Showing posts sorted by relevance for query rez. Sort by date Show all posts
Showing posts sorted by relevance for query rez. Sort by date Show all posts

To Dream of Love: More Music of Rez

Much has been said about Rez here at the ‘Yard. Some don’t rate the game that highly, thinking it is either boring, or too simple. To me, that simply means that you do not “get” it. When you get it, Rez is like nothing else I have ever played. Well, perhaps WipEout is about as close as it has gotten for me. The reason I say this is the fusion between the “race” or challenge, the gameplay inputs, the visuals, and the music. To play Rez properly is to wear some bloody good headphones, and dedicate yourself to its gameplay. You can’t appreciate Rez if you have the sound low, off, or simply have a “5 minute bash”. Rez is more of an experience.

Rez went through a lot of changes in development (see video below), but the leaked beta is extremely close to the final game (though it's got a higher difficulty level).



I’ve yet to play Rez Infinite on PSVR, but one is on its way to me as I write. However, I do have the game on Xbox 360 and enjoyed playing through and completing it multiple times. I consider myself nowhere near an expert at the game, but definitely feel I am very well connected with it. When I see people write “it’s boring” or “it’s overrated” then to me, they simply don’t get it. It’s gone over their head. That’s fine. Though putting such things to the page makes me sound like an elitist prick (the data is still coming in on that), to say that I am more invested in Rez than the average gamer would be a fair comment. Most of my posts for the ‘Yard have been on the subject of the game; I have a copy of “Vibes”, the prototype beta of Rez:
So, why am I, once again, writing about this legendary game? It’s because yesterday I put on an album I haven’t listened to in ages; Second Toughest In The Infants, by Underworld. I was taken back into the game. 


Rez Infinite Merchandise & Launch Date Revealed

Rez Infinite looks awesome and it's coming to the PS4 and PS VR on October 13th 2016. Initially a digital download, the game is also scheduled to receive a limited physical release...but that's not all. According to a PlayStation Europe blog post by Rez producer Tetsuya Mizuguchi, Rez Infinite's launch will be bolstered with a whole barrage of merchandise, including vinyl records, t-shirts, an art book, pin badges and a holographic kitchen sink.
We're big fans of Rez here at the Junkyard and we've featured the game extensively here in the past. From Ross's video hands on and first impressions with the PS VR version he recently tried out at the Game On expo in Tokyo; to the fan-made Dream Trance vibrator created by Scott (and reviewed by me here), we can't get enough of the music-based acid trip-a-thon.

The original Rez website has been fully restored

We love a story with a happy ending here at the Junkyard, and this one fits right in with that philosophy. Remember Rez? Of course you do. It's that psychedelic shooter with the wireframes and the flashing lights and the thumping soundtrack. You know the one. It's quite good too, apparently. Anyway, in the name of digital preservation and the fight to stop the internet simply becoming a portal to Facebook and YouTube, one man has taken it upon himself to resurrect the original Rez website. Well, the 2001 iteration, anyway.

That man is Brian Hargrove, and as described in his semi-viral tweet on the matter, he somehow managed to acquire the United Game Artists domain and restore the site to its former glory, with all of the content intact:

Naturally, wanting to know more we reached out to Brian to ask what the story was here - skin care products? What's all that about then? Brian explained in his own words:

"I don't think the domain was held captive or anything, just never really used since 2003. After UGA was transferred to Sonic Team in late 2003, the site went down. I have no way of telling if registry ownership changed over the years, but there was an attempt at one point to make a WordPress blog, then it turned into some kind of skin care information site. 

"I knew I had always wanted to pick up the domain and at least restore the Rez homepage. I would check every few years, taking note of the domain expiration date on a Whois lookup. Every time it expired, I was never able to purchase it. Until 2020.

"Early in 2020 I checked the Whois and did see that it was expected to expire in November. So I made a note in my calendar to check back. November rolls around and this time I try Godaddy's expired domain auctions, and it was actually there! The owner finally let it expire and I knew it would probably be my only chance save it. I won the auction and collected all the site backups from Archive.org

"With a Linux utility, I was able to bulk download multiple years of the backup directly from Archive. The majority of the files were recoverable, with only a few images missing. I was able to restore it to what it was right before the site went down."

