The Death of the Dreamcast in Press Releases

It's a funny old world. I say that not because I've just inhaled an entire bottle of laughing gas (I have though, anything to get me through the day). No, I say it because it seems that every time I fire up my creaking MacBook and open Safari I discover something new about the Dreamcast. Well, not new as such...but new to me and probably to you too. New in the sense that you've probably not seen it and now you will, thus making it 'news.' See? Not in the same sense that the shite printed on the front of any random tabloid is news, but news nonetheless. Am I rambling? Thought so. Excuse me while I open the valve on this gas bottle a little wider.

Right, what I'm waffling about is this: I found a website that basically appears to list the Sega press releases in a sort of creepy chronological order, unwittingly documenting the death of the Dreamcast like some kind of obituary locked in time. The best bit about this is that the website isn't actually online anymore and can only be viewed by using our old friend the Way Back Machine.
I swear this blog isn't sponsored by Internet Archive by the way - I realise how often I've mentioned the thing recently but it really is an invaluable tool when trying to preserve lost Dreamcast-related stuff. Stuff the average person wouldn't give a shit about, but that us Dreamcast obsessives find totally fascinating. Most of this stuff has slipped into the past, forgotten and barely ever looked at since it was written by unknown fingers on long-lost keyboards (probably attached to a P90 with 128MB of RAM), and due to hardly anyone having the internet back at the turn of the century (yep, that's technically what it was called) I doubt many people gave much of a toss back then either. Happily, I'm here now so don't worry - I won't let this rubbish pass into antiquity without spamming your Facebook/Twitter/Reddit timeline with it first! Huzzah!

Warning. I feel it is my duty to announce here that this post is quite text heavy, so if you don't like reading stuff (reports show only around 9% of internet users actually like reading articles as opposed to sharing pictures of cats and burgers on social media), you should probably skip it. Still here? Excellent, let's go!

UPDATE: Will a NAOMI or Triforce GD-ROM Work in a Dreamcast?

In the spirit of last years hard-hitting journalistic exposé - Will a Dreamcast Lightgun Work on a Sega Game Gear Screen? - comes a new groundbreaking investigative piece:


A pleasingly unexpected result.

UPDATE: Lets try this again with a Triforce GD-rom...
Since this warning was pretty generic, I expect the same result with a Chihiro disc, but I don't own any of those to test out.

The Games That Never Were: Episode 7

Episode 7 of Pcwzrd's The Games That Never Were has arrived, and as is the norm I'm happy to share it here at the Junkyard. The series - as the name suggests - is an insightful look back at a selection of titles that were announced for the Dreamcast but for various reasons never made it out of the door. Episode 7 looks at another batch of promising games we never got the chance to play in their intended guises (I say that because many people - including myself - have played one of the games discussed in this new episode), and explores possible reasons for their disappearance.

The video is embedded below, but if you'd rather read my drivel instead that's cool. Games covered include the ambitious space-based RPG Jump Runner from Glass Ghost Games, Worms Pinball from Team 17, Armada II: Exodus from Metro 3D, Treasure's Gun Beat and Sega's cancelled homage to Star Fox, Geist Force. This is short and sweet because an intro to a video doesn't really need to be any longer, and I need to go and tidy up my disgusting tip of a flat. Enjoy!


Thanks once again to Pcwzrd for putting this together. The previous episodes can be viewed by visiting Dreamcastic Channel on YouTube or by following the links below.
Previous Episodes:
The Games That Never Were: Episode 1
The Games That Never Were: Episode 2
The Games That Never Were: Episode 3
The Games That Never Were: Episode 4
The Games That Never Were: Episode 5
The Games That Never Were: Episode 6

The Dreamcast Dreamphone

Up until today I'd never heard of the Dreamcast Dreamphone, and I'd wager many other people haven't either. What meagre information there is on this little-known device can only be accessed through liberal use of the Way Back Machine; but I'll explain how I came to find this odd and fascinating contraption before explaining what I've pieced together about it.
Sorry. Wrong number.
Are you sitting comfortably? Then I'll begin. Twas a dark and stormy evening and I was randomly browsing the internet for cheap Dreamcast games, when I happened across the following listing at US website eStarland.com. At first I thought I must be looking at an April Fools' hoax or something because even though I consider myself to be quite well versed in Dreamcast peripherals, the Dreamphone is something I've never, ever heard of.
After finding this item (it's out of stock by the way, and is likely to be so for some time to come forever), I did some Googling but could find barely any information on it. There are thousands of references to a board game of the same name (see above), and a couple of forum threads from 2004 and 2007 where people seemingly stumbled upon the Dreamcast Dreamphone in exactly the same manner as I did...and virtually nothing else, anywhere.

