Shenmue 3 Kickstarter Announced At E3 2015

In light of the last two posts here, we realise we're running the risk of this place becoming The Shenmue Junkyard...but news of this magnitude cannot be ignored. After years - 14 years in fact - the third and final chapter of Ryo Hazuki's quest to find (and possibly kick the face and ass of) Lan Di is finally going to become a reality. It seems all the years of 'save Shenmue' tweets and speculation have actually paid off as Yu Suzuki took to Sony's E3 2015 conference to reveal a Shenmue 3 Kickstarter project with a goal of £2 million. At the time of writing, Kickstarter has been experiencing issues due to the number of people trying to access the Shenmue 3 page, so we're pretty confident the project will reach it's target in a matter of hours let alone days.
Still scanning for sailors.
As with all Kickstarter projects, there are several different levels of pledge, ranging from $5 all the way up to $10,000 - one of which will furnish the backer with the genuine Ryo Hazuki leather jacket worn during the original Dreamcast press campaign, while the other will offer the backer the opportunity to have a private dinner with the development team. Both of these top tier pledges have already been snapped up, however.

The video featured on the Kickstarter page is clearly a work in progress and features a slightly re-designed Ryo, but his nonchalant voice acting remains intact as does the familiar musical score, so it'll be interesting to see how faithful to the previous games the final product turns out when it hits in late 2017.

Hopefully, Suzuki will limit (or completely leave out) the tedious crap from Shenmue 2 (like moving boxes around a warehouse for minimum wage) and deliver a fitting finale for the series. Also, we'd just like to confirm that the Junkyard has backed the project, so if it doesn't reach it's target, don't blame us (it will).
We know.
Want to be a part of the history of Shenmue? Check out the Kickstarter here.

Update: Shenmue 3 has been successfully funded.

DreamPod Episode 7


Feel free to either listen here, or click the links below to choose your podcastin' poison:

iTunes
Stitcher
Buzzsprout
YouTube

The song used in the outro is the awesome 'Dreamcast 2 Song' by Keith Apicary, and can be purchased for just $1 or 67p here. If you'd rather just watch the epic video, point your eyes below:


On the brink of the new century, Sega cast a shadow upon the future. That shadow changed video games forever. They were no longer known as games. They were now dreams. Dreams that came true.

Apt lyrics following the recent Shenmue 3 announcement.

Praying In Yamanose

Thanks to a mischievous little Tweet from Shenmue creator Yu Suzuki yesterday depicting a forklift outside of the E3 Expo the Internet promptly broke.

And it wasn't the first time.
Look what Mr Suzuki found at E3.
Every time the name Shenmue 3 is spoken, even whispered, an upswelling of emotion takes hold of any gamer that once held Nozomi Harasaki’s hand. To every gamer who hunted Lan Di, fought to avenge a loved one’s honour and, yes, spent a hell of a lot of time driving forklifts, the concept of a third Shenmue title is literally mind blowing. It’s enough to make even the most secular gamer get down on their knees and begin praying.

And, it’s obvious why - vision. Yu Suzuki had a single vision, an epic tale to tell and over the course of the first two titles, games that - for all of their mechanical clumsiness - transported the gamer into one of the best and most engaging narratives the medium had ever seen. It’s a world that is beautifully singular in comparison with most of today’s open world experiences.
I always liked Nozomi. Reunited in Shenmue 3?
Regardless however, the history of the Shenmue franchise is now old and, if we are being totally honest, a little stale. Like its great partner in non-release-ity (yeh, that word construction didn't really work did it) Half-Life 3, the burning hunger for its release, the non-stop speculation, theorising and talk have started to sully its non-existent reputation. Because that’s the thing isn't it - the more people talk about the first two games, the more their limitations and problems are brought to the fore. Judgements are dispensed rightly or wrongly according to modern standards and they hurt, driving a wedge into how the franchise is depicted.