- Brian Hargrove

It's a pretty cool story, and definitely qualifies as what we like to call a labour of love. So what can you do with the Rez website? Well, you can read upcoming 2001 news, look at screenshots, download assets and do pretty much anything you could with a website from 2001. 

It's worth noting that the site predominantly features the later PlayStation 2 release of Rez along with the Trance Vibrator (and it's curious that the Dreamcast release of Rez is seemingly absent), but seeing as Tetsuya Mizuguchi's masterpiece is a game that's more synonymous with the Dreamcast, we thought it was worth sharing Brain's work here.

If you would like to see first hand how the superb Rez holds up on more modern systems, be sure to check out the official Rez Infinite site too.

Rez sequel announced: Child of Eden

Until I finish my Ph.D, my posts will remain few and far between. Sorry for the hiatus, but I fully intend on posting some high quality stuff once I am finished.

Anyway, in addition to the other news from E3, it's worth broadcasting this little snippet of information: Mizuguchi Tetsuya, the mind behind the amazing synesthesia-based Rez (and betaK-Project), showcased his new game at E3; Child of Eden.

Those of you that have played Rez will remember that the AI in Rez is actually called "Eden" and is actually personified as the image of a woman that you must rescue from numerous computer firewalls and other defence systems (man this game is a geek's vision!).

The new game makes use of Microsoft's Kinect system for the XBOX 360, but can also be played with the use of standard controllers. If there was ever a game to sell me on the idea of waving my arms around whilst stood in the lounge listening to trance music during a never ending computer visualisation, this is it.

The idea seems familiar to those of use that know Rez; take control within the computer and 'clense' (some say shoot) the area, which in turn progresses the musical score of the game. Quite novel stuff really. Personally, I think that much as NiGHTS was destined to be played on the Wii, Rez is destined to be played using the Kinect. At least, it has me partially sold on the idea!

Here's a couple of videos for your viewing pleasure. Please turn up your speakers and relax!





Dreamcast VR Roundup

Today, lets take a look at the recent developments in Dreamcast VR gaming. If you’re only interested in DC-related content, feel free to skip past my incoherent ramblings to the meat of the post further down the page. I won’t take it personally. You...you...giant talking egg!
The Game On exhibition was held in Tokyo earlier this year.
In May, I was lucky enough to be given the chance to sample the yet to be released PS VR at the Game On Expo in Tokyo; where I was treated to playable demos of the promising 'Getaway: London Heist' and incoming virtual reality adaptation of DC classic Rez. From the instant the headset was placed on my head by the rather beautiful Japanese Sony representative, I was transported to a different dimension, quickly losing any awareness of my real life surroundings and becoming completely absorbed in my new virtual world. 

Anyone who has conversed with me on the topic of modern gaming knows that I held a rather pessimistic view on the direction the games industry has been progressing in recent years, and despite owning all three of the current gen systems, I’ve yet to really be impressed by any of them...until now. I’m not ashamed to say it, but VR caught me completely off guard and has blown me away. This is the leap in gaming I've been impatiently waiting for since Shenmue was booted up for the first time in my childhood bedroom…and well, as of late, I’ve gone a bit VR mad.

Holy Trinity

It's been a fucking nightmare trying to write this post y'know. Since I no longer have a net connection at my humble (and very nearly decrepit) abode, and since I am no longer working due to my imminent departure from this world, I have been forced recently revert to other means of getting online. Said means have consisted mainly of:

  • Begging friends and family members to let me use theirs, only to be confronted with a Hadrien's Wall of excuses why I couldn't. To these so-called friends I say this: "you can't keep a good blogger down, you CUNTS."
  • Using a Public Library, only to discover that Blogger wouldn't load properly due to the vastly inferior - nay, OBSOLETE - technology on offer.
  • Searching high and low for an internet cafe that a) had any terminals with all the letters of the alphabet still embedded in their keyboards; b) had terminals that weren't situated next to hugely obese, sideburned oafs that stunk to high-heaven of pure human excrement; and c) charged less than £6.50 for an hour of low bandwidth, pop-up saturated, 486 hosted internet access where you have to wait aeons for the page to refresh.