Katana Simple Checker Innards Revealed.

The image of the Dreamcast with the weird circuit board hanging out the side has been floating around online for a while now, and has been pretty much confirmed as some form of development tool or quality control checking device. The theory is that games were sent to Sega for testing and if they were run in this system and indicator LEDs flashed, then there was something wrong and the game wasn't approved. Or something like that, anyway.
The mystery board complete with heatsink
I'm about as far removed from a development tool expert as you could possibly get so if I got that hilariously wrong, then I apologise. The reason I'm explaining all this is that some folks over at the Assembler Games forum have started to re-investigate this odd contraption and the the guts of the console have finally been revealed.
A close up of the board with the heat sink removed. Source: Assember Games
You can see the 'Katana Simple Checker' text on the main board. Source: Assembler Games
The board sticking out of the side of this Dreamcast does have some interesting markings on it as well as what looks like an extra processor (and of course the aforementioned LEDs) but it's the main board which adds more intrigue. With the top half of the shell removed, it's clear that the exposed circuitry is actually a part of the main board itself and also has the marking 'Katana Simple Checker' printed on it. There is information about a Test GD on Sega Retro, but this refers to a setup that used a disc and a device that connected to the Dreamcast via the serial port - this system has the extra PCB hard wired to the main board.

As stated, there are people far more knowledgeable than I already discussing the possible uses for this Dreamcast over at the Assembler forums, but I thought this was worth bringing to the attention of the Dreamcast community at large in case someone out there has any more information on it.

Source: Assembler Games

Total Control: Issues 6 to 11

As discussed in the first part of this feature, Total Control was a multi-format games magazine from Rapide Publishing which lasted for only 11 issues. These ran between November 1998 and September 1999 and in that short window the Dreamcast hype train was fully boarded, had left its native Japan and was headed at full speed toward the US and Europe.
Because of this, Total Control - more than any other contemporary UK-based magazine - was very liberal with its Dreamcast coverage. Indeed, sometimes this was to it's detriment, as evidenced by the levels of reader vitriol in the letters relating to over-enthusiastic reporting on Sega's fledgling system. PlayStation 2 fanboys transcend both time and space, it seems. Naturally, I jest.

The first half of this feature explores the Dreamcast content contained within issues 1 to 5 of Total Control and can be found here. Now though, we turn our attention to the final six editions of this short-lived publication with issues 6 to 11. If you'd like to see bigger versions of the scans below, feel free to right click and download them to your device - I know Blogger's image viewing thingy is pretty rubbish for text-based stuff.

Enough procrastinating...let's do this!

Xenocider Update From Retro Sumus

A few weeks ago we brought you an exclusive video preview of Retro Sumus' upcoming Space Harrier homage Xenocider. The video was really only a taster of what we can expect from this ambitious indie title, and since then Carlos and his talented team have been slaving away behind the scenes to add even more to the game engine.

The latest video update throws in enemies, more scenery and shows how Xara's main weapon and targeting system will look. Obviously, this is still very early and there'll undoubtedly be many, many changes over the course of development but the video below provides a more accurate depiction of how Xenocider will play when the disc is actually spinning happily inside your trusty old Dreamcast. Here you go:


The Xenocider Kickstarter launches in May 2016 and Retro Sumus hope to be able to offer a downloadable playable demo in the coming weeks. As ever, we'll keep you posted on any further developments on either Xenocider or AMEBA as they come.

New Homebrew Tooth Cracker Available Now

We took a fairly comprehensive look at Ben Lancaster's homebrew Nintendo Game & Watch parody Tooth Cracker a few months ago here at the 'Yard. If you can't be bothered clicking the link and reading my thoughts though, I'll explain all over again. Because I'm nice like that. Tooth Cracker is the second title in Ben's James & Watch series and tasks the player with cracking human teeth with a (warm) can of bitter twinned with a well-placed fist. I appreciate that sounds very odd, but in practice it's a simple reaction-based skill game with some fairly basic visuals but highly addictive twitch game play - especially so when you progress through to the later stages. Also, whether the can of bitter is actually warm is open to interpretation, but I like to imagine that it spent a good three hours on a sunny window ledge before being incorporated into the game.
Built with the Unity engine.
Anyhow, I'm regurgitating all this because Ben has finally put this interesting little title on sale over at Retrogaming Roundup for the grand total of £15 with free worldwide shipping. For an extra £5 you can also grab the prequel, James & Watch Arm - another title we looked at some time ago.

