Showing posts sorted by date for query barber. Sort by relevance Show all posts
Showing posts sorted by date for query barber. Sort by relevance Show all posts

Is video of the Sega Spud Dive PR events 'lost media'?

Long time readers of the Junkyard will no doubt be aware of my penchant for the obscure, the esoteric and the forgotten. Naturally, due to my obsession with the Dreamcast, there's something of a Venn diagram crossover where all of these ingredients are thrown together - obscure, esoteric, largely forgotten stuff relating to the Dreamcast is my bread and butter. But never Marmite. Yuck.

Take for example, my quest to unearth the actual court documents relating the the City of Milwaukee's failed attempt to probhibit the US release of Jet Set/Grind Radio owing to the conurbation's battle with unauthorised graffitti. Or the (currently dormant) attempt to discover the identity of the female voice artist responsible for the "This is a Dreamcast disc..." warning that PAL Dreamcast owners are undoubtedly familiar with. And who can forget the publication of the Sega internal email that heralded the end of the Dreamcast, but recreated in the style of House of Leaves? There was something about the barber from the European Dreamcast TV adverts too. Another one of these wild flights of fancy was my attempt to document the lesser known Sega Spud Dive PR events - something I was even able to quiz none other than former Sega of America President Peter Moore on when he appeared on episode 100 of our podcast DreamPod.

1998 Spud Dive winner Daniel Aguilar receiving his prize from Peter Moore

I'm not about to retread old ground here though. No, as stated, we've covered the Spud Dive previously. What I'm specifically focusing on now is the fact that while the Sega Spud Dive events were reasonably well documented with photographs in magazines of the time; have seen first person blogs on the event posted online; and were also recapped on some PR focussed websites of the era, there doesn't seem to be any video of either Spud Dive event anywhere online.

Proof that Mark Wahlberg took video of a Spud Dive

To clarify, there were two seperate Spud Dives - one held in 1998 to mark the Japanese launch of the Dreamcast, where the prize was a US launch day console and all of the launch games (later presented by Peter Moore); while the second event was held around Thanksgiving of 2000 to raise awareness of the console during the height of PlayStation 2 launch window fever. The second event also featured two actors dressed as Presidential candidates Al Gore and George W. Bush, to give a 'newsy' angle, apparently.

Source: Retrovolve

That no video exists of either Spud Dive (or indeed a prior similar event held in 1997 to mark the launch of Sonic R) is particularly puzzling, especially because this article from organiser Provoke Media's website claims that several TV crews were in attendence at the 2000 re-run, and the event was featured in a news segment by the Craig Kilborn Show - a US TV show which was hugely popular at the time.

"All coverage of “The Sega Spud Dive” aired the week of Thanksgiving, the busiest shopping time of the year.  More than 82 broadcast results appeared, including the Craig Kilborn Show and the ABC, CBS and Fox affiliates in Los Angeles, Philadelphia, Washington DC, Miami, Atlanta, San Diego, Phoenix, Chicago, Dallas, Boston, Indianapolis, Denver, Cincinnati, Oklahoma City, Milwaukee and many others. 

"Los Angeles Daily News sent a photographer and ran a photo with a large caption featuring Sega Spud Dive.  95% of the results mentioned both Sega and Dreamcast.  Dreamcast sales went up 82% during Thanksgiving weekend, from previous weeks."

- Paul Holmes, Provoke Media

I have searched high and low for some footage from either Sega Spud Dive event, mainly because I want to witness the absurdity of people swimming through cold mashed potatoes in an attempt to win a Dreamcast/Dreamcast related goodies - but to date I have found zero evidence that actual video of the procedings still exists. I've searched for local news channels that focus on the Los Angeles area and also episodes of the Craig Kilborn Show from around the time period, but even these appear to be lost media in themselves. The article linked above also states that:

"After the event, B-roll was hand-delivered to stations that did not send a camera crew and submitted the photo to the Associated Press, Reuters, Entertainment Wire and LA News Wire, which was distributed via satellite and hand-delivered to local network affiliates to increase national exposure."

Where is this B-roll? Where are these news items that were distributed via satellite? Associated Press, Reuters and Entertainment Wire aren't exactly small outlets or organisations, so why can't I find a single trace of any of this online? There's even a camera operator in the background of the image at the top of this page! I realise that 1998 and 2000 were different times, and people didn't walk around with 4K video cameras in their pockets; but there were news camera crews in attendance...where is the video? I clearly have more questions that answers when it comes to video footage or TV news reports of hapless members of the public swimming through mashed potatoes to win a Dreamcast.