Thankfully, and after 3 days of hunting, I have found a suitable place to log-on. But why eh? Why am I so eager to get online and write a post? Well, several reasons really. The first is this:

This post is likely to be my last here at the Dreamcast Junkyard for quite some time. Y'see, I'm off on a bit of an adventure (of sorts) that will more than likely involve some boats, lots of shouting and possibly a few village people jokes being hurled around. Furthermore, my access to either Dreamcasts, Dreamcast games or indeed Dreamcast peripherals will be quite limited. I am sure though, that through the combined efforts of both The Gagaman(n) and FatherKrishna, a reliable and steady flow of luxuriously composed prose will find it's way here over the next few months.

The second reason (which also, in part, encapsulates the third reason) is that I have been doing a bit of eBaying recently (note the capital B there people), and wanted to share my purchases with you all. My most recent purchase is actually quite appropriate when considering what I'm going to be doing for the next few months, and here it is:

Yes! It's a mother-fucking Dreamcast TOWEL!!! With matching SHORTS and BAG! How FREAKING COOL IS THAT?!?!? EH?!?!? And snapped up for the bargain price of about nine quid! I'm totally in the dark about the size of the shorts or the towel, but hopefully they'll fit me - unlike that fucking jacket I got a few months back that makes me look like Billy Bunter if I dare pull it out of the back of the wardrobe and actually put it on. Cough.

But the amazingness doesn't stop there chums. Oh no. Prepare for the biggest thing you've ever read here at the Junkyard.

Ok, I've built it up beyond all proportions now so you'll probably be expecting something really, really amazing. Like Sylvester Stallone writing poetry, or George Bush making a speech without fucking it up and sounding like a remedial four-year-old. But it's almost, almost as good.

You see, last week somebody was trying to sell a Dreamcast version of Half Life on eBay. I bid on it but was subsequently outbid and in the end it went for about £25. Dammit. I accepted I'd lost the auction, cried for a bit, but was ultimatley OK. Unfortunatley for the wanker who won the auction, eBay - in their all consuming knowledge, I might add - decided that the auction was illegal, that the item had to be removed and that the bidder couldn't buy it...or some shit along those lines. Fair enough. But later on, I recieved an email. An email from a man named Gary, who long time Yardites may remember as a God among Dreamcast owners, whose collection we featured here earlier in the year. Why did he contact me? Why, to offer me a copy of Half Life of course, and while we were at it, a copy of Propellor Arena and Rez! Did I accept? YOU BET YOUR FUCKING ASS I DID!

And two days later, my games arrived. Wanna know what I think? Then read on my friend, read on...

Rez

Ever wondered what's going on inside the mind of a crackhead? I'm betting it's a bit like playing Rez. OK, Rez received a proper PAL release, but have you ever tried to get a copy? It's like rocking horse shite - and when it does occasionally surface on eBay, the cretin selling it wants about 70 medallions for it. I think not. So a quick email conversation with Gary got me a lovely CD-R copy, and to be honest, it plays like a dream. No boot disks, no faffing about - just put it in the drive and it plays. Bloody marvellous.

But how does it play? Well, from what I can gather, you are meant to be some kind of computer hacker who has to get through a computer mainframe and destroy it. You do this by assuming the role of a floating dude who flies through wierd absract landscapes shooting shit that appears. And that's prett much it to be honest. It's sort of like a cross between Panzer Dragoon and NiGHTS, in that you just seem to float about, locking-on to various enemies with your target and then letting multiple locked enemies have a taste of your firepower by releasing the button. Obviously, there are various power-ups scattered about: some enable you to 'power up' your character and gain a more powerful gun...er...thing; whilst others give you an 'overdrive,' which is your 'special' that kills everything on the screen.

As you can see from the screens here, Rez has a very abstract feel to it, and I fell in love with it as soon as I first loaded up. The visuals may seem a little basic at first, but once you've been playing for a while and sussed it all out, you start to notice the amount of detail packed in. Objects bop along to the music and the lighting effects are magnificent. Speaking of the music - Rez features some of the best I've ever heard in a game, and it's almost as if your actions have an affect on the tempo. Indeed, when your target locks on, it gives out a 'beat,' and when the enemies croak it, they do to - it's as if your killing to a tune. Stunning.