These games aren't pushing the Dreamcast hardware in any way, but they are a nice throwback to the days when games were more about testing your skill and the hunt for a high score rather than trophies and the like. Ben will also be peddling his game at the upcoming Play Expo in Blackpool, so if you see him there be sure to tell him you read about Tooth Cracker at The Dreamcast Junkyard. Do this, and he'll furnish you with a manly hug and a kiss on the cheek (of your choice) as an exclusive DCJY bonus gift. Please bear in mind that the hug and kiss are mandatory, and non-transferable. This does not affect your statutory rights.

For Whom The Bell Tolls...

Question: What is the greatest piece of video game music ever written?

Answer: The Justice Ray, by Hyakutaro Tsukumo
This is the face of unparalleled musical genius. Truly.
What do you mean you've never heard of it? It's Tsukomo-san's magnum opus, and its legacy is entwined with Sega's own destiny. Before we skip ahead though, lets start at the beginning - the very beginning.

Total Control: Issues 1 to 5

Total Control was a multi-format print magazine that was sold in the UK between November 1998 and September 1999. Published by (the now defunct) Rapide Publishing, Total Control was marketed as a mature magazine aimed squarely at twenty-somethings with disposable income, and as such had a more adult style than some other magazines available at the time. The late 1990s saw a glut of print magazines come and go, and Total Control had stiff competition from publications like Arcade, CVG and Edge; the latter of which is the only one still going at the time of writing. Total Control only lasted for 11 issues due to Rapide Publishing going into administration just before issue 12 could hit the newsstands, but in this brief run it managed to pack in a ton of high quality Dreamcast-related content. This is no doubt down to the fact that it existed in that golden period between the Japanese and US launches, and died right before the PAL release - as illustrated, rather poignantly by the blue swirl adorning the final issue’s cover.
If you want to read an 'interesting' story about my acquisition of these magazines,
scroll down to the 'bonus feature' at the bottom.
There’s not much written about Total Control these days and the magazine seems to have passed into the annals of time with little more than a whimper, but since collecting the entire catalogue (thanks mainly in part to Matt from SegaMags) I thought it would be nice to feature this oft ignored source of Dreamcast nostalgia right here at the 'Yard. Because there’s quite a lot of Dreamcast coverage in these magazines, I’ve split this feature into two parts - the first of which will look at issues 1 to 5 of Total Control, with issues 6 to 11 investigated in the second part (coming soon!).

Are you ready? Here we go…!

Event: Southampton Game Fest 2016

Just a quick events notice, this. Not every post can be an Earth-shattering revelation about some hitherto unknown facet of Dreamcast collecting. Granted, most are...but not this one. Soz. Right then, The Dreamcast Junkyard will be supporting RetroCollect at Southampton Game Fest on 22nd May. The event is being run in aid of Southampton Hospital Charity and is being held at the Grand Harbour Hotel in Southampton, Hampshire, UK. It's only £6 a ticket and there will be plenty of retro and current gen stuff on show for people to have a play on...including all the usual Dreamcast gubbins we have at these events.
I say 'supporting' RetroCollect, but in actuality that just means there'll be banners up for both DCJY and RetroCollect in the same place and myself, Rob and the rest of the dudes helping out will be wearing two t-shirts instead of the usual one. Oh, and there'll be PlayStations, Saturns and N64s etc knocking about and interspersed with the Dreamcasts.

Anyway, if you'd like more information and to find out what other attractions will be at the event, visit the Southampton Game Fest 2016 website here.

Toy Racer Multiplayer Back Online Through Dial-Up

Remember Toy Racer? Of course you do - we only mentioned it a few days ago in this post about the work of two highly talented individuals working to get our trusty old Dreamcasts back online. There's a chance you've just clicked on this because someone's retweeted it or shared it on Facebook though, so I'll explain. Toy Racer was a PAL-only spin-off from Toy Commander that featured toy cars being raced around various tracks that were constructed from bits of Scalextric and broken stickle bricks. It was intended as a budget multiplayer racer to demonstrate the Dreamcast's online capabilities and for the most part it fulfilled its role amicably...until Sega's European servers were smashed to bits and thrown into a landfill. And then pissed on by several tramps.
The good news is that Toy Racer is now back online. And while we've told you this before, this time you don't need any other additional bits and bobs to experience it. All you need is a Dreamcast and a phone line. And Toy Racer, obvs. Plug it in with the standard modem cable and point your DNS at 46.101.91.123. Viola! Toy Racer is back online via dial up...right now!

Get A Free Copy Of The Dreamcast Collectors Guide

Seeing as we're no longer allowed to sell The DCJY Ultimate Collectors Guide, we're now giving it away for free at Sega Europe's request. All we ask is that you pay for the postage/shipping costs via the donate button below. There are limited numbers of these things so as soon as they're all gone, the donate button will be removed.
If you'd like to know more about the outlawing of this totally heinous publication, have a look at the previous articles here and here. Also, massive thanks to Junkyard reader Simon who randomly donated yesterday to help with purchasing of envelopes to send these things out - what a legend. Give him a follow on Twitter if you get a moment (@Stellaking_Si).