To this end, I'd like to know if anyone out there reading this has any more first hand memories of either of the Sega Spud Dives? Did you take part? Do you have video or do you recall seeing video on TV? Hell, are you Daniel Aguilar - the guy who won the original Dreamcast and took delivery from Peter Moore himself? Or are you Levi Buchanan who won the second Spud Dive competition? I know this is a massive long shot and I know that this obsession of mine is ultimatley pointless, but for some reason this bizarre publicity stunt absolutley fascinates me; and it is the relative lack of documentation, outside of a few magazine articles and online snippets (look here and here, and also from the 8:55 mark during the Video Game History Foundation's Dreamcast launch podcast episode) that makes it all the more alluring. Alas, approximately zero videos.

Anyway, that's all I really have to say on the Sega Spud Dive for now (promise!). Maybe video does exist, but I'm either looking in the wrong places or simply using the wrong search terms. Either way, I'm hoping someone will be able to point me in the direction of some video taken of either event, but for now I'm inclined to file Sega Spud Dive video footage under 'lost media.'

An interview with Tom Charnock: Father of the Junkyard and Dreamcast Royalty

There hasn’t been much to celebrate in 2020 thanks in no small part to a global pandemic that has kept us locked up inside like Claire Redfield at the beginning of Resident Evil – Code: Veronica. So when we had the opportunity to celebrate the Junkyard’s 15th birthday earlier this month, we took it with open arms.

We talk about the Dreamcast a lot here at The Dreamcast Junkyard. Of course we do. It’s the reason we’re here (and the clue is in the name). But what we don’t talk about enough is the man who made all of this possible. A man who has spent countless hours researching the most bizarre Dreamcast trivia and interviewing even the most tenuously linked people to our favourite console. I felt it was about time someone put a microphone in front of his face for a change and got a little insight into the history of the Junkyard from a true member of Dreamcast royalty.

Tom is far too humble to reflect on what he’s achieved so far with the Junkyard, and indeed the immeasurable contribution he’s made to the Dreamcast community as a whole. So, if I may, allow me to do it for him. 15th birthday celebrations wouldn't be complete without talking to the man of the moment, so I caught up with him for good old fashioned chinwag.

“Before the Junkyard, I’d created an all-format gaming website on a defunct service called Treeway, where I basically just copied news from other sources and created my own articles about them. Around that time I was quite obsessed with making fanzines as well, and made ‘Cast-Aw@y’ - a Dreamcast magazine”, Tom remembers, keen to point out that he’s very proud of his improper usage of an @ symbol in the title, for full late 90s edginess.
Humble beginnings with "Cast-Aw@y" fanzine.

“I had my Dreamcast about two weeks after the UK launch, but a friend of mine had an imported Japanese system just after it launched there. We would play games like Tokyo Highway Challenge and be absolutely blown away by the graphics. That was my first real experience of the Dreamcast and once I’d saved enough money from my paper round, and sold my N64, I was able to get a console for myself.”

Tom grew his Dreamcast collection throughout its short life, and then he did the unthinkable…

“In 2001, I made the very foolish decision to part-exchange my Dreamcast and all of my games for a PlayStation 2 and the latest NHL game. It was only when I got home and played it that I realised I’d made a big mistake,” says a teary-eyed Tom. Luckily for us, it was not too long until he was a Dreamcast owner once again.

“When I went to university I managed to buy another Dreamcast bundled with Metropolis Street Racer, Jet Set Radio and Virtua Fighter 3TB which was ultimately replaced when I graduated, with a shiny new Xbox and Gamecube. And then in 2005, I’d been to visit my dad and I was standing at a bus stop which was right next to a GameStation store. I was just looking in the window and there was a Dreamcast there for £40 or something with a load of games, which was too good for me not to buy. I took it home and showed all my housemates and they loved it too. So I started buying up all the games again and one day had an epiphany to document my purchases and experiences in general on a blog, and the Junkyard was born.”

A blog which would ultimately turn into one of, if not the biggest Dreamcast fansite on the web.

“I had an affinity with the Dreamcast because it was the last SEGA console and me and my brother had a SEGA childhood with the Mega Drive, Mega CD, 32X and the Saturn - it was always a SEGA household. My love for the system really grew after I set up the Junkyard because I started to explore the more obscure and import titles rather than the games that everyone knew.”
Tom was quickly acknowledged as a "Dreamcast expert".

Tom’s early vision for the Junkyard was purely a blog set up out of boredom.