Propellor Arena

Anyone ever play Deadly Skies? No, not that Deadly Skies - I'm talking about the Saturn Deadly Skies, where you chose a fighter plane and then roared around the sky trying to pop a cap in your opposing number's fuselage. Well, if you haven't, join the club. If you have - give yourself a slap on the back, you big fucking show-off. Anyway, Propellor Arena is a game that plays along the same lines - you choose a plane, choose an arena and then get on with flying around with your guns blazing and trying to destroy everyone else.

I seem to recall reading somewhere that Propellor Arena was cancelled by Sega due to 9/11, but I'm not sure if it's true. The one thing I am sure of though, is that as a result the Dreamcast missed out on one of it's best ever games. Put simply: Propellor Arena kicks so much ass I'm not sure if I can actually do it justice by writing about it. YOU HAVE TO PLAY THIS GAME.

The graphics, for a start are fucking amazing. The level of detail in the planes, the levels you fly around, the menu screens...everything looks superlative. But you'll forget the graphics when you're actually playing. It plays like a dream - the planes handle in a very arcade-y kind of way, and it's all the better for it. Flying around is great fun alone, but when you get a few bogeys in your field of view, ducking and weaving becomes second nature due to the perfectly balanced controls. When it comes to weaponry, you have your basic machine guns - which are suprisingly effective - but you can also collect others such as missiles and the like by shooting little floating boxes that appear dotted around the map. The whole thing is perfectly balanced and there are loads of training missions (flying through hoops etc), a dog-fight mode and a full blown championship. The sound effects are great, and the original musical score (which consists mainly of badly sung rock) matches the action perfectly. An amazing game.

Half Life

So here it is then. The ultimate piece of Dreamcast vapourware. Not any more people. It's here, and it's in my Dreamcast. Oh yes.

If you read anything about the Dreamcast version of Half Life on forums or lesser websites, you may be fooled into thinking this version is incomplete, has lots of bugs or any number of other things wrong with it. That is utter BOLLOCKS. The version I have here is as close to the PC original - if not better - than anyone could have hoped it would be. I'll sum it up in several of my favourite words: Half Life is one of the best games I have ever played on this console.

Completed by Valve and then mysteriously cancelled, Dreamcast Half Life is a game that up until now has been little more than pure myth - to me anyway. I've played through the PC original twice, and also played through the awesome sequel (HL2) and it's Steam-released add on Lost Coast - so I'd say my Half Life knowledge is better than most people's. And with that qualification, I'd say that in my opinion this Dreamcast incarnation is easily as good as the PC version, and better in some ways.

So, who's never played Half Life then? In it, you play Gordon Freeman, a scientist who's on his first day at the Black Mesa research lab. Unfortunatley for Gordon, the Anomalous Materials department have managed to fuck up (BIG TIME) and open a portal to a strange alien world called Zen, and as you'd expect, lots of nasty things have made the jump into our world. Everything goes tits-up, the military intervene by trying to kill everyone in the facility and cover it up, and all you've got as protection is a crowbar. Cue epoch making first person adventuring, amazing set pieces, brilliant dialogue, head scratching puzzles and hours upon hours of gameplay.

This Dreamcast version has a few new features up it's sleeve: redesigned weapons for a start, and slighty better character models for the NPCs. It's also got the Blue Shift add-on pack bolted on, so you can play a slightly different version of the game through the eyes of Barney Calhoun, a security guard employed at Black Mesa when everything kicks off. The DC version ain't perfect though. You'll need a whole VM to store your progress, and due to the fact that the DC hasn't got a hard drive, the game needs to occasionally pause in order to load up the next bit of the level. It's not as often as some websites would have you believe though, so it's not that big a deal. Apart from those gripes, Dreamcast HL is AWESOME. The controls are perfect, the frame-rate is perfectly acceptable, and the challenge is unrivalled. Get it in!

So there it is. Three of the greatest games on the Dreamcast, for under a tenner. Just a shame we never officially got two of them. Oh well.

If you would like to sample these amazing delights for yourself, feel free to contact Gary via email at dreamcast@btinternet.com and don't forget to mention the Junkyard!

Anyway, that's about it from me - for now. I'll be back soon...hopefully.