Recommended shipping costs depending on your location are as follows:

UK: £3
Europe: £7
USA: £9
Anywhere else: £10

If you'd like to donate more to help us with the DreamPod hosting or Mumble server costs, please feel free - as it is, I pay for it all out of my own pocket (although there's no obligation, naturally). Hit the button below, enter your address details as a message and the book will be shipped. Please allow a few days for me to send it out as I'm in the middle of moving house!

Thanks all, and keep dreaming!

Update
That's it - they're all gone! Done. Finito. Thanks to everyone who donated, your book will be sent out in the next few days. Keep it safe - it's part of a limited run and a piece of history!

If you didn't manage to get a physical version, don't worry as the latest PDF version is also available to download here.

Dreamarena Authentication Cracked, Quake III Arena & Toy Racer To Be Playable Online Via Dial-Up

 
If you're a European Dreamcast owner and had a system back in the day, you'll no doubt be familiar with Dreamarena. For those who don't know, Dreamarena was the online portal that PAL Dreamcasts would connect to when you wanted to go online; and many games used the service to authenticate your details when you wanted to play multiplayer games via the 33k modem attached like a disgusting carbuncle to the European system. I have fond memories of Dreamarena as it was the first thing I saw whenever I wanted to go online and browse the internet looking for cheats and...erm...the latest news from the international stock markets. Yeah, stock markets. Um.
Was it the Bismarck? Couldn't help myself, sorry.
One thing I don't have fond memories of is that horrendous 'disconnected' sound that used to play as soon as the connection dropped out. That, and the ominous noise of my mother booming up the stairs to see if I was online without permission again. Anyway, that's all irrelevant - this post is about the awesome news that many people (including me) never thought they'd hear: Dreamarena authentication has been cracked and will allow you to once again hook your Dreamcast up to your phone line and, using nothing more than the bundled dial-up modem, play both Quake III Arena and Toy Racer with other people. This isn't an April Fools.

The DCJY Ultimate Guide Fiasco Continues...

You may recall in late 2015 we launched the physical version of The Dreamcast Junkyard Ultimate Collectors Guide. It was really well received by members of the Dreamcast community around the world and was seen as a valuable resource for collectors and those who wanted to explore the Japanese library a little further (it has a handy accessibility guide for non-Japanese speakers). Sadly, Sega Europe's legal team requested that we remove the resource from sale because it wasn't an officially licensed product, and naturally we complied.
Since then, we have redesigned the book's cover slightly to include the labels '100% unofficial,' 'fan made' and wording to the effect that it isn't endorsed by Sega in any way. We thought that would be enough to allow us to distribute this book online once again, but apparently not. In the name of transparency, here's the most recent communication from Sega Europe's legal department:

Four SD Reader Indie Gems

Dreamshell and its uses are well documented on various sites around the internet, and for me it represents one of the most interesting facets of the Dreamcast. If you aren't familiar, Dreamshell lets you boot the console into a PC-like Unix GUI and allows for the loading of various applications. Dreamshell can be burnt to a CD-R (or installed into the BIOS of the Dreamcast if you really want to) and then used alongside an SD reader to access all manner of fantastic homebrew and indie software. I did have a look at Dreamshell in the recent past, but with this post I just wanted to give some exposure to games that have been kicking around for a while but that you may have missed.
None of these games are particularly new, but if you're a recent adopter of a Dreamcast or have only recently decided to dip your toe into the world of homebrew games for Sega's final system, this article may be of interest to you. Possibly even more so if you also happen to own an SD card reader, as these games are all readily availible in ISO format and can be played simply by dropping the files onto the SD card and then executed through the Dreamshell loader interface. The internet is a fast-moving place and people join the Dreamcast community all the time, learning of the many uses for the console that Sega never intended. With this post, I really just wanted to give a mention to the games that are out there, but that rarely get a mention when people discuss this awesome machine.

DreamPod - Episode 29


iTunes
Stitcher
Buzzsprout
UK Podcast Directory
The Asahi tweet discussed on the podcast.
Interlude music in DreamPod 29 is from Cosmic Smash. You can find info on the VMU version of Flappy Bird here, the Greedy Goblin Con charity event article is here, and the Stone Age Gamer story here. Also, you can find the [TERMINAL] story here; and the exposé on the brand new Dreamcast shooter (as yet unnamed) is here. As ever - if you like what you hear, please consider leaving us a review on iTunes.