Showing posts sorted by date for query slave. Sort by relevance Show all posts
Showing posts sorted by date for query slave. Sort by relevance Show all posts

SLaVE: Another Update

It seems like only yesterday we reported on the pre-orderer's update on the status of Jay Townsend's SLaVE, the eagerly awaited Dreamcast first person shooter-cum-puzzler from Goat Store. Over the last weekend another update email was sent out to those who have already ordered their copy of this awesome-looking trip into retro-futuristic neon hell, and it details some new features that are being implemented, such as compatibility with rumble packs:

"Hey Dreamcast fans!

Jay Townsend's SLaVE is still moving! The team has been very hard at work eliminating bugs that have been found in the program and tweaking the code to get the best performance. The additional time for testing has also allowed the team to add some things to the code, such as rumble support to make the game even more polished.

At this point though, we sadly still do not have a final date for distribution of the game as we don't yet know when we will be comfortable that the bug test is done. However we intend to start putting final components of the game into production - such as the LLE coin - in the upcoming month!

Thanks so much for hanging with us and being a supporter of independent game development."
- Dan Loosen, Goat Store

This is great news and goes some way toward reassuring us that the game is still coming, however we can't help but be a little disappointed that there is still no release date for SLaVE even after all this time. Here's hoping that the final product is every bit as impressive as the game looks in video form.


Once again, SLaVE can still be pre-ordered from Goat Store here for just $20 + shipping.

Three Indie Games I'd Love to See on the Dreamcast

The other day I read an interesting article over on Kotaku (yes, yes I know) that documents the creation of a new football (soccer) game by an indie developer who has never played a football game. Furthermore, he doesn't even know the rules of the sport and has pretty much guessed how football 'works' through hearsay and supposition. It's a really interesting concept, and the resulting interpretation of the beautiful game - now titled Behold the Kickmen - looks like it's shaping up to be the best thing to happen to the football genre since Konami thought Goal Storm was worth reinvestigating.

The developer's name is Dan Marshall, and he's a BAFTA-winning indie developer. Earlier today I cheekily asked him via Twitter when a Dreamcast version of Behold the Kickmen was coming:
Kickmen for Dreamcast: confirmed.
He didn't give a definitive answer (although I'll settle for the 'like' he graciously afforded my stupid tweet), but this got me thinking. Since Volgarr the Viking suddenly appeared out of nowhere in 2015, what other cool indie games would it be amazing to see make the leap to the Dreamcast? Obviously, a lot of indie games these days are built to run on modern platforms and so some of them probably wouldn't be possible on the Dreamcast (stuff like Broforce makes even a PS4 shudder, for example), but this is just a fun little look at some of the titles I'd give my right arm to have ported onto Sega's little box. Well, maybe not my right arm as I'd then have difficulty holding the controller...but you get the idea.

First Screens Of New Dreamcast Shooter Released

Hold on to your hats folks - it looks like there's another new Dreamcast game on the horizon. Not only do we have SLaVE, Elysian Shadows, Alice Dreams Tournament, Redux 2 and Hypertension to look forward to - there's an as yet unnamed shooter coming as well...and it looks pretty amazing.
This news comes from the DCEmulation forums (and I was notified of this by long-time supporter of the Dreamcast scene Pcwzrd13), but it appears that a talented two-man team has been working on a spectacular-looking new shooter that employs a game engine built specifically with the Dreamcast in mind. In the forum thread (you can read it here), lead developer PH3NOM explains that he can't give too much away due to an NDA signed with Goat Store but I think you'll agree that these shots (and video below) are very impressive.

DreamPod - Episode 28: Bonus Features - 'Ghost Host' Textual Commentary

Bear with me while I draw a long bow...

You know how DVDs and Blu-rays often come with audio commentary that you can listen to while you're watching the film? You can get further insight into what's happening on screen or interesting behind the scenes anecdotes. Well, what if I could do an audio commentary for a podcast? That would be silly wouldn't it? You can't listen to both at once, unless you spliced more then one audio source together into an extended podcast (Tom from the Future says Hi!), but that's not really the same, is it? So how about a textual commentary? Wouldn't that be cool? It's like we've dropped two levels from a second order derivative back to the original equation (Video > Audio > Screenplay, or TV > Radio Play > Book). See? It totally makes sense.
Ooooh, a maths analogy, this must be a classy blog

A Look Inside The Junkyard

We spend a large part of our time here at the Junkyard bringing all the Dreamers out there the latest news, opinions and articles on our beloved little white box. Whether it be long thought lost games, articles on every element of the Dreamcast that you'd ever wish to have (and some you probably didn't!), collectors guides, an award nominated podcast, interviews with the best DC indie developers out there; you name it, we try to cover it.