Laters.

Dream Trance Rez Vibrator Video Review

The PlayStation 2 famously received a small and slightly odd peripheral in the form of the Rez Trance Vibrator, which was a small USB-powered block that would pulse and shake in time with the music while playing Tetsuya Mizuguchi's psychedelic masterpiece. Sadly, the DC was already in a body bag by the time the Trance Vibrator hit, so nothing of the sort was ever released for it.
Until now, that is. Fellow DCJY member Scott Marley (aka Sega Retro's Doc Eggfan) has created the world's first - and only - Dreamcast Rez vibration unit, Dream Trance...and he sent it to me to review. Please note that the Dream Trance only really mimics the functions of a standard Dreamcast rumble pack and doesn't vibrate in time with the game music, but it's a cool little device and demonstrates what can be achieved with a little imagination and technical know-how. Here's the video:

1080p is available from the video options menu

As stated, there's only one Dream Trance unit in existence at the moment - the one in the video. However, if people wish to own their own Dream Trance, please let us know in the comments and we'll see what we can do with regards to making them a reality for other Rez fans.
You can also find Ross's Rez Infinite first look mentioned in the video above by visiting this link.

Rez

I was reading a review of Panzer Dragoon Orta for the XBOX (thinking about picking up a copy for my 360) when it mentioned the excellent Dreamcast (and PS2, 360) shooter, Rez.

It picks up about £40-50 on eBay these days, and there's a good reason why. It's fantastic. It's mental. I've never done acid (shame on me), but the guys that made this must have been (shame on them). And you probably want to (shame on you).

Pictures don't do it justice, so here's a youtube video of someone caining it. Rez that is. Area 5 - starting somewhere in the middle...



Oh, I made a wallpaper too, you can download it by clicking here.Preview below:


EDIT: Also check out this interview with one of the members of the team that brought you Rez and Space Channel 5 here!

E3 News Roundup


Who knew that ten years after the launch of the Dreamcast, we'd have an E3 filled with Dreamcast releated goodies? The first of these bits comes from nuckles87, the SEGAbits E3 representative:

E3 2010: Crazy Taxi Hands-On

Aside from Shenmue and, perhaps, Sonic Adventure, Crazy Taxi is the most iconic franchise the Dreamcast every produced. So it comes as no surprise that the original game has joined Sonic Adventure as one of the first games in the Dreamcast revival SEGA is now pushing. Everyone here knows how the game plays: you play a taxi driver who drives people to far away locations in ridiculously short amounts of times, throwing every traffic law to the wind in the hopes of getting the largest fair possible from the customer.
Click here to read the rest

The second bit of news involves sequels to two great Dreamcast games: REZ and Hydro Thunder. The upcoming sequel to REZ isn't so much a sequel as it is a spiritual successor. Different name, different publisher, sure. But Tetsuya Mizuguchi (REZ, Space Channel 5) is behind it and many of REZ's elements are in place. Check out the awesome demo below featuring Mizuguchi playing the game via the 360's Kinect controller:



As you can see in the video, one hand is your gun. A grabbing motion pulls in ammo, and the player can throw it out at enemies for a blast attack. Clapping hands switches guns and your other hand fires the Vulcan cannon and auto-fires shots. The controls are definitly a step above the trance vibrator and looks to be a lot of fun! Child of Eden's release is TBA and will be hitting the 360 and PS3.

Next up is Hydro Thunder Hurricane, the sequel to the Dreamcast launch title. Check out the trailer below for old memories with stunning new graphics:



This sequel/remake will be hitting the 360's downloadable marketplace this summer!

Finally, I saved the best for last! I'll leave you with a quote from President of SEGA West Mike Hayes. When asked how many Dreamcast titles we can expect to have on XBLA and PSN by next summer, Mike replied:

We hope to have somewhere between 18 to 24. Around that.

 Nice.

