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Objection! Dreamcast Swirl goes to Court


In honor of the now dead UK:Resistance, I thought I'd feature another Dreamcast swirl sighting. This time, the iconic red (sometimes blue) swirl appeared in the fifth episode of the first Phoenix Wright game. I have to admit, I would love to try a "Salmon Swirl" lunch. Looks delicious!

Sonic Generations to Travel Back to the Dreamcast Era!


Every SEGA and Sonic fan should know about Sonic Generations by now, so I'll spare you the description. If you don't know what it is, check out the press release and official trailer. The game is sounding insanely awesome, probably the most exciting 3D Sonic game since Sonic Adventure. While current gameplay videos and screens are all about Green Hill Zone, various preview articles and interviews are popping up that reveal a bit of info that might be of interest to Dreamcast fans. Gamespot's preview reports:

The game will be set across the three defining eras--the 2D Mega Drive/Genesis era, the Dreamcast era, and the modern-day HD graphics era

Sonic Adventure and Sonic Adventure 2 stages remixed in HD and featuring 2D Sonic sections?! Exciting! I would assume that both games would have one stage each represented in Generations. Personally, I could see Speed Highway and City Escape as the most likely candidates. Emerald Coast, while a defining stage of Sonic Adventure, has too much in common with Green Hill Zone. Meanwhile, Speed Highway was one of the most iconic stages of the game, appearing in countless commercials and ad campaigns. Who can forget this moment:

Yes, I know this is the XBLA version, relax.
As for Sonic Adventure 2, City Escape is very likely. Not only because it was a defining stage of the game, but also earlier this year musician Tony Harnell (vocalist from “We Can” and “It Doesn’t Matter”) let slip on Facebook that he was heading to the studio to record a new version of the Sonic Adventure 2 track “Escape From The City”. Since then, nothing has been seen or heard of this rerecording. It doesn't even look like it would be on the upcoming rerelease of the Sonic Adventure 2 soundtrack. So what does this mean? Either the new recording will be in an upcoming anniversary album OR it was for Sonic Generations. We shall see.

In the comments section, let us know what Adventure stages you'd like to see return in Generations.

SegaGaga Translation project Interview on Racketboy

Racketboy has just posted a superb interview with the manager of the Segagaga translation project James Howell. it gives an in-depth look into the process, the reasoning, and the troubles that come with translating such a unique game that is so rooted in Japanese game culture and the many in jokes that even many Japanese natives may not get, let alone us. One thing that is noted is that the translation will be released as a patch as they do not intend to release a hacked version of the game itself as that would be breaking Sega's copyright of the game. They really do have a lot of passion and respect for the source matreial and i really can not wait to see more of this translation come to fruition.

Assemblergames.com has the Geist Force Beta!

Embedding has been disabled on the video so go watch it here. The video below is a trailer from before the game was canceled.


Does anyone remember hearing about a game called Geist Force back when the Dreamcast launched? No? Well there wasn't much coverage of it outside of a video showing it off a bit, and soon after it just vanished off the face of the earth. Well a Sega insider joined the forums of Assemblergames.com and sold a beta copy of the game from 1998, and now it is in the hands of those that can not only play it on dev hardware, but will be dumping and releasing it to the Internet as soon as they can! In the video you will see the opening cut scene and some gameplay which is very much like that of the Starfox/Lylat Wars series, but without the talking animals.Looks like quite the interesting game and looking forward to getting a shot at trying it out!

Now where's Dee Dee Planet? Now there's a game I'd love to see leaked seeing as it was near complete supposedly and a beta was spotted in a photo of Sega archive room. Someone get in there and nab it!

Where there's smoke...


... there's a Dreamcast!

I had an appointment this morning to have blood drawn, so in an effort to lift my spirits before a needle was stabbed into my arm I stopped and snapped a photo of this Dreamcast logo sighting. Located in the middle of a a long depressing hallway, this was probably placed by hospital staff who knew a Dreamcast swirl can lift even the most depressed of patients. Either that, or it was a coincidence.

