Shenmue Bomber Jackets Now Available
In this day and age it's all too easy to just froth about anything Dreamcast related, but I'm going to give my honest opinion here: I think this jacket looks bloody awful.
It appears to be made of bargain-basement nylon and while the patches on the chest and arm are embroidered, the one on the back is screen printed. I suppose this is to be expected of a jacket that costs £60, but that doesn't explain why the colours are way off the mark. Yes, Ryo's jacket was leather in the game and leather replicas do exist...but this is just a cynical example of big businesses churning out shite to fleece (heh!) fans of a franchise. Again, I've got nothing against Insert Coin - they do some really top quality stuff and I own several t-shirts by them. But this Shenmue jacket is an affront to the Hazuki family name. Interestingly, Insert Coin did have a slightly more accurate Ryo Hazuki jacket for sale in the past (check it out here), but even that still looked a bit on the cheap side.
Check out the Shenmue bomber jacket here. If you must.
New Sega & Dreamcast Themed Clothing Lines From Insert Coin
Insert Coin launches new Shenmue range
No strangers to either Sega or Shenmue wear itself, having previously released Shenmue branded t-shirts and coats in the past. The new range comprises a Ryo inspired Leather coat, as well as a themed hooded zip up coat, before finally being rounded out by a classic looking white Tee emblazoned with the Shenmue tiger on the back. The coats both look perfect for avenging your fathers murder in, keeping warm in the British drizzle or for just generally showing your nerdy Sega fanboyism as you strut about your retro gaming life, no doubt filming yourself reacting to all and sundry.
Check out the images below and let us know what you think in the comments. And check out the range on Insert Coin here, as well as their other Dreamcast range that Tom previously spotlighted here.
Turning Japanese (And Possibly American)
It was really cool getting to play on my friend's DC back before the PAL release, and even cooler because everything was covered in Japanese text and we really had no idea what we were doing in most of the menu screens. It was literally a case of 'push A until the game starts.' One other cool thing was the Project Berkeley video that came on one of the GDs, but I forget which one it was - possibly Virtua Fighter 3...but I digress. As a side note, it turned out that my friend had been fiddling the till at the warehouse/timber yard he worked at and that's how he'd been able to afford the Dreamcast in the first place. He was eventually rumbled and the police were involved...but that's a different story.
Review: Andro Dunos
I did consider labelling this post as a 'retrospective' as opposed to a 'review,' and that's because Andro Dunos is not a new game for the Dreamcast. It's not a new game, period. Indeed, this latest release physical for the venerable old console represents something of an enigma in that it's an officially sanctioned release of a game that was previously released a long time ago in an unofficial guise. Are you confused yet? I know I am. But allow me to attempt to unpack this little conundrum.
See, Andro Dunos is a Visco developed side (and occasionally vertical) scrolling shooter that was originally released for the Neo-Geo AES and MVS platforms back in 1992, and which was subsequently made available for the Dreamcast using the Neo4All emulator in the mid 2000s. Indeed, you may have even seen (or possibly own) a copy of the lesser-spotted physical release of Andro Dunos that was previously available, which was essentially a printed CD-R containing Neo4All and an Andro Dunos rom file, presented in a rather nice folded cardboard sleeve. There was a similar Neo Drift Out release too, if memory serves (found them!)...but I digress.
As far as I can tell, this latest iteration of Andro Dunos for Dreamcast is almost identical to the aforementioned (it even displays the Neo4All icon on the VMU screen), albeit with a few subtle differences; the main one being that this is an officially sanctioned physical release with full license from Visco Games and limited to just 2000 copies, all of which come with a rather nice certificate of authenticity and a choice of PAL or NTSC jewel cases, professionally printed manual and case inlays, and the same type of top quality printed CD that you would expect from veteran Dreamcast publishers JoshProd and PixelHeart.