Rez Infinite Coming To PS4

Rez is one of the Dreamcast's most iconic titles and the blend of trippy visuals and great music mean it is still a favourite with many gamers. The game has been re-released several times since the Dreamcast original in 2001, with PlayStation 2 and HD remakes but now Tetsuya Mizaguchi's musical shooter is heading to the PlayStation 4 with full 1080 HD visuals and VR support. Check out IGN's video below of the Rez Infinite reveal at the recent PlayStation Experience press conference.
It is quite ironic that after all this time, we are still seeing titles that started on the Dreamcast being brought to a new audience in 2015. You can read more about Rez Infinite at the PlayStation Europe blog here. Also, thanks to Ted for the heads up on this.

Rez - The Core

Hello world. I was recently contacted by a fellow by the name of Tjerk Otten about his Rez inspired, abstract short film on Youtube.

In his words:

"The story on this trailer is about humanity trying to hack into creation itself.
We try to unravel the great mystery of life itself all the time. We are creations on our own and
we try to expand our lifecycle in many different ways and try to know the human itself."

Tjerk is a self confessed Rez nut, and this is quite evident in 'The Core.' Wanna see what he's on about, fellow Dreamcaster? Cast your eyes downward and all will be revealed:



It's best viewed in HD and full screen, so if like me you have to rely on a pathetic mobile broadband dongle with equally pathetic GPRS connection, you could be waiting the best part of a decade for the whole thing to load...but it's worth the wait.

X-box Live arcade gets some updated Dreamcast goodness.



See that picture?

The cat represents the X-box 360.

The corn represents Dreamcast games like Rez and Ikaruga.

As you can see the X-box 360 is really enjoying the Dreamcast goodness. And I am sure gamers will too.

...Ok fine. I just wanted an excuse to post that .gif. But really a HD edition of Rez and an updated version of Ikaruga are being released on X-box Live. Rejoice.

-Articles linked from Kotaku.

EDIT: Racketboy has a much better article up about this that I somehow missed before. Go. Read. It.

Btw: One of these games (Rez) was mentioned in an article that Gagaman(n) wrote awhile back. Of course he said it should be remade for the Wii, not the 360. Still I think 1/2 points should be awarded.

Breaking The Bank

The rising cost of hardware and software is something that affects us all as gamers – the latest console offerings from both Microsoft and Sony are out of the financial reach of a lot of people (me included), and while Nintendo’s latest system is cheaper than both the Xbox One and PS4, the Wii U will still leave a hole the size of £200 in your pocket if you decide you need Mario Kart 8 in your life (and from what I've played of it, that means everyone). But as I stated in a recent article/rant on emulation, the high price of gaming certainly isn't limited to the contemporary formats – retro-gaming and collecting is rapidly becoming a big business and the prices that some games, systems and memorabilia command can be pretty eye-watering. As an avid Dreamcast collector, I’m only too aware that Sega’s final system is no different to many others in that there are certain hardware variants that are way out of the budget range of most average gamers – look at the prices a Treamcast or a Divers 2000 fetch on eBay, if indeed they ever surface. However, I’m going to talk about a slightly different aspect of this subject in this post: software. More specifically, which Dreamcast games are the ones that will leave your bank account looking anorexic if you do decide to take the plunge? Please note that I’m only really looking at PAL releases here and I don’t actually own legitimate retail copies of any of the games on this list as I refuse to pay the ridiculous sums required, but I thought it would be interesting to have a look at some of the more expensive Dreamcast games out there…

Cosmic Smash making a comeback?

As I have been saying all along, the Dreamcast's line up of games seems to keep showing up in some form or another on the current generation of consoles at an alarming and increasing rate. By the year 2022 gamers who never owned a Dreamcast may have finally caught up with its entire line up across dozens of systems. At least for now, it looks like one more could be on it's way, and this is a game even many Dreamcast owners have missed out on.

Siliconera are reporting of a new trademark registered by Sega of America for Cosmic Smash, a game released on the Dreamcast in Japan only. For those who have yet to play it, it's like a mix between Virtua Tennis and Super Breakout, with the visual flair of Rez. The game was released in limited numbers in a fancy DVD case for a budget price (about £20), and was a direct port of a even harder to find arcade cabinet of the game, with no console extras. Short, but very, very sweet. I still need to make a article about it at some point.