But wait! Using the powers of photoshop, lets just see how close the two are:


Amazing! Looking at this overlay, we get a swirl factor of 90%! Very impressive. Now if you'll excuse me, I need to collapse from blood losssssssssdwsFEFsffsfffff..........

Segagaga Translation Project Resumes!


A long while back, a group of english speaking SEGA fans made it their mission to translate the Dreamcast cult classic Segagaga. During the past year and a half, the project slowed to a near halt. Thankfully, things seem to be speeding up again as the Segagaga Translation Blog has returned with new posts and an update on the project! Check out their blog for all the details, and make sure to wish them luck!

I can't wait to see the finished product.

Check it out: Segagaga Translation Blog

Dreamcast Collection Winners Announced!


The Dreamcast Junkyard Dreamcast Collection Contest has officially ended!

I've received over 200 awesome entries, and having read through each one, I've decided on the winners! Before I list 'em off, let me just give a big thanks to the fans for writing in with all their Dreamcast memories. Lots of great stories, some I have experienced myself and others that were downright nuts. Even if you didn't win a prize in the contest, know that the true prize is being a Dreamcast fan. (aww!) Also, a big thanks to SEGA of America's community team for providing the awesome prizes!

The winner of The Dreamcast Collection for the XBOX 360 is...

Jill N.! For her unique memory of abusing Sonic Adventure chaos. Admit it, we've all done it at some point. Jill can now relive the chao torture with her own copy of the Dreamcast Collection. Congrats!

The winner of the vinyl record is...

Giles O.! For his story of turning on his housemates to the awesomeness that is Crazy Taxi. Way to go Giles, spreading the crazy word. Just hope that they didn't develop an all out addiction. Congratz!

The winner of the Dreamcast hoodie is...

Sam W.! For his story of fooling his friends into thinking they were playing Sonic Adventure DX on the Gamecube when in fact they were playing the Dreamcast original. Way to fool the haters! Here is Sam's story reprinted:

My favorite moment would have to be with Sonic Adventure. It was 2004 or so, and I was one of the kind of video game nerds that would get into debates about video games, consoles, etc. I was always, always a big Dreamcast fan. (At this time, at least around me, the general sentiment was that GC and PS2 were the kings, and DCs were a rightfully forgotten failure.) I, of course, argued that the Dreamcast was really, really ahead of its time, and, even at this time, not too far behind the GC and PS2. Anyway, it was me versus about every other gamer, so it wasn't much of an argument. They were all in agreement that the DC was pretty bad and that's why it failed. A few weeks later, I had my friends come over and I was playing Sonic Adventure on my faithful Dreamcast. They came in, saw what I was playing, and sat down. The important thing to note is that my DC, because of my setup, was kind of placed right behind my GC, which was currently on, but not plugged in (forgot to turn it off after I switched to my DC). They immediately sit down and say something like "see! I told you the GC version is better. Look at those graphics--you wouldn't see a better frame-rate on your little Dreamcast." They thought they caught me secretly playing the GC version when they wouldn't notice. After their little teasing, I was laughing and without a word I leaned over and turned that GC off in front of them; lo and behold, Sonic was still standing there, in all his 1998, Dreamcast glory! Got'cha! My friends aren't one to admit defeat, but it was pretty hard for them to say too many words against the DC after that.

I still bring that moment up to them today, haha.

Winners will be contacted via email. Again, a big congrats to all and thanks for playing! Stay tuned for more contests and original content here at The Dreamcast Junkyard. Still thinking...

The Dreamcast Collection CONTEST!


CONTEST ENDED! Thanks for playing!

Hey there space cats! Barry here with great news: we're having a contest and it starts NOW! Thanks to our friends at SEGA of America comes Dreamcast Collection goodies that you, the readers, can win. What are the goodies and how do you win? Read on!