While in 1999 Shenmue was seemingly reviewed fairly honestly, with its narrative, characterisation and scope praised, yet its mechanics and open world teething problems criticised, today Shenmue is held up as either an unfinished masterpiece cruelly locked away from the world, or a now old man’s grandest folly that deserves to be left in the past.
This just looked stunning when first released in 2001.
Of course, neither of these statements are true. The thing is though, through their diametrically opposite positioning, they do craft a crucial question that, at least in my eyes, has still been left unanswered - what should Shenmue 3 actually be? You see, because while millions of people would literally sell their soul to Cthulhu for it to be announced - me included! - I think if you asked all of them what you think it should be, then I think you’d receive some markedly different visions.

I've spoken to people who would be quite happy for a third title to be literally kick-started in the old engine. Others want the same formula with HD graphics. I've seen others who fight the corner for a GTA-style experience and yet more who want a Telltale episodic graphic adventure. And this is just their grand vision. Details such as movement, fight mechanics, interactivity, physics and more are left unspecified. Personally, I feel the Shenmue franchise could learn a lot from the recently released The Witcher 3, which was put together with a smallish team on just a US$32 million budget (the first two Shenmue games were developed for US$70 million, which is close to US$100 million today).
Just imagine the freedom that Shenmue 3 could offer the player with today's hardware.
The point is though, regardless of the cost, a clear vision must first be established and, if you were to ask me right now who is capable of achieving that, then I'm afraid I'm going to have to default back to Suzuki. I've always been a fan of games that held an intrinsic purity and Suzuki managed to create one of the most complexly pure game series I've ever played. The problem is, finding people in the modern gaming industry who are happy to take a punt on such a project, a project where there would be no safety net, no Call of Duty profit margin, is an incredibly difficult task.

All we need now is someone to give Mr Suzuki that money because, I've got to say, my knees are really starting to hurt.

"Meeeeeeooooowwwww."

“Yes Tama, I know, someone should definitely give Mr. Suzuki another $50 million to make Shenmue 3.”

"Meeeeeooooowwwww!"

“Yes, I agree, Mr. Suzuki should definitely not bring back Tom Johnson.”

"Meeeeooooowwwww!!!"

“What? Oh you just want more dried fish… fine. I’ll just pop down to Tomato.”

Yu Suzuki Tweet Breaks Internet

The Shenmue 3/Shenmue HD rumour mill is working overtime right now, and it probably doesn't help that Yu Suzuki has also tweeted a picture of Ryo Hazuki's favourite mode of transport:
Translation: 'Found at E3'
We're happy to wager that this is little more than a wind up, but those rumours just won't go away...

Touché Mr Suzuki, Touché.

On the subject of Shenmue, Data Discs are offering some rather excellent-looking vinyl LPs featuring tracks from Mr Suzuki's magnum opus here. They're only £20 a pop, and though the special edition has already sold out, they look well worth the (pre-order) asking price.
A bonus track of traditional sea shanties has yet to be confirmed.

Bonus Feature: The Corpse Bride – Deleted Scenes

While researching for my previous two-part article (Part 1, Part 2), I stumbled across something interesting that I hadn't encountered before. It ended up on the cutting room floor due to space, but I thought it was worth exploring further in this diverting little side topic. If you could just scooch over a bit closer and allow me to whisper conspiratorially in your ear: the MIL-CD enhanced audio disc might not have been the only special multimedia format that Sega invented especially for the Dreamcast - they may have also toyed with the idea of snubbing the DVD Consortium by producing their own proprietary digital video disc format for movies and films. Hush, stifle your gasp, they'll hear you.
N-n-no Mr. Bighead, I didn't tell them. Honest.
You may have noticed some logos during the start up sequence of many Dreamcast games for ADX and Sofdec. These are the CRI developed middleware tools for sound compression and multi-streaming video respectively. ADX allowed for CD quality audio to be compressed and encoded into the high-density GD-ROM layer (as opposed to standard 'red book' audio tracks). Sofdec was an enhanced version of the MPEG-1 video standard which not only encoded standard FMV cut-scenes into games, but was also tailored towards providing 3D game designers with access to some pretty swish graphical trickery. Video files could be rendered as textures over 3D objects and they could also utilise full alpha blending for effects such as explosions, fire and smoke. Multiple video files could be played synchronously or asynchronously and they could also be looped and stitched together seamlessly. All in all, Sofdec is probably a substantial reason as to why Dreamcast games looked so good (and have aged well like fine wines too). CRIWARE, as they are now known, continue to flog their wares to this day, proudly waving their flag in recent games like Bungie's Destiny.