Yes, we know what happened last time: Sega got out a new trademark for "Dreamcast" just so they could sit on the name for longer without anyone using it for a dishwasher or something, and we have had rumors of Sega franchise revivals up the wazoo in recent years, many of which have gone unfulfilled (New Space Channel 5 and Skies of Arcadia games being the most painful to not get) so don't get your hopes up for this just yet until we hear more. Stranger things have happened though, and Sega do seem to be on a remake sugar rush at the moment.

If this does end up being on Sega's upcoming production schedule, the real question lays in what system will it land on? Cosmic Smash was quite a short game to begin with on the Dreamcast, so my bets is going to go on one of the many download services out there like X-Box Live Arcade, the Playstation network or Wiiware. There's no doubt the gameplay style would just suit some motion controls, but a HD version of the game ala Rez HD wouldn't go a miss either. I'm personally rooting for Wiiware myself, seeing as I probably won't be buying a HD console any time soon. We shall see!

SEGAbits Top 100 SEGA Games VS. The Top 200 Dreamcast Games

Over at SEGAbits.com, I've been hard at work for the past six months compiling a Top 100 SEGA Games list. The list was a reaction to IGN's Top 100 Games of All Time, which was complete BS. Not because I disagreed with the order, but because it did not include a single SEGA game. What began as a hate-fueled reaction transformed into a very interesting experiment in finding what SEGA fans deemed their favorite games. 

Unlike the Dreamcast Junkyard Top 200, I couldn't list every SEGA game ever made in a tick box survey, so instead the SEGAbits list was assembled from over fifty top twenty-five lists that were then weighted with a points system favoring games that were closer to number one. Sure most people will include, for example, a game like Sonic the Hedgehog. But of those people, most rank it lower in their top twenty-five compared to a game like Shenmue II. The end result was a top 100 that brought both the number of votes and how much those voters enjoyed the games into account. 

Seeing as how the DCJY has their own list, I thought it would be fun to compare the top 10 games from each list to see how they compare. Since the Top 100 SEGA Games list does not include non-SEGA titles, I'll remove those from consideration in the DCJY list. The top ten, seen below, will show the placement on SEGAbits and DCJY lists, and in parenthesis where that game is found on the other's list.

Having A Blast With Cosmic Smash

There are some games on the Dreamcast that I'm pretty sure would not have translated well from their original Japanese to the West. Only recently we looked at a dating sim from the land of the rising sun, and while it did look intriguing, I think it's safe to say that it would probably have sold less units than a DVD boxset of a wall of wet paint drying. With this in mind, let us turn our attention to another title that never saw the light of day outside of it's native homeland - Cosmic Smash. The reason I draw a comparison between it and the aforementioned dating sim is that Cosmic Smash is a game that by it's very nature transcends all of the usual barriers for localisation, and yet it is glaringly absent from both PAL and NTSC-U libraries.

Staff Picks: Top 21 Dreamcast Games

With our 2022 Top 200 Dreamcast Games poll coming to a close at the end of March, coinciding with the 21st anniversary of our beloved console’s discontinuation (I would say RIP but she is very much still alive and kicking, if you've been paying attention to anything we've been reporting on in the last few years!), I thought it was time for a peek into the minds of the staff here at The Dreamcast Junkyard. What did WE vote as our top ten Dreamcast games, and how does that look when compiled into a list? Well, let's find out shall we?

Along with myself, I asked Tom, Mike, Brian, Lewis, Kev, James H, James J, Mark and Rich to list their ten favourite Dreamcast titles in order. I took these and did what I seemingly love to do now as I approach my forties - I made a spreadsheet! Everyone's top picks received a score of 10, 2nd place got 9, and so on. I then employed some magic formulas to tally up the totals to give us a definitive top 21 games, using the number of times a game was voted for as a tie-breaker where necessary.

The end result is very interesting! We think there's something here for everyone, and if these were the only games in your collection most people would be pretty happy! There are some surprises, and a few things that, if you've ever listened to the DreamPod, you will not at all be surprised about. 

I'll link you to the spreadsheet itself at the end of this article so you can see the full list of games and how everyone voted, for your agreement or ridicule, but first let us count down these games from last to first. Our first entry is the only joint entry, seeing three games share 19th place...

19. Blue Stinger, San Francisco Rush 2049 & Spirit of Speed 1937 (Joint)

A trio of titles start us off, a couple of which often split the opinion of fans. One thing they all have in common? A commitment to a particular time. Blue Stinger takes place in the year 2000, so each represents a very different era, though released within a short space of each other in reality. Let's hear what some of the team had to say about these games.