“There was no real vision in all honesty. It was a case of being bored and wanting to document what I’d bought. I was accepted into the Navy and was waiting to join - which took months - so I was taking on temporary jobs and spending the money I made on Dreamcast games and accessories. In reality, going on day trips to different towns to visit small independent gaming shops and then blogging about it was just my way of killing time.”

“It was a bit like a diary. I didn't expect anyone to read it. I was doing it purely for my own enjoyment and entertainment, and then slowly but surely a couple of people started commenting on the posts. I was completely oblivious to other online gaming communities at the time and so to me, this was all quite new and exciting - I felt like it was all happening inside a bubble.”

As the community started to grow and more and more people commented on Tom’s hard work, he’s in no doubt that this pushed him to keep updating the Junkyard and find new ways to engage with his newfound audience.

“Yeah, it definitely spurred me on. You'll notice that there is a definite turning point in the very early days where it went from just being a blog with random nonsense about the games I’d bought to doing actually researched features and reviews. I don't think anywhere else was really doing that at the time, not for the Dreamcast anyway as it was becoming something of a forgotten console.”

Dreamcast Collectors Unite! Exploring your collections - Part 2

In the Dreamcast Junkyard's now 15 year pursuit of all things related to Sega's last console, we've featured many a topic - we've had nostalgic trips down memory lane, a pursuit for the Dreamcast barber, interviews with some of the biggest names, 70+ episodes of a podcast; you name it, we've (probably) done it. But none of that would of been possible, without people like you reading our sometimes rambling thoughts. Like us, many of you live and breath the Dreamcast, and we thought, during these rather unprecedented and surreal times we live in, what better way to celebrate our collective passion, than to throw the doors open to some of your very own Junkyards, for us all to admire.

And so here we are, with part 2 of our 'Dreamcast Collectors Unite!' article series. Last time out, we featured 4 fantastic, passionate Dreamcast fans as they allowed us a glimpse of their cherished possessions, collections that would put many of us to shame. But we also wanted to highlight those collectors who have gone that extra mile in amassing their collections, whether it be through sheer volume, or through dedication to a particular sub-set of the Dreamcast collecting journey. The 'Super Collectors', as we now are going to call them. And today, we feature our first.

Come with us as we take a somewhat mesmerising journey into the console, controller and toy collection of a man called Brian...

Hello fellow Dreamer! Tell us a little about yourself!

Well let's see, I am a father of 2 (soon to be 3), I'm a huge gamer and of course enthusiast, as well as horror fanatic. I'm a pretty busy dude, but I'm sure like most of, I trade sleep to play games (my wife isn't a fan).

This Is A Dreamcast Disc: The Search For The Voice Of Dreamcast

This is a Dreamcast disc and is for use only on a Dreamcast unit. Playing this disc on a Hi-Fi or other audio equipment can cause serious damage to its speakers. Please stop this disc now.

If you've ever put a Dreamcast game into a device that isn't a Dreamcast, you will instantly recognise that foreboding little passage. It's a pretty simple warning, clearly stating that you risk damaging your audio player's speakers if you continue on that well-trodden path of wanton destruction. For the uninitiated, the message is an audio track recorded on Dreamcast GDs from all regions, and the only real difference is the language that the ominous caution is relayed in.


Naturally, being from the UK, and primarily playing PAL games back in the day, the message I hear in my mind is performed by a well spoken Englishwoman, clearly and concisely, as if she were a stern teacher speaking to her class. Indeed, if you are a listener to our podcast DreamPod, you'll also be familiar with the warning as it forms an integral part of the intro and outro jingles. The warning is also recorded in other European languages on PAL GD-ROM discs, but for the purposes of this article I want to focus on that haunting English language delivery.