The Prizes

We're giving three lucky readers the chance to win one of these three prizes:
  • • One reader will win a copy of the Dreamcast Collection for the XBOX 360
  • • One reader will win a Dreamcast Collection vinyl record
  • • One reader will win a Dreamcast hooded sweatshirt, a brand new exclusive item from SEGA!
How to Enter

To enter all you need to do is answer the following:

Tell us your favorite moment from one of the games in the Dreamcast Collection. Could be a favorite cutscene quote, or a gameplay moment. Be nostalgic and be creative!

Email your name, mailing address and answer to: CONTEST ENDED! Thanks for playing!

Want to double your chances of winning?

Enter over at SEGA Network affiliate SEGAbits for a chance to win!

The contest will end next Tuesday on March 8th. Good luck!

The Dreamcast Collection VERSUS My Dreamcast Collection


A package from SEGA arrived in the mail today! In it were two copies of the 360's Dreamcast Collection. One for me to review, one for a certain contest I keep hinting at. While a proper review will turn up Monday, I thought I'd have the Dreamcast Collection face off against my Dreamcast collection. Is the compilation disc worth it for a Dreamcast collector? Which version of the games will I come back to when I need my fix? Let's find out!

CONTENT

The Dreamcast Collection contains four games: Sonic Adventure, Crazy Taxi, SEGA Bass Fishing and Space Channel 5 Part 2. The Dreamcast Collection version of Sonic Adventure is actually a port of the PC version of the game but with the original Dreamcast menus and the Gamecube content stripped away (available via DLC). 360's Sonic Adventure has an aspect ratio of 4:3, just like the original game, so unfortunately no widescreen. However the game runs at a very solid frame rate and loading times are much faster. Despite not being as great as it could have been, you'll never see a smoother or crisper version of Sonic Adventure than here. The 360 version does not feature the Chao Adventure VMU game, however the chao garden has been beefed up as it was in Sonic Adventure DX. That means high polygon counts on the chao, more ways to raise them and a black market where rings can be traded for items.

Crazy Taxi is a mixed bag. While the gameplay is there, as is all the modes from the Dreamcast original, the iconic Bad Religion and Offspring songs were swapped out for different music. It's a drag, but it's understandable that music rights would change over time. Despite this, the game runs in widescreen AND has a very solid frame rate. Plus, if you have the original soundtracks on your 360 hard drive (or stream from your computer) you can play all the original music and more via the 360's custom soundtrack option. Personally, I play the soundtrack from all three Crazy Taxi games while playing this one. It really does make the game feel complete.

SEGA Bass Fishing and Space Channel 5 Part 2 are the winners when it comes to comparing content. Everything from the original games are here, plus the games run in widescreen, have a solid frame rate AND are crisp. The only drag (fishing pun) is that SEGA Bass Fishing isn't as good without the fishing controller. Still fun, but not as fun as it could be.

On the 360, all four games feature their own achievements and avatar awards, providing an incentive to replay the games. I cannot wait to earn my Moralian costume.

CONTENT VERDICT: 360 and Dreamcast Sonic Adventure are a tie, Crazy Taxi Dreamcast is preferred for the original music but widescreen on the 360 is worth it for Crazy Taxi fans, 360 SEGA Bass Fishing wins (unless you own a fishing controller) and 360 Space Channel 5 Part 2 wins.

PRICE

The Dreamcast Collection retails for $29.99. According to videogamepricecharts.com and ebay: Sonic Adventure can currently be found for around $9, Crazy Taxi for around $5, SEGA Bass Fishing for $3 (around $20 with fishing controller) and Space Channel 5 Part 2 for $80 (game only) and $200 (box set). Assuming you have both systems, you can either spend $30 for the 360 compilation or between $97 and $234 for the Dreamcast originals. There is also a version of SC5 Part 2 on the PS2, and that will run much cheaper, for around $15. Replace the Dreamcast version with the PS2 version and we're looking at $32. About even with The Dreamcast Collection.