Just taking a moment to appreciate the physical presentation of Andro Dunos (I went for the PAL cased version as the NTSC flavours are not yet - at the time of writing - available), it's really quite hard to fault the level of care that has gone into the package. As mentioned above, you get a nice (if slightly threadbare) instruction manual, some excellent original box art, a little holographic sticker on the back of the box denoting which of the 2000 numbered copies you have acquired (mine is 0332 - what's yours?), and then there's a signed cardboard insert vouching for the authenticity of the copy in your possession. It's a nice touch, I must admit.
But what of the game Andro Dunos itself? Well, it's a pretty bare bones affair in all truth. Set against the backdrop of an alien invasion of Earth, players are thrust into the cockpit of the Yellow Cherry fighter ship and tasked with battling through 8 levels of increasingly more difficult enemies, many of whom seemingly only exist to waft onto the screen, fire a shot and then either exit or propel themselves at your ship, kamikaze style. Naturally, you are armed with a complement of weapons systems which are actually quite similar to those seen in Sturmwind, and these are used to blast your way through the unending swarms of baddies and the numerous multi-staged end of level bosses.
I never played the original Andro Dunos back in 1992, simply because I didn't own a Neo-Geo. I did have a school friend who professed to own one of SNK's mythical systems, but when I went to his house to see/play on it, he claimed his mother had thrown it in the bin because - and I quote - "she didn't know what it was." Because that's something that happens in reality, Chris. You know who you are.
The upshot of these blatant school boy lies, is that the Dreamcast release of Andro Dunos is my first real experience playing it, and when compared to the other shooters available on the platform, it leaves me a little cold.
The Dreamcast Legacy - BlazBlue: Cross Tag Battle
Dreamcast Remake?
They has something interesting on their website.
http://www.tectoy.com.br/
Basically it's a sort of poll that asks which console people would want them to remake. Oh course they are not saying that they *are* going to remake the console that is chosen but...
Here are the stats:
Game Gear (5.3%)
Dreamcast (91.0%)
Pense Bem (3.7%)
I think this is VERY interesting. Normally Tectoy seems to like to shrink consoles down and put a ton of games on them via flash memory. Could they do something like this for the Dreamcast??? Is it technically possible? Of course I suppose it could be. Is it financially viable to do this? That I am not sure of...
Still we can all dream. It would be nice if they could somehow remake the Dreamcast. However, is there really any point? How can you really improve on the Dreamcast? I suppose if they do something radical like wireless controllers or a built in screen or pre-load it with rare games...
In any case keep an eye out.
Pulled from DC Emu UK:
http://dreamcast.dcemu.co.uk/tectoy-dreamcast-possible-111395.html
Original article Insert Credit:
http://www.insertcredit.com/archives/002325.html
The Dreamcast Suitcase
Edit: it has been brought to my attention that the case was only availible for 1 day back in March 2013...so unless you have access to a DeLorean with an aftermarket Flux Capacitor fitted, you'll just have to make do with drooling at these images!
A Quick Look At The Dreamcast Twin Stick Controller
Twinned with the relative high price these controllers command in the current climate, the Twin Stick is a device that still enjoys something of an enigmatic air. Like the Arcade Stick controller, the Twin Stick is one of those peripherals that greatly enhances the experience of playing games that make use of it, but outside that small selection is pretty redundant simply because of its fairly unorthodox design. Let's take a more detailed look at the hardware itself, and some of the games that make use of the Twin Stick before investigating whether or not this is something you should consider adding to your collection...
A Quick Look at Dolphin Blue
I’m a big fan of Metal Slug but like many of you out there, I found the series got a wee bit stale after the third game. Not to say that subsequent games were bad or anything, just that…well, I couldn’t shake the feeling of déjà vu, and have always preferred the purity of the original game without all the zombies, mummies, aliens and transformation nonsense. Dolphin Blue fills the void left in the wake of the Metal Slug series’ change in direction, and then some.
| Even before merging with Sega, Sammy had a close relationship with Sega. Atomiswave and the Guilty Gear series are heavily associated with both companies. |
12 great punk albums featuring songs from Dreamcast games
Whether it's the funky beats of Jet Set Radio, orchestral magnificence of Shenmue or Skies of Arcadia, eclectic soundtrack of MSR or the pure joy of the Marvel vs Capcom 2 character select screen...well maybe not the last one.. the musical magnificence of the Dreamcast can not be overlooked.