It's almost a part of Dreamcast folklore these days, that cold, clipped and commanding voice booming out whenever a curious gamer feels the need to see what would happen if the disc is improperly used. "Please stop this disc now" she orders, and naturally, you do. Because she damn well said so. Indeed, there are plenty of Dreamcast games that have special bonus messages recorded on them, hidden in plain sight on the audio portion of the GD, and there's a list of the known games here at Sega Retro. But they aren't the focus of this particular caper. No, what I want to know is slightly more mundane, dull, esoteric and pointless than that. I want to know who that curt English lady is. What's the story behind that recording? When and where was it recorded? Who is she and did she do any other voice over work?
Before I continue, it's probably worth explaining a little bit about this specific warning track stored on Dreamcast game discs. See, Dreamcast games come on GD-ROMs. and GD-ROMs were intended to be Sega's unbreakable proprietary format for the Dreamcast that would prevent ne'er-do-wells from pirating Dreamcast software (and we all know how well that worked). It does this by partitioning the storage area of the GD-ROM into two areas - a high density and a low density area.
The low density area is the part of the disc closest to the centre and high density area is the area towards the edge, and these areas are separated by a ring embossed with Sega's trademark details. The high density area is where all the game data is stored. The low density area contains two tracks - Track 1 and Track 2. Track 1 contains the stuff you can see if you put a GD-ROM into a PC or a Mac - the Bibliogr.txt, Abstract.txt and Copyright.txt files. Track 2 contains the CDDA file which the Dreamcast converts into the scary audible warnings this whole article is concerned with.
The whole point of the warning is the notion that should the audio player try to play the game data stored on the high density area of the disc, the sound it's converted into would be horrendous and damage the speakers as well as your ear drums. A bit like playing a Nickelback album.

Now the science bit is out of the way, let's get back to Dreamcast lady. Or GD-ROM woman. Or scary warning Dreamcast lady. Whoever she is, those few seconds of her voice at the start of Track 2 on a PAL Dreamcast game are every bit a part of the Dreamcast story as the iconic swirl, the 'VMU with a dead battery' beep and the ADX, MPEG Sofdec, and Duck TrueMotion boot screens. And to be quite frank, the warning voice overs from the other regions just don't cut it when compared to the Iron Lady of the PAL territories.

I won't lie to you, dear reader - this will be a meandering and quite pointless escapade, but just as with the In Search of The Barber series from a few years ago, The Dreamcast Junkyard has always prided itself on documenting even the most trivial and niche aspects of the Dreamcast's evergreen existence. So if you're ready, buckle up, take the red pill and let's see how deep this rabbit hole goes...

Bleemcasting: An Interview With Bleemcast! Developer Randy Linden

As the amount of online articles and Tweets around the recent anniversary of the North American 9.9.99 release date illustrates, the Dreamcast is still very fondly remembered. While the scene continues to grow at a steady rate in terms of bootleg and independent game development, there are still a fascinating number of Dreamcast areas that remain either untouched or that haven't had their rich historical veins fully exposed. One of those areas that myself and others in Dreamcast fandom are fascinated by is the story of bleemcast!.
A bit of a throw forward, I have another article in the works about ‘Why I Dreamcast’ even though it’s fast approaching 2020; and a large part of that is a deeply personal and nostalgia-fuelled longing and sense of clinging to a certain place in time. The Dreamcast, as much as I love it, and despite my role here at The Dreamcast Junkyard is a console I am wilfully ignorant on compared to the other staff members. The main reason for this is that I had only owned the console for a mere 8 months when I packed up and left home for the bright lights of university. The console, therefore, existed for me during a stage of enforced self poverty. New (well, pre-owned) games I still managed to justify occasionally, but instant noodles and supermarket value bread were prioritised over games magazines; and the internet was something I went to the library to check for roughly 1 hour a week when hungover and between lectures (and even then was mainly to email friends who had gone to other universities...and nearly almost always simply to tell them how hungover I was). Anyway, what I am trying to paint a picture of is that my finger during the 2000-2004 era was hardly on the pulse of information about anything...let alone Dreamcast.


So for me, I didn’t learn about bleemcast! until way after the events of the Dreamcast had long transpired, and it was years later still that I actually discovered this had been an actual retail product, and wasn’t like my copy of DreamSnes that had been created and uploaded from some shed somewhere. This was instead a full-fledged and commercially available product release promoting legal emulation that allowed you to load PlayStation game discs on the Dreamcast, adding a load of graphical improvements along the way.
What all this leads up to then, is that I tracked down Randy Linden, a member of the original PC bleem! and Dreamcast bleemcast! team. I fired off some questions and Randy was kind enough to answer. Hopefully you will enjoy reading them as much I did, and will give an interesting insight into the development of one of the most notorious releases on the Dreamcast...

It's Thinking: An Interview With Brian Bacino - The Man Behind The Iconic Dreamcast Slogan

The Dreamcast's North American launch was one of the most successful console launches of all time. It boasted a line up of games that was unmatched in terms of variety and quality, and an air of untouchable swagger and confidence swirled around Sega that hadn't been seen since the days of the Genesis. Key to the success of the Dreamcast's introduction to the lucrative American market was undoubtedly the bombastic and memorable advertising campaign that supported the console.