The Doc Will See You Now

Recently, you may have seen a couple of fantastic articles focussing on the fate of some of the Dreamcast's internal organs. If not, be sure to check them out:

Guest Article: Forensic Examination Of The Dreamcast Corpse - File 1 of 2
Guest Article: Forensic Examination Of The Dreamcast Corpse - File 2 of 2

Those two pieces were written by Doc Eggfan of Sonic Retro, and were pretty darn good. So good in fact, that we decided to promote the good Doc from guest author to full staff member here at the 'Yard. Hailing from the fine nation of Australia, Doc Eggfan is a repository of knowledge when it comes to arcade hardware - both Sega or otherwise - and also owns what is claimed to be the largest collection of Dreamcast games in the southern hemisphere, boasting over 500 titles. So, it is with great pleasure that we welcome Doc Eggfan to the DCJY team and trust you'll be looking forward to reading more about the oft-ignored aspects of Dreamcast collecting.

Free Wheelin' With The HKT-7430

The Dreamcast has a stunning number of peripherals for a system that lived in the limelight for such a short time. When you really look at the list of different controllers and things you can plug into the console in order to add a new dimension to your gameplay experience, the array is pretty bewildering. Some of these peripherals literally only have a handful of games that make use of them, while others are pretty much redundant today as they were designed for use with an internet connection (or in the case of the mysterious DreamWire HKT-4400 ISDN cable, an internet connection was it's only reason for existing). Twin Sticks for use with Virtual On, the MIDI cable for plugging in a keyboard, the DreamEye for web chat...the list is as long as a long armed person's arm. Recently though, a fairly common Dreamcast accessory came into my possession - the official Dreamcast racing wheel.
A DreamWire. Yesterday.
I actually paid £1 for this item in an eBay auction and bid on it more out of curiosity than anything. I did own an unofficial V3 steering wheel peripheral for the Dreamcast years ago, but I left it in my brother's house for some reason...and he threw it away when he moved. So for the last 10 years or so I have been wheel-less...but no more! I'm sure many people reading this have experienced the official Sega wheel already, but for me this was the first time using it.

Dreamcast Origins and Potatoes

I haven't written in a bit, and I think it's been long enough, so let's have a bit of nostalgia! Namely, my first interactions with the Dreamcast. Oh, and my thoughts on a certain Sega publicity stunt.

Not mine, but it's the same version. Best swirl, BTW

We were never ones to get a video game system new, so I had an NES and Sega Pico a few years after their heyday (Well, the latter for sure. I was born just as the SNES was coming into its own.) Anyway, one day around the year 2000 or 2001, we go to Best Buy and purchase a Dreamcast. According to a extremely reliable source (Wikipedia, of course) we purchased it just as it was phasing out. Not exactly new, but the closest I'd been to that point.

Forensic Examination Of The Dreamcast Corpse - File 2 of 2

Recently, we featured the first of two revealing articles looking at the secret life the Dreamcast lead behind the scenes after it's official death. Here, Doc Eggfan of Sonic Retro returns with part two, speculating about what happened to all those surplus GD-ROM drives...

In the first half of our exposé, we established that reports of the Dreamcast's demise in 2001 may have been a little exaggerated, and that the spirit of the system would go on to live a long and fruitful life as Sammy's Atomiswave arcade system. While this covers part of the Dreamcast's hardware legacy, there's a whole other side yet to be covered around the use of GD-ROM drives and the proprietary GD-ROM media itself. Did the Dreamcast live another second life beyond the grave? Let's find out...