But when we're not letting our creative juices flow, the staff here at the 'Yard can often be found building up our own collections. We're a varying bunch, covering 4 continents, and our own collecting goals are somewhat different – whether it be feeding the compulsion to finish a full set, attempting to expand on the Dreamcast family with arcade hardware and software, or just enjoying the thrill of the hunt and finding 10 copies of Spirit of Speed 1937 in a charity shop; we all have different aims and ambitions with our Dreamcast indulgences. And whilst we talk about the console a lot, it's occurred to us that we haven't shared our own collections – at least not for a while. With new members now aboard the Junkyard train, it seems the right time to share our own little corners of Dreamcast heaven.

Oh, and we want to show off a little. There's nothing wrong with that, right?

So without further ado, The Dreamcast Junkyard presents...a look inside the Junkyard!

SLaVE: An Update

Those Dreamcast owners savvy enough to have pre-ordered the awesome-looking SLaVE from Goat Store will already be aware of this, but if you're yet to take the plunge you may find this news to be of some interest. Jay Townsend's SLaVE was announced quite some time ago and looked to be nearing completion when some game-breaking bugs were discovered in the code. Fast forward to 2016 and we're still waiting to play this retro-themed mash-up of 'Robotron 2084 and Doom.'
Pre-orderers who have checked their inboxes recently will find an update from Goat Store though, informing them that work is continuing apace and that SLaVE should be hitting Dreamcasts in the very near future. How near, we're not sure...but we thought it was worth spreading the news that this indie release is far from dead.  Here's the update:

"Quick update on your pre-order of Jay Townsend's SLaVE - a couple of the pesky bugs have been put to rest. We are now in process of finding and eliminating any others. We expect the process to go quite quickly at this point, although we do not yet have a final delivery time frame for the game, as we do not want to declare a date until the game is in official production. We hope to be able to provide this date soon!"
 - Goat Store

It's also worth mentioning that developer Coraline Annis recently issued an appeal for a Dreamcast coder's cable (and directly referenced that it was for debugging SLaVE) via Facebook so the game could be closer than we think. Fingers crossed!

SLaVE can be pre-ordered from Goat Store here for the bargain price of $20.

Dreamcast Magazine Issue 6

Issue 6 of Paragon Publishing's unofficial Dreamcast Magazine was available from the 24th February 2000 and marked the first time Lara Croft appeared on the mag's cover. Following in the tradition set by preceding issues, several features on arcade games that either weren't announced or had nothing to do with the Dreamcast are included, although to off-set that there is a fairly lengthy 'history of racing games' article, complete with previews of upcoming Dreamcast driving titles. Issue 6 is particularly interesting in that several high profile abandoned games are showcased, with Picassio, DroneZ and Felony Pursuit all being covered, and Midnight GT also gets a small mention.

Developer Interview: Isotope SoftWorks' Coraline Annis

Isotope SoftWorks is a developer with a plan - a plan to bring independently developed first person shooting action to the Dreamcast. Isotope currently has two such titles in development - SLaVE and Hypertension: Harmony of Darkness. Both are FPSs, and both are coming soon via GOAT Store...but they really couldn't be further apart in terms of aesthetics and narrative. The Dreamcast Junkyard really wanted to know more about what makes Isotope tick, and so we got together with founder and lead programmer Coraline Annis to discuss the exciting projects currently under way and due for release in the near future.

DCJY: Hi Coraline, thanks for taking the time to talk to us. Could you give a little bit of background to Isotope SoftWorks and TDG Mods? Who are you and how did you form as a developer?

Coraline Annis: My name is Coraline Annis (Corbin) and I’m the founder and lead programmer for Isotope SoftWorks. TDGMods stands for “The Doom Gods Mods” and was the name of my first independent mod team that formed Hypertension. The name change was done to move away from the “mod” and “Doom” mindset, and to differentiate that the current team working on Hypertension is completely different from the previous. The TDGMods monikor is only kept on to honor the previous developers throughout the lifetime of the game itself.