The iconic 'It's Thinking' TV commercials and the memorable launch date of 9.9.99 were powerful weapons in Sega's arsenal when waging a marketing war against Sony and Nintendo for consumer dollars. However, these two components of marketing collateral did not come about by pure coincidence. They were thoughtfully constructed prongs of the same pincer movement strategy, and arguably helped to propel the Dreamcast into millions of American homes in those first few months post launch.
Here, in an exclusive interview we talk to Brian Bacino, the man behind the North American advertising campaign. As former Creative Director at respected advertising house Foote, Cone & Belding (FCB) of San Francisco, Brian was instrumental in the creation of the Dreamcast brand and the system's early success...

DCJY: Brian, first allow me to thank you for taking the time to answer our questions. The Dreamcast console really was a game-changer when it was released (pun intended!) and still holds a dear place in the hearts of a lot of gamers. To kick things off, could you give us a brief description of what your role was at FCB and specifically with the Sega Dreamcast commercials?

Brian Bacino: Hi Tom – thanks, I’m totally psyched to talk about the Dreamcast launch. It was an epic adventure in advertising, full of drama, plot twists and explosions! I was FCB San Francisco’s SVP Group Creative Director/Writer in charge of the launch and roll out of The Sega Dreamcast. My partner, Steve Fong, and I conceived and created the ‘It’s Thinking’ campaign and the ‘Apocalypse’ launch film – heralded in 1999 by several video game magazines as “the most epic video game commercial ever created!” Steve and I would not argue.

The Beginning of the End? Or the Start of the Dawn of a New Age of Junkyard?

We here at the Junkyard have been doing some serious navel gazing recently. After over 12 years of bringing you all the latest news, reports, stories, interviews, reviews, features, rants, opinions, podcasts, videos, and random inane musings about all things Dreamcast, we've realised two things.
Is that a Dreamcast swirl?

New Subway Commercial Features A Dreamcast

Never let it be said that we here at the Junkyard let any hint of a Dreamcast - no matter how slight - go undocumented. The latest appearance in media approaching 'mainstream' of our beloved console comes in a new web commercial for Subway's latest sandwich - the Reuben:


Keep an eye on the bottom left of the video. Thanks to Facebook group member Preston Weaver for bringing this to our attention!
ICYMI. Is that arrow big enough? Hmm...
Naturally, the Dreamcast appeared in its own series of advertisements, many of which we have documented in the not too distant past.

Related Articles:

The Mr Yukawa Dreamcast TV Commercials Have Been Translated

You. You there, reading this nonsense right now. Yes you! Do you know who Mr Yukawa is? Of course you do - he's the total legend of a bloke who not only ran Sega Japan back in the day (or something), but also had his image festooned across all manner of Dreamcast clobber once upon a time. He was also in the Shenmue bonus disc (read about it here) and even had his own Dreamcast game (read about it here). Mr Yukawa became something of an icon for Sega in his home country, and was the star of a series of TV commercials for the Dreamcast but until very recently these adverts were only available in their native tongue.

Enter Mr Jim M. Ballard, a polyglot with - by his own admission - far too much free time on his hands. The devil, it is said, makes work for these idle hands but we would vehemently disagree - especially since Jim turned said appendages to adding English subtitles to the entire series of Mr Yukawa Dreamcast adverts:


You can find the rest of the series here in Jim's YouTube playlist. Thanks to this dedication, the anglophones in the room can now also share the epic ups and downs of Mr Yukawa's struggle to make Sega great again.

Related articles:

When Love For The Dreamcast Dies...

We’ve all got our Dreamcast back story. Some of us bought it at launch, having bought every Sega console since the Master System, including the 32X and Mega CD. Some of us were beguiled by the advertising; cinema adverts between big budget movies, featuring “the Dreamcast Barber”, or the classic “Its thinking…” TV commercial, showing the Dreamcast to be a machine so vastly superior to the existing consoles, that purchase was a necessity. It was new, it was sexy, it was enthralling…
But for me, the whole console launch, the killer apps and the must have games, the wacky peripherals and the arcade perfect experiences, completely passed me by. A proud Sega supporter, I was  first a Megadrive, then Saturn owner, but my kids had rebelled against the Saturn as the “family console”, insisting on a Playstation for Christmas 1998. And not too long after that, my desire to game waned; the chief gamers in the house were now my two eldest sons, (aged 7 and 10 at the time)…we simply 'progressed' to a PS2 (with GTA 3 and a DVD player!) The Dreamcast and indeed Sega as a console maker, was finished before I even realised it had been in the race…
I received my first Dreamcast in the summer of 2004. It had belonged to a nephew of mine, and he thought his younger cousins might be interested in it. Being complete PS2 addicts, they didn’t give it a second look, but I, on the other hand, did. I became intrigued by it, beguiled and charmed by it. I started to use my newly acquired home PC to research the failed enigma that was the Dreamcast, finding Planet Dreamcast, all of the IGN reviews and of course, our beloved Dreamcast Junkyard. I felt gutted that I had missed out on it’s launch, it’s short life and it’s untimely demise…I tried to immerse myself into it’s history, in a vain attempt to recapture something that had been all too fleeting…the Dreamcast burning brightly in the consciousness of gamers everywhere...


