Until recently the only place you could buy a USB-GDROM Controller was Stone Age Gamer, but it appears they've had enough of the unpredictable behaviour of the device's creator MNEMO and released the following statement (be warned - it's quite lengthy):

"Dear Stone Age Gamer Customers,

Unfortunately, we must announce that we will no longer be carrying any product created by the developer known as Mnemo.

After over a year of dealing with Mnemo we have found him to be impossible to do business with. We normally would not attempt to cause any drama, but in this case we feel without explaining our reasons because it may be hard for our customers to understand why we would stop selling a product that seemed to be in such high demand.

New Dreamcast Multiplayer Shooter [TERMINAL] In Development

Before you scroll down and view the images in this post, let me assure you that this is a look at an extremely early work in progress being created by a single programmer. Now that discalimer is out of the way, allow me to introduce [TERMINAL], the latest homebrew title to be added to the list of upcoming titles for our favourite wheezing cuboid. [TERMINAL] is the work of Rico Tyrell and is an online multiplayer shooter played from a third person perspective. At present the visuals are very basic, but Rico assures us that the reason for releasing this information is to garner some interest in the fledgling project:

"Currently the game is in pre-production. This is an open source game written using SEGA's Katana SDK rather than KallistiOS, which I am assuming will annoy a lot of people who are homebrew toolchain purists.

As of this writing, the server backend for multiplayer sessions is being written with the short-term goal of getting players connected and moving around on one server by the beginning of April 2016."
 - Rico Tyrell
That thing in the middle is you.

The Mystery Of The EB Special Edition Dreamcast

I love a good mystery, and internet-based mysteries are among my favourite types. Of course Moth Man, the Mary Celeste and the tale of Springheel Jack are cool things to read up on, but the ubiquitous nature of the internet means we can all be cyber sleuths without ever leaving our living rooms. And just to compound what I'm yapping about, stuff that was actually spawned by the internet itself (such as Cicada 3301, Unfavourable Semicircle and Webdriver Torso) is every bit as fascinating to me as 'real world' mysteries are.
Fuck...I was only trying to play Doom.
That's not to say the more mundane aspects of the online world are any less wondrous - the very nature of the internet means that stuff written long ago can still be found online and still be read today, either because the hosting service still exists or the Way Back Machine allows us to glimpse into the past and recover the information contained on those garish (and often embarrassing) GeoCities/MySpace pages of yore.

As a person with an unhealthy obsession with all things Dreamcast-related, It probably won't surprise you to learn that I do spend an inordinate amount of time perusing these ghost sites in the hunt for obscure references to cool stuff that never saw the light of day; and the good old Way Back Machine has helped me verify a story more times than I care to remember.

DreamPod - Episode 28: Bonus Features - 'Ghost Host' Textual Commentary

Bear with me while I draw a long bow...

You know how DVDs and Blu-rays often come with audio commentary that you can listen to while you're watching the film? You can get further insight into what's happening on screen or interesting behind the scenes anecdotes. Well, what if I could do an audio commentary for a podcast? That would be silly wouldn't it? You can't listen to both at once, unless you spliced more then one audio source together into an extended podcast (Tom from the Future says Hi!), but that's not really the same, is it? So how about a textual commentary? Wouldn't that be cool? It's like we've dropped two levels from a second order derivative back to the original equation (Video > Audio > Screenplay, or TV > Radio Play > Book). See? It totally makes sense.
Ooooh, a maths analogy, this must be a classy blog