With that, we also had a fairly large number of games featuring licensed soundtracks. Ever since the compact disc became the games medium of choice in the 90's, games have not been shy about popping on some killer tunes to please their consumers. The Playstation was the epitome of this new gaming frontier, as a Sony product was always likely to be, and the merging of games with music was an integral part of the cultural impact the console had on a whole generation.
Thing is, whilst many of my fellow Junkyard writers were probably spending that period in their lives chilling out to the latest trance hit, or techno rave masterpiece (or whatever it's called, it's not my area of knowledge!), I was happily indulging in my own musical journey - one that very much consisted of a bunch of sweaty gigs, slam dancing lunatics and a healthy disliking of authority. Punk. A misunderstood genre, if ever there was one, was in many ways my first love, and it is a love that is well catered for on that little Sega made mistress of my dreams. Whether it's a nod back to the spit covered, pogoing era of the 70's, the DIY led revolution of the 80's or the ska and skate infused 90's revival, there's plenty for the discerning punk fan to enjoy whilst indulging in some Dreamcast gaming.
But I'm not just going to list a top ten of DC punk songs. Anyone who has read anything else I've ever written for the Junkyard knows that ain't my style. Being a punk fan that just about remembers a time before streaming services were king, it's always been about the mighty album for me. Punk albums are wondrous, beautiful things - full of unheard delights, musical experimentation and just plain weirdness, far beyond the narrow view that some have of punk rock. They're often overlooked, criminally so, dismissed as having just one or two good songs - but nothing could be further from the truth. And I think it's time to start setting the record straight.
So come join me as I take a look at a dozen great examples of punk albums, all of which feature songs from Dreamcast games.
Bad Religion, more so than probably any other band, were responsible for helping shape the sound that punk became in the early 90's. Whilst they were part of the early LA hardcore scene (the fantastic 'How Could Hell Be Any Worse?' standing right up there with the best of that cities output), they didn't truly come into their own until they ended the 80's with a trio of masterpiece albums, 'Suffer' came first, 'Against the Grain' rounded them off, and this, 1989's 'No Control' is slap bang in the middle. It builds on what came before, 'Suffer' being the template of what the band's sound would become, but everything is that touch quicker, that touch harder, and that tad better sounding (although 'Suffer' remains one of my all time favourite albums). Greg Gaffin's lyrics are always a level above the often simple anti-authority
diatribes, and on this he effortlessly melds philosophy, politics and the human condition, all laid on top of a melodic, fast southern Californian hardcore punk sound. Bands like the Descendents, Adolescents and D.I. had done similar things before, but it was Bad Religion who perfected this sound. Songs from this album still make appearances in the bands live sets, and there's a very good reason for that. No Control is one of the very best US punk albums ever recorded.
'You' featured in Tony Hawks Pro Skater 2, and is a favourite amongst many, it's upbeat, high speed skate punk sound perfectly fitting the game.
Stand out songs:
- Big Bang
- I Want to Conquer the World
- Henchman
You can listen to 'No Control' on Spotify here.
The Final Indignity
It seemed like a good idea to get in early; to build up a good quality software library over the coming year to potentially have the edge over what would turn out to be a lacklustre collection of launch games for their sword of Damocles weilding rival lurking just beyond the horizon. However, despite tempting the masses with a veritable smorgasbord of very tasty gaming treats, they underestimated the patience (and brand loyalty stubbornness) of the average consumer, who were prepared to wait for the privilege of buying a "free" DVD player with their “emotion engines.”
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| Aw, what the hell, I don't got that long a lifespan anyway... |
I imagine that Saturn games and Dreamcast games sat proudly side-by-side in Japanese game stores, much like how the Master System and Mega Drive games would be joined at the hip in PAL territories during the early years – a state-of-the-art older brother pushing graphical prowess to the cutting edge, alongside an entry-level younger sibling who offered a large back catalogue of unique, simpler but no less charming games.