Cosmic Smash Secret Characters Discovered After 16 Years

Cosmic Smash: simply the finest minimalist squash game where you get on a 'cosmic bus' and whack a glowing ball at neon cubes. No, I haven't been at the vodka again - that's just the best way to describe Sega's 2001 NAOMI and Dreamcast release. The game was only ever released in Japan and has become quite a sought-after title for the Dreamcast, and not least because of the unorthodox packaging - it being one of the only official Dreamcast games to be released in a DVD-style case.
We covered Cosmic Smash quite some time ago here at the Junkyard, and I also heaped praise on it when I wrote a Dreamcast-themed Minority Report for Retro Gamer Magazine a couple of years back (issue 146 if you're interested). One thing I certainly missed in all my time playing the game though, was the inclusion of several secret characters. Secret characters that until now have pretty much never been seen or even mentioned anywhere on the internet.

Enter fellow blogger Jeremy Hobbs, curator of Ribbon Black. As he explains in his excellent article, Jeremy inadvertently unlocked a secret playable character he had never seen before - one of the 'worker' characters seen in the intro sequences. Initially, Jeremy thought he had unlocked the new avatar because he'd followed a certain route through the game, but this wasn't the case.
After going down a rabbit hole to discover just how he did it, Jeremy then learnt (after much internet and forum digging) that there are several other secret characters locked away in that retro-futuristic neon subway system of nightmares. One of them is a bear holding a fish (see above), but I won't spoil the story any further. As someone who knows what it's like to stumble upon something and then become embroiled in trying to find the answers (remember the whole 'Dreamcast Barber' thing?), this topic really piqued my interest; that a game - albeit one as obscure as Cosmic Smash -  can withhold its secrets for almost 16 years is nothing short of staggering to me.

Head over to Ribbon Black here to read the whole fascinating story, and also how you too can unlock the wacky extra characters. Thanks to my Junkyard co-writer Aaron Foster for alerting me to this.

Developer Interview: Senile Team

Senile Team is one of the premier independent studios currently developing games for the Dreamcast. With an impressive portfolio comprising such well-known and critically acclaimed titles as Rush Rush Rally Racing and the ever-popular Beats of Rage, Senile Team has already claimed its seat at the top table. With this in mind, we though it was about time that we got together with one of Senile Team's main men Roel van Mastbergen to find out a little bit more about the history of the outfit, their influences and get some details on the brand new platform adventure heading to PC and Dreamcast very soon - Intrepid Izzy.
DCJY: Hello Roel, thanks very much for agreeing to talk to The Dreamcast Junkyard! We’re big fans of your output on the Dreamcast. Could you tell all those people who may not be familiar a little bit about yourself and the history of Senile Team?

Roel van Mastbergen: Hi Tom, thanks for inviting me to this interview. I’m Roel van Mastbergen, designer, artist and programmer for Senile Team. Senile Team is a small indie developer (currently made up of four people) originally founded in 2003, when we created Beats of Rage. This beat ‘em up based on Streets of Rage proved very popular, and we decided to keep making games, especially for the Dreamcast. Our next release was the Micro Machines-inspired Rush Rush Rally Racing, of which we recently did an updated re-release - Rush Rush Rally Reloaded which we also brought to the Nintendo Wii a few years ago.
It’s very interesting that you mention Beats of Rage - I’m pretty sure that most Dreamcast owners are familiar with it, but possibly don’t know that Senile Team is responsible for the original engine. Before we get to Beats of Rage though, one thing I have to ask - where does the studio's name ‘Senile Team’ actually come from? You don't strike me as being particularly old or decrepit. Much.

Well, back in the day we used to communicate via a mailing list. When creating the mailing list, I found that most names that actually made sense were already taken, so I sort of randomly picked the name 'Senile.' When we completed Beats of Rage, we decided to stick to it. We felt it made sense in a way, because we'd just made an old school game. 'Old' and 'senile' go hand in hand, after all!