Upon its release, Blue Stinger was widely misunderstood and critically dismissed under the umbrella of its survival horror contemporaries. In the decades since, it has emerged a cult classic in its own right. Blue Stinger is Shinya Nishigaki and Climax Graphics' endearing homage/parody of Hollywood action and sci-fi cinema, and it plays wonderfully as a B-movie beat-em-up today. - Brian on Blue Stinger

Rush 2049 embodies everything an arcade racer on Dreamcast should be. It looks great, the tracks are full of inventive shortcuts and hidden nooks and crannies, and the actual racing is tight and exciting. A true Midway game that doesn't take itself too seriously, Rush 2049 is easily one of the best racers on the platform. - Tom on Rush 2049

Spirit Of Speed 1937 is the Dark Souls of racing games. The sad truth is that 99% of people won't play it long enough to experience where its strengths really are. It's a true to the era racer which rewards forward thinking and careful driving - something sim racers will appreciate. - James H on Spirit of Speed 1937

18. Rez

Art? Hacking? No this isn't the latest goings-on over at OpenSea, but instead best encapsulates Rez (besides, this is actually nice to look at). Tetsuya Mizuguchi's rail-shooter may have been minimalist on visuals, but it was heavy on trance beats and addictive gameplay. A gem in the Dreamcast's library and its influence is still felt to this day. - Rich

17. Jet Set Radio

Ahead of it's time in so many ways, Jet Set Radio is held up as one of the shining beacons of unfettered creativity that the Dreamcast is so well known for. From its art style to its music, its gameplay to its reverence for hip-hop and Japanese street culture, JSR is a masterclass in what a video game can be. This is Sega at their most zany, but in the best possible way. Strap on your in-line skates and grab that spray paint can, it's time to get funky! - Andrew

A Space Channel Remake? Probably not...Or Maybe yes!!! *Edit*

From Wired BLog Network: Game Life.

http://blog.wired.com/games/2008/01/interview-mizug.html

Tetsuya Mizuguchi was talking about Rez HD and he was asked about Space Channel 5.

"(Laughter.) If I had a reason to remake Space Channel 5 on the new platforms, I will do that."

hmm...

Ok. It would be interesting to see a space reporter dance in HD.

There you have a reason. Get to the remaking...

But really. I dunno. I haven't finished the ORIGINAL Space Channel 5 yet. AND I got the PS2 remake.

A remake would be cool though...


UPDATE:

Sega Nerds just reported there IS going to be a remake on the Wii.

Gagaman is batting about 100 right now for his Wii-remake predictions. Give him a hand everyone!

http://www.seganerds.com/2008/01/24/space-channel-50-coming-to-wii/

They got this info from the Magic Box

Well, hopefully Tetsuya Mizuguchi will be involved somehow. From what I have read he did an awesome job of remaking Rez.

And hopefully we will see more girls cosplay as Ulala...


Rez Infinite PlayStation VR: Play Test & Impressions Video

Last week the DCJY were lucky enough to get the chance of putting the upcoming Rez Infinite for PlayStation VR through its paces. In short, the experience was breathtaking and we can't wait for the final release of the game. What could the future hold in terms of other VR Dreamcast re-releases? Which other titles would you like to see given the VR treatment? Let us know in the comments!


DreamPod - Episode 28: Bonus Features - 'Ghost Host' Textual Commentary

Bear with me while I draw a long bow...

You know how DVDs and Blu-rays often come with audio commentary that you can listen to while you're watching the film? You can get further insight into what's happening on screen or interesting behind the scenes anecdotes. Well, what if I could do an audio commentary for a podcast? That would be silly wouldn't it? You can't listen to both at once, unless you spliced more then one audio source together into an extended podcast (Tom from the Future says Hi!), but that's not really the same, is it? So how about a textual commentary? Wouldn't that be cool? It's like we've dropped two levels from a second order derivative back to the original equation (Video > Audio > Screenplay, or TV > Radio Play > Book). See? It totally makes sense.
Ooooh, a maths analogy, this must be a classy blog