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| It's surprisingly difficult to find photographic evidence of a glorious Japanese Saturn and Dreamcast retail display from the late '90s (or maybe my google-fu is lacking) |
A Quick Look At Zero Gunner 2 - Dreamcast & Switch Comparison
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| Pacific Rim or Zero Gunner 2? |
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| Commuter reaction to train fare rises was justified |
Staff Picks: Top 21 Dreamcast Games
With our 2022 Top 200 Dreamcast Games poll coming to a close at the end of March, coinciding with the 21st anniversary of our beloved console’s discontinuation (I would say RIP but she is very much still alive and kicking, if you've been paying attention to anything we've been reporting on in the last few years!), I thought it was time for a peek into the minds of the staff here at The Dreamcast Junkyard. What did WE vote as our top ten Dreamcast games, and how does that look when compiled into a list? Well, let's find out shall we?
Along with myself, I asked Tom, Mike, Brian, Lewis, Kev, James H, James J, Mark and Rich to list their ten favourite Dreamcast titles in order. I took these and did what I seemingly love to do now as I approach my forties - I made a spreadsheet! Everyone's top picks received a score of 10, 2nd place got 9, and so on. I then employed some magic formulas to tally up the totals to give us a definitive top 21 games, using the number of times a game was voted for as a tie-breaker where necessary.
The end result is very interesting! We think there's something here for everyone, and if these were the only games in your collection most people would be pretty happy! There are some surprises, and a few things that, if you've ever listened to the DreamPod, you will not at all be surprised about.
I'll link you to the spreadsheet itself at the end of this article so you can see the full list of games and how everyone voted, for your agreement or ridicule, but first let us count down these games from last to first. Our first entry is the only joint entry, seeing three games share 19th place...
19. Blue Stinger, San Francisco Rush 2049 & Spirit of Speed 1937 (Joint)
A trio of titles start us off, a couple of which often split the opinion of fans. One thing they all have in common? A commitment to a particular time. Blue Stinger takes place in the year 2000, so each represents a very different era, though released within a short space of each other in reality. Let's hear what some of the team had to say about these games.
Upon its release, Blue Stinger was widely misunderstood and critically dismissed under the umbrella of its survival horror contemporaries. In the decades since, it has emerged a cult classic in its own right. Blue Stinger is Shinya Nishigaki and Climax Graphics' endearing homage/parody of Hollywood action and sci-fi cinema, and it plays wonderfully as a B-movie beat-em-up today. - Brian on Blue Stinger
Rush 2049 embodies everything an arcade racer on Dreamcast should be. It looks great, the tracks are full of inventive shortcuts and hidden nooks and crannies, and the actual racing is tight and exciting. A true Midway game that doesn't take itself too seriously, Rush 2049 is easily one of the best racers on the platform. - Tom on Rush 2049
Spirit Of Speed 1937 is the Dark Souls of racing games. The sad truth is that 99% of people won't play it long enough to experience where its strengths really are. It's a true to the era racer which rewards forward thinking and careful driving - something sim racers will appreciate. - James H on Spirit of Speed 1937
18. Rez
Art? Hacking? No this isn't the latest goings-on over at OpenSea, but instead best encapsulates Rez (besides, this is actually nice to look at). Tetsuya Mizuguchi's rail-shooter may have been minimalist on visuals, but it was heavy on trance beats and addictive gameplay. A gem in the Dreamcast's library and its influence is still felt to this day. - Rich
17. Jet Set Radio
Ahead of it's time in so many ways, Jet Set Radio is held up as one of the shining beacons of unfettered creativity that the Dreamcast is so well known for. From its art style to its music, its gameplay to its reverence for hip-hop and Japanese street culture, JSR is a masterclass in what a video game can be. This is Sega at their most zany, but in the best possible way. Strap on your in-line skates and grab that spray paint can, it's time to get funky! - Andrew
Guest Article: Future Proofing Your Dreamcast
Well, what if I were to tell you that all of those features are available to you right now, today.
Yes, I apologise if I sound patronising to those of you who are regular readers and keep up with Dreamcast developments, but I'm here to tell you anyway, that all of those features and more are available to you already...just so long as you have deep enough pockets to shell out on the numerous devices required.