The Lost Content Of Soul Calibur (Now Found!)

Man, I love the Internet Archive's Way Back Machine. It's literally a real-life version of the chronoscope as described in Isaac Asimov's short story, The Dead Past. Well, not quite...but you get the idea. In The Dead Past, the chronoscope is designed to view the real world of the past, as opposed to the internet, but the similarities are there. Also, I just wanted a reason to mention Isaac Asimov because the dude was a freaking genius. If the chronoscope ever does become a thing, I'll be hitting him up to write a guest article for the Junkyard. Anyway, the point of all this is that I was browsing the internet of 1999 with Way Back Machine, with a specific mission.
See, I was trawling Namco Japan's old site looking for the fabled special VMU save file that gave players access to a hidden Voldo costume, but I inadvertently found myself looking through the pages of the old Namco US site, too. Naturally, I navigated to the Soul Calibur sub-site and my, what a treasure trove that is. There are tons of downloadable files, images, guides and walkthroughs for the game, but perhaps the most interesting thing was the desktop themes section. Yes, Namco created some official Soul Calibur themes for Windows 95 and while the files themselves are no longer accessible, these screen shots are...and I thought they were worth sharing.

Play Expo Manchester 2016 Show Report

The weekend of the 8th and 9th of October 2016 saw Replay Events' huge Play Expo gaming event return to the north west of England, with Play Expo Manchester. The event has been a staple of the gaming calendar for many people in the UK and European gaming communities for the last few years as it blends retro, current, PC, console and board gaming; and supplements them with cosplay competitions, indie game showcases and more arcade and pinball machines than you can shake a stick at - all set to free play. Oh, and there are hundreds of sellers on hand to offer event goers the opportunity to pick up all kinds of gaming paraphernalia, should their budgets stretch to it.
Naturally, The Dreamcast Junkyard was there and our booth in the community zone was the biggest one we've put on yet, featuring 8 Dreamcast systems of all different flavours and a whole range of games and peripherals for the public to experience. The turn out at Play Expo was stunning and was quite possibly the largest and busiest to date, with thousands upon thousands of gamers and collectors flooding the Event City venue over the course of the two days.
As exhibitors, it was amazing to see so much appreciation and love for the Dreamcast, and our little corner of the event hall was barely ever empty and on more than one occasion it was absolutely teeming with people keen to play on the games we had on offer.

New Dreamcast Game Revealed: In The Line Of Fire

A few months ago we showed off some images of a brand new first person shooter that didn't actually have a name. If you don't know what I'm talking about, cast your mind back to those pictures of the clowns holding invisible guns. If you still don't know what I'm blathering on about, simply cast your peepers downward a few pixels and refresh your memory:
Remember now? Excellent. The guys behind the 'unnamed shooter' have been hard at work behind the scenes, it seems and have finally put together a fully playable build of the game. Oh, and it has a name now too: In The Line Of Fire. I'm not usually one to blow my own trumpet (much), but I thought I should mention that I had a small hand in choosing that name...but this isn't about me. It's about a brand new story-driven first person shooter coming exclusively to the Dreamcast...and we've played the alpha build!

DCJY/RadioSEGA

See what I did with the title of this post? It's like Frost/Nixon but less politically charged. Should probably be the other way round and written as RadioSEGA/DCJY...but meh. Anyway, let's get on with it. If you're a Sega fan, you'll no doubt be familiar with RadioSEGA...and if you're not, then allow me to enlighten you. RadioSEGA is an online radio station that broadcasts a whole range of shows and Sega-related music 24 hours a day. It has its own hosts, talk shows and discussion programmes as well as a thriving online community and forum. Recently, I was lucky enough to be invited onto one of RadioSEGA's most popular talk shows - The Sega Lounge - to talk about the Dreamcast, my history with the system and also The Dreamcast Junkyard itself. The show was a lot of fun and main host KC was a consummate broadcast professional (you can pay me later for that description, KC). There was also a Dreamcast music quiz that I wasn't too hot at - I could have done with a 'phone a friend' call on some of the tracks to be honest!
Other topics we touched on included the whole saga with the DCJY Guide and our recent In Search Of The Barber series (special thanks to both Kotaku and Nintendo Life for covering that, too!). Overall it was a great experience and I'm honoured that I was asked to appear on The Sega Lounge. The show was actually broadcast a couple of weeks ago (The Sega Lounge usually goes out on a Thursday night and has a different guest each episode) but now it is available as a podcast, so while you're waiting for us to get around to recording a new episode of DreamPod (don't worry - we're not cancelling it or anything...just real life events prevent us from recording now and then!) why not give this one a listen? Link below, folks!