Replacement PAL Game Covers

Over the years I've picked Dreamcast games up from a variety of sources. The most prolific supplier of new titles these days is undoubtedly eBay, as finding games in shops and at car boot sales (at least, for a realistic price) is something of a rare occurrence in this climate. In the past though - and certainly when I first started the Junkyard back in 2005 - it was quite easy to find Dreamcast software for peanuts in most branches of now defunct UK games retailer Gamestation. Sadly, as well as being covered in 'BOGOF' stickers (that's 'buy one, get one free'), a lot of these games usually came with the caveat of either having a broken box, missing manuals, missing inserts...or a combination of the three. Does this type of thing look familiar?

DreamPod Episode 6


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A Guilty Pleasure

If you are a regular visitor to the Junkyard you might have noticed that I rather like the genre of versus fighter. I love its immediacy, its shock factor, its brutal disregard to conform and evolve with the rest of the gaming industry. It reminds me of a time now passed, when gaming culture was crafted in the furnace of the local arcade, when "winner stayed on", names were taken and friendships were forged through endless competition beneath flickering marquees.

Its interesting really that right now, after over a decade’s neglect, the versus fighting genre is appearing to be undergoing a small revival. Kick-started by the release of Street Fighter IV, a series of old, battle-weary names have been donning the gloves once more, with Killer Instinct, Mortal Kombat, Tekken and Dead or Alive all returning to the ring. I've played most of them too and, on the whole, they manage admirably to recapture what cemented the genre as a classic in the 1990s.

Forensic Examination Of The Dreamcast Corpse - File 1 of 2

In this first of two special guest articles, SonicRetro's resident researcher, Sonic game hacker, and owner of over 400 Dreamcast games Doc Eggfan performs a fascinating post mortem on the Dreamcast to discover just what happened to the units that were destined for the shop shelves, but ultimately wound up being re-purposed in a most interesting way. Doc Eggfan, over to you...

While pondering life's great inequities, I got a little question stuck in my head the other day - when exactly did the Dreamcast expire? What was the exact time of death, good doctor? We all know that the old girl continues to be supported up to this day by some very dedicated indie developers, but when exactly did official support dry up? Sega officially announced the discontinuation of Dreamcast hardware production on 1st February 2001, where the very last Dreamcast was set to roll off the assembly line at the end of March (end of the Japanese fiscal year). Some reports indicated that a backlog of about 2 million unsold Dreamcasts were sadly sitting alone and unwanted in some dusty old warehouses at this time.

The Madness Of The SEGA Spud Dive

Sega's various Dreamcast advertising campaigns are well documented here at the 'Yard. We've looked extensively at the efforts of the Japanese, American and European arms of the company to push the Dreamcast brand and also witnessed the mixed results. However, there is one publicity stunt that there is comparatively little information about online: the Sega Spud Dive.

No, we haven't gone senile - you read that right. The Spud Dive was an attempt to drum up media attention for the Dreamcast in the US right around the time of the Japanese launch in 1998, and involved members of the public literally diving into a 2000 gallon vat of cold mashed potatoes to search for the letters that make up the words 'Sega' and 'Dreamcast.' The prize for collecting the letters within the 45 second time limit? One of the first Dreamcast systems at the US launch, along with all the launch games and $1000 in cash. Not bad for swimming around in cold mash for less than a minute. According to this report from the LA Times, 100 people took part in the first Spud Dive held on Hollywood Boulevard on the morning of Monday 23rd November 1998. Sega of America spokesman Dan Stevens said of the event:

"We've heard of consumers in America who are already putting down money for the systems, so we planned an event where fans could win them now. Since it's Thanksgiving week, what could be more appropriate than mashed potatoes?"
Indeed Dan, indeed. Using that logic, maybe Sony or Microsoft should get people to jump into a vat of cold kebab meat, chips and lager next time they release a game on a Friday. Or even better, have a truck-load of said games stolen the day before release (topical joke - check). Snark aside, the Spud Dive held in 1998 seems to have been something of a success, and the local news media certainly lapped it up. Any publicity is good publicity, even if it does involve getting mashed potatoes in every orifice.