PRICE VERDICT: In an all Dreamcast vs. 360 battle, 360 wins. In a Dreamcast and PS2 tag team versus 360, it's a tie. Space Channel 5 Part 2 saves the Collection.

CONCLUSION
And the winner is: Everyone's a winner! HA! Didn't see that coming, did you? But seriously, it's great to have these games on next gen consoles. While Sonic Adventure and Crazy Taxi don't beat the originals, the achievements and avatar awards give an added bonus for playing through those games once again. The fact that the two recent releases, Bass Fishing and SC5 Part 2, are far better ports is hopefully a sign that upcoming Dreamcast Collection releases will follow suit in providing widescreen support and minimal cut content. I'd love to see a widescreen version of Jet Set Radio or Sonic Adventure 2. 

Coming this Wednesday, a contest!

Classic Game Room: Dreamcast Collection vs. Genesis Collection


If you haven't figured it out yet, the DCJY loves Classic Game Room. Heck, we even gave it a tag! In the above video, Mark compares the boxart of the Dreamcast Collection to the boxart of Sonic's Ultimate Genesis Collection. As always, it's humorous and all in good fun. No ranting, no cussing, just good ol' CGR. Enjoy!

Personally, I like the Dreamcast Collection cover more. I could see a few more volumes coming out in the same style. I never was a fan of the Ultimate Genesis Collection having that wonky looking Sonic on the front. Plus, you got a big Dreamcast console and controller right there on the cover!

Dreamcast Collection (360, PC) releases today! Contest to come...


The Dreamcast Collection is now available to purchase in the USA for the 360 and the PC! The collection will be available in Europe on the 25th. Are you planning on picking it up? Did you pick it up? Sound off in the comments section!

Keep visiting the Dreamcast Junkyard in the coming weeks, as there is a contest with Dreamcast Collection prizes (courtesy of SEGA of America) in the works. What is the contest and what are the prizes? Stay tuned.

Personally, I'm very interested in seeing how Space Channel 5 Part 2 plays. If it is a solid port, it could be the selling point of the collection. SEGA Bass Fishing, while lacking the fishing controller, also has the potential to be good as it will be in widescreen and is presumably uncut. Crazy Taxi and Sonic Adventure have already released on PSN and XBLA.

Classic Game Room's Fast Striker Review!


...Part one of two! This is the kind of attention this game really deserves: the game has been selling out since it was reduced on Play-Asia temporally and in my opinion it's the best indie shooter on the Dreamcast to date. There will be a 2nd video to this review soon.

Love Hina Limited Edition Survives Explosion in Japan

From Kotaku comes an odd story about a gas leak explosion in Japan, and the limited edition Dreamcast game that survived. Check out the original story:


Over the weekend, an explosion completely blew off the wall of a one-room Kyoto apartment. The occupant was not seriously injured, and fingers crossed, neither was the limited edition Dreamcast game he owned.


A nearby resident said the walls shook, thought it was an earthquake and opened his window to see a fire. TV Asahi reports that it is possible that the explosion was caused by a leak in one of the 5 gas cans that power a portable stove that ignited. The 35-year-old tenant made it out of the apartment with light burns to his hands and feet. “I fell asleep with the stove on,” the man told investigators.
As evident in the destroyed structure, the build quality doesn’t seem to be of the highest order. For many years, especially after World War II and right on through the 1980s, buildings in Japan were thrown up quickly. The buildings from right after the war were of especially low build quality, due to scarce materials and an overwhelming demand for construction. They did improve, but it’s still common to find even later buildings like this that seem to be held together with glue and gumtack. Another reason for the less than solid quality is that it was believed that a powerful earthquake would hit Tokyo and not Kansai (Osaka, Kobe and Kyoto), which is why stronger structures were built in the Tokyo area.