An Interview With Pierre Santino - The Dreamcast Barber

It took us over a year, with countless emails and tweets and hours of internet searching. But we finally did it, we found The Barber. The full story is documented in this series of articles:


We know how the tl;dr (too long, didn't read) modern internet works though, so the abridged version is this: a guy played a barber in a Dreamcast commercial. He was the face of the console in Europe and his image was everywhere for a few months in late 1999 and early 2000...then he simply disappeared. No record of his name, or who he was left anywhere on the promotional materials, and internet searches turned up nothing. His identity could have been lost to the digital mists of internet lore...that is until The Dreamcast Junkyard stepped in and decided to find out who he was. If you've been following this whole saga you'll know how we did it (and the assistance we had from the wider Dreamcast community), but if not I urge you to read the previous In Search Of The Barber articles to get a full appreciation for how mammoth a task this has been.
This photo is from Pierre's private collection and has never been published before.
Anyway, it's all come to this. We have found him. His name is Pierre Santino and he is alive and well living and working in France. An actor and comedian with an extensive portfolio of work spanning 40 years, Pierre was only too happy (and possibly a little surprised) when we showed him the previous articles documenting our search for him. As he is French and speaks very little English, we enlisted the help of Arnaud Bonnet (author of 1000 Jeux Vidéo, 1000 Anecdotes published by Pix'n Love Editions) who acted as an interpreter. Huge thanks go to Arnaud for his assistance in the translation of this interview from English, to French...and back again. Enough from me though. Let us turn our attention to the man of the moment - The Barber himself, Mr Pierre Santino...

In Search Of The Barber: Part Three - We Found Him

Recently we published the second part of our series in which we've been searching for the identity of the mystery man who fronted the European Dreamcast advertising campaign. There is almost nothing online detailing who this guy was, and considering his face was everywhere during a brief period in late 1999, it drove me to distraction that it was documented nowhere. Until now.

I can't accurately convey how much time I've spent trying to find the actor who portrayed The Barber (you could check out In Search Of The Barber: Part One and Part Two to get an idea, though), but now I'm overjoyed to announce that yes, we've found him. And the way we found him was every bit as interesting as the rest of this whole saga, to be honest - a true tale of the Dreamcast community coming together to overcome insurmountable odds. It goes a little something like this...

In Search Of The Barber: Part Two

Several months ago I published an article here titled In Search Of The Barber. In case you missed it, go here and have a quick scan to familiarise yourself. If you can’t be bothered, allow me to briefly recap the gist of the previous chapter in this seemingly unsolvable missing persons case.

During the early period of the Dreamcast’s brief lifespan in Europe, Sega promoted the console through a series of TV and cinema adverts where multiplayer gaming was pushed as the system’s key unique selling point. I’m sure you’ll recall the whole ‘6 billion players’ controversy. The adverts in question featured two scenarios - one was titled ‘Buoy’ had a load of kids stood on a shoreline trying to hit a buoy with stones; the other was titled ‘Shave’ and involved a group of French foreign legion conscripts having their heads shaved by a trio of military barbers. It was the latter of these two promotional films that was chosen as Sega’s flagship advertising tool and the victorious barber (named Player Two in the advert) was depicted on a host of posters, billboards, in-game leaflets and even on the Dreamarena European online portal.
The Barber. On Dreamarena.
As explained in my previous article on this subject, this guy’s characteristic face, bare chest and distinctive tattoos* were all over the place for the first six months of the Dreamcast’s life - in magazines, on bus stops and even splashed across cinema screens before some of the biggest movies of the time (well, Star Wars Episode 1, anyway). He was literally everywhere. The thing is, there is no record of who he actually is. No credits on the Dreamography VHS tapes given away with pre-orders of the Dreamcast, no crew listings or location photos anywhere on the internet…and believe me - I’ve looked.
What my life now looks like.
Is he an actor? If so, why can’t I find anything else he’s appeared in? Hell, why can’t I find a single image of him anywhere, other than the few uploads of the Dreamcast ‘barber’ picture (most of which have been uploaded by me)? It's this complete erasure or nonexistence of The Barber that is the driving force behind this whole saga, and using the power of the internet I've decided to pick up the case and dig further into the mystery of this bloke's true identity.