The winner of the first prize on that fateful November morning was Daniel Aguilar, and true to it's word Sega presented him with his prize almost a year later in September 1999. Peter Moore was the man who had the honour of handing Daniel his prize.
Taken shortly before Moore set fire to the factory and ran away to Microsoft
The story of the Spud Dive doesn't end here though. Almost two years later Sega Spud Dive 2000 attempted to recreate the media frenzy of the original, and as documented in this assessment of the event (by the PR firm assigned to run the promotion), it was even weirder than the first:

As the holiday season approached, both the gaming and consumer media were focused on Sony PS2. Sega’s objectives were to generate coverage for Sega Dreamcast to reinforce the Sega brand and send the message that consumers would do anything to get their hands on Sega Dreamcast, the wise alternative to the expensive, hard-to-find PS2. This coverage would increase consumers’ intent to purchase during the fourth quarter.

A stage, 2,000-gallon above-ground pool, and a fully-equipped PA system were secured for the event. Sega Dreamcast signage was prominently placed in various locations to ensure coverage. In the hours leading up to the actual event, a lottery was held to select five participants for the contest. Access also hired two actors to portray George W. Bush and Al Gore, who were still officially tied in their presidential race to ensure that media had an additional newsy angle with a great visual. Changing rooms and clean-up areas were also secured for messy contestants.
Interestingly, the analysis of the event goes into detail about the media coverage that was given to Spud Dive 2000 (or Spud Dive 2K, as it's referred to); and that local news crews from various cities around the US were invited to either film proceedings or that B-roll was supplied to them for nightly news shows. However, a quick scout around sites like YouTube and Vimeo yields no evidence that any of this has been archived online - certainly not in the usual places, anyway.

Further to this, it appears that the first Spud Dive in 1998 was actually preceded by a much smaller pilot event in 1997 to mark the release of Sonic R on the Saturn; where a 350 gallon vat was filled with potatoes and contestants had to find a golden ring in order to win prizes. Here's the press release as archived by SEGA Retro. What's with all the potato, eh Sega?

In summary, Spud Dive 2000 was an attempt by Sega of America to hi-jack sales of the newly-released PlayStation 2 right before the busy Thanksgiving shopping period...and the pièce de résistance of the whole shebang? Having two actors portraying Al Gore and George W. Bush hanging around the event in an attempt to loosely tie the whole potatoey clusterfuck to the presidential elections. Hats off to them for trying something fun and original, but you literally couldn't make this shit up. Sony are literally about to embark on a world-crushing campaign of destruction with the PlayStation 2, and meanwhile Sega have members of the public jumping into cold mashed potatoes while two jobbing lookalikes prance around telling political anecdotes.

A few months later Sega cancelled production of the Dreamcast.

Whitening A Dreamcast Without Retr0brite

A yellowing Dreamcast is a sad sight indeed. Its once gleaming white shell turned a grimy shade of mustard, a reminder of the fun that it has given to countless gamers over the years. Tired, worn out, the end of the road. It doesn't have to be like this though, oh no. As many, many a collector will attest, there is a magical formula known as Retr0brite that involves almost Merlin-esque alchemy knowledge to mix it's caustic formula. Eye of newt, half a quart of hydrochloric acid, the soul of a defeated shaman and some peroxide mixed in scientifically accurate measures, and then spread evenly over the shell of even the most yellowed system (it doesn't have to be a Dreamcast, by the way) will magically turn it back to its original colour in a few hours.

DreamPod Episode 5


Massive thanks to Adam Koralik for taking part in this episode of DreamPod. Be sure to check out his YouTube channel and visit the FigureItOut website. Also, please feel free to subscribe and leave us a review on iTunes or visit us on YouTube.

The Beautiful Game

In the early days of the Dreamcast, Sega was riding high on a crest of positive publicity and the system was truly light years ahead of anything else in the console market. While Sega of America was kicking ass in the the US, the European arm of the company decided to take the crusade in a slightly different direction - to the packed stadia of the football world.

We have looked at Sega Europe's slightly misguided TV and print advertising campaign in the recent past, but one aspect of this assault on the subconscious of the 'casual' gamer was the decision to sponsor some of Europe's biggest football teams. And by 'football,' I obviously mean 'soccer.' Sega Europe sponsored four teams in total - Arsenal (England), Sampdoria (Italy), St Etienne (France) and Deportivo de la Coruña (Spain).