Let's start from the top...
AGES II: Sega Game Archives Music Arrange Album
When I first saw AGES II listed on eBay, it caught my attention because I wasn't aware of a Sega Ages collection ever being released for the Dreamcast. Obviously, we have stuff like Yu Suzuki Game Works, but a proper entry in the Sega Ages series never actually came to the Dreamcast and it is that fact which initially drew my eye to it. Upon closer inspection (the description wasn't overly clear on what it was), I discovered that the Dreamcast logo shown in the photos was back to front, and it doesn't say Dreamcast - it says 'Dreamnalt.' AGES II represented something of an intriguing mystery to me, and so off I went to Google to get more information on this Dreamnalt outfit...only to find, well, very little to be honest.
If you search AGES II or Dreamnalt, Google doesn't really produce anything other than a few images from an old Tumblr account and it was only by changing the search terms several times that I came across this review over at Hardcore Gaming 101. It's a review of the first AGES collection which features music from such legendary games as Power Drift, Lunar and Fantasy Zone. From that article, I discovered that Woodsoft have several more CDs listed on the Video Game Music Database (VGMdb), which is a repository of information similar to IMDB but solely for the collection of resources pertaining to music used in games.
Dreamcast Collectors Unite! Exploring your collections - Part 4
We're bringing you a quartet of collectors today, with a range of collecting habits, desires and goals - so without further waffling from me - let me introduce you to our latest fab 4, who go by the names of Ser Flash, Chris, Lee and James!
Hello fellow Dreamer! Tell us a little about yourself!
STG fans around the world know me as Ser Flash. I make up half of Studio Mudprints, and we create and host Bullet Heaven, the world's longest-running shmups review show.
You obviously have a love for the Dreamcast; when did that start?
More or less since it came out. As a staunch Nintendo player, the Dreamcast really captured my interest, especially against the PlayStation and Nintendo 64 at the time. It would become my first-ever Sega console in 2000.
So your current collection – can you give a brief description of what you have, what you collect (i.e. games only, games and console variants etc.) and what your 'end goal' is, if you have one?
We don't really refer to it as a "collection" so much as a "Library", meant to be accessed, not merely displayed. We acquire games from all regions, though North American and Japanese games make up the vast majority of our titles. In the early days, we bought all kinds of different titles, from RPGs to Fighters to shooters. These days though, it has been almost exclusively shooters, which was ultimately my end goal: Acquire and feature every Dreamcast shmup and border-liner.
Why did you start collecting for the console, and if you still are, what makes you continue?
We never really collected for the system per se; we just got games we wanted to play at first, and later just those that we thought would review well on our show. It became a more directed effort when it come to tracking down and procuring a complete set of shooting games for a large-scale video compendium. The only one requirement was that all Japanese games needed their OBI spine-cards. Now that they have been completely obtained, we still get the odd title every now and again as more new titles are made, but our focus is now almost entirely PlayStation One exclusive shooting games.
Where do you get new additions to your collection? Are you still able to find them 'in the wild' or is it online only now?
Almost exclusively online, predominantly on eBay. It sounds lazy, but scouting out and stalking the best deals on specific games can take a long while; all of the ones we have gotten were in great condition for comparatively bottom dollar, but some took time and planning. We sometimes find neat things at local shops though.
What's the favourite part of your collection, and why?
Probably Yu Suzuki Game Works Vol.1. I had no idea it existed, then I suddenly needed it more than anything else in the world. So basically it marked the time I completed a game set with a book. My favourite Dreamcast game is probably Bangai-o, though. So nice, I bought it twice.
We all love bargains, any in particular stand out for you whilst amassing your collection?
Grabbing a bunch of games on $10 Clearance in the early days was definitely nice. The used market was excellent until relatively recently then it suddenly exploded, especially for shmups. This kind of makes it hard to pick out a really good deal for its time. There have been several times we were able to get new, sealed games for well-under the typical used price in the last couple of years, so those would count, I guess.








