Kobe, however, was hit by the Great Hanshin Earthquake in 1995 and many old, shoddy buildings fell in on occupants, often killing them. It was after this tragedy that the vast majority of the construction industry really began to take building very, very seriously, resulting in the sound, strong structures that are built today.

As serious as this explosion is and as dangerous as it could have been, Japanese netizens were quick to point out that in the tenant’s room, there is a copy of Dreamcast love simulator Love Hina: Totsuzen no Engeji Happening. But not just a copy of the game, a limited version of the game, which came with a limited edition Love Hina wall clock, a Love Hina towel, a stuffed animal, a shrine tailsman for good luck. The box appears to be in tact, but no word on whether the game made it out okay or if the wall clock was affixed to the wall that was blown clear off.


Love Hina was originally a manga, and it was quite popular, selling over six million copies and spun off into an anime. Besides the Dreamcast game, Love Hina was also turned into Game Boy colour and Game Boy Advance games as well as PlayStation and PlayStation 2 titles.

Check out the original story here.

Dreamcast Collection gets Pre-Order Bonus Vinyl in Australia !

Does anyone remember that Vinyl LP that some people were lucky enough to get as a pre-order bonus with Mega Drive Ultimate Collection on PS3 and 360? Well looks like they are doing a similar deal again for the 360 release of Dreamcast Collection! So far though this only appears to be in Australia, but if it turns out anything like the Mega Drive one it *might* show up in areas of Europe too, I manged to pick up the mega Drive LP on Ebay in the end and only paid a tenner for it. Either way see where this offer has been first spotted here. Turns out the LP contains 3 Crazy Taxi tunes (not Offspring I'm presuming so er...kind of pointless IMO) 1 Sonic Adventure track (Open your Heart surely?) 1 Space Channel 5 part 2 track and one Bass Fishing track. Will make a cool collectible none the less if just for the design of it.

Via SegaBits and TSSZ

Arts & Crafts: Make your own DUX spine card!


Any Dreamcast fan should know what a spine card is. But for those who don't, it's that little strip of paper that wraps around the left spine of Japanese Dreamcast CD cases. You'll also find these on Japanese Saturn games and nearly any other Japanese thing in a CD case. Why do they do it? Well, I'd assume so they can cram even more information on the front cover without littering the actual cover with all that information. Also, the Japanese LOVE little bits of paper. I remember when I first opened my sealed copy of Jet Set Radio, it was like a confetti parade with all the inserts that fell out.


Anyway, I decided to give the indie game DUX its own spine card. Why? Well for one thing, DUX is the only retail indie game in a DVD case that does not feature the Japanese Dreamcast style spine. Instead it's a very stark (but stylish) white. While the special edition of DUX did feature a orange and white spine, it was limited to 500 copies, so you're sure to never see one of those unless you pre-ordered one at the time of release. Another reason I made one was so that anal retentive fans, like myself, can have a more orderly game shelf. I also added "Dreamcast" on the front bit of the card so that you know what system the game is for. Also, I designed two versions: Japanese and English. So you have a choice of language (DUX is such a simple word, that I'm surprised the Japanese translation is twice as long).

Let's get to the arts & crafts! First off, download the DUX spine cards here.

Next, print the file out on a piece of paper, preferably a slightly glossy, thicker (but not too think) paper stock so that you cannot see through the paper. I used 32lb premium choice laserjet paper, and printed it on a laserjet printer to create solid bits of color.


Now, with an x-acto knife and ruler, use the guides and cut out the spine card you wish to use, or just cut them both out. If you're using scissors, be careful and create a straight cut.

Finally, lay the DUX case out flat (like the picture at the top) and slide the spine card in over the cover art. Carefully line up the card so that the spine is in the correct spot. Finally, close the case, adjusting the card if needed. The result should be a clean, convincing spine card.


Enjoy! If you have any problems with the uploaded files, let me know and I'll see how I can help.