I was very small when I figured out I wanted to work on computer games. I got my start through a utility called DeHackED for DOOM, and BUILD for Duke Nukem 3D in my early years. It was awhile before I tried bigger things, but I got my start pretty much like everyone else in the 90’s industry. Determination led to the formation of TDGMods in high school, and many failed projects later, we are where we are today. Isotope SoftWorks is the ultimate culmination of all of our hard work to get where we are now, and believe me, it was very hard and complicated. None of this was started with a plan, we just kept rolling with it until we had enough to say “Hey, check us out!”
Hypertension features some impressive lighting effects
If you notice, historically, we have always presented our games with actual media, and not a bunch of concept art or babbling to a camera. In the end, I think that’s why people still believe in us, because we have never been big on ‘talk now, show concept art later’ - it’s always like, here’s in-engine material, suck on that! Haha!

And, despite my formal name being Corbin, I underwent a transition and now go by Coraline, but you’ll see my legal name accredited simply because it seems to confuse a lot of people or they don’t have the maturity to show respect towards me. I’ve never really addressed that part of myself publicly in detail, so there might be a time when I will, but for now it’s not important. I’m still the same person that’s worked on these things all these years anyway. Just prettier ;)
Isotope SoftWorks' new logo.

James & Watch: Arm

As we've mentioned ad nauseum here at the Junkyard, we are massive advocates of the efforts of the myriad independent developers still supporting our favourite white box of joy. There have been some stunning post-mortem releases for the Dreamcast (2013's Sturmwind could easily pass as a PSN game, for example) and there are many more heading our way too. Elysian Shadows, Hypertension, SLaVE, AMEBA...they all look great and we're excited to see how they all turn out. However, here's an indie release you may not have seen before. James & Watch: Arm is a fun little title developed by Ben Lancaster and is slightly different to the other indie games mentioned here in that it eschews flashy visuals and in-depth story lines for a much more simple aesthetic - namely that of a Nintendo Game & Watch.

Developer Interview: Elysian Shadows' Falco Girgis

Elysian Shadows Team hit the gaming headlines in the summer of 2014 when their eponymous indie RPG Elysian Shadows made it's Kickstarter goal in a matter of weeks. Since then, Elysian Shadows Team have been a constant fixture in the gaming press due to the open and entertaining nature in which lead programmer Falco Girgis and his colleagues have kept us involved in the development process via blogs and the popular YouTube series Adventures in Game Development. Often outspoken yet never dull, Falco very kindly agreed to speak openly to The Dreamcast Junkyard and tell us a little bit more about the rest of the development team, the history of his project, his impression of other upcoming indie games, and just how Elysian Shadows has quickly become one of the Dreamcast's most eagerly awaited games...

DCJY: Could you give a little bit of background on the Elysian Shadows team – who you are and what your roles are in developing Elysian Shadows?

Falco Girgis: Right now we’re just four dudes from different countries who work together every day in our underwear via Skype, haha! Falco Girgis and Tyler Rogers are the resident rednecks, from Alabama. Falco is the one behind the fancy tech like the lights and physics. He’s the engine and toolkit developer and the resident graphics guru. Tyler Rogers marries Falco’s tech with the pixel art and audio to achieve the creative vision we’re aiming for through his Lua scripting. He’s focused more on the gameplay experience while Falco is focusing more on the technology powering the game. Patrick Kowalik and Daniel Tindall are our pixel artist and our level designer respectively. Patrick lives in Poland and Dan lives in Britain. We met both of them through our YouTube series, “Adventures in Game Development.” They both messaged us looking to join our cause.

The Ultimate Collector's Guide

A few months ago we had a little look at the DC Collector app for iOS and came to the conclusion that it's a pretty decent way to catalogue your ever-growing Dreamcast library and track the games you may have your eye on. The way it allows users to check eBay prices and create a 'wanted' list also adds to the appeal. The thing is, not everyone has an iOS device. Fear not though - there is an alternative. And boy, what an alternative it is...
Every game is listed. Every game.
The Dreamcast Collector's Guide is a document that spans 52 pages and is the culmination of over 3 years of work by it's creator Mike Phelan. Currently at revision 1.5, the Guide is a mightily impressive tome of knowledge and documents every single Dreamcast game ever released. Every single game. In every territory. Let that sink in for a moment, and then be even more gobsmacked that it also includes information on the slight deferences between various European releases of certain titles and also rates games in terms of rarity, price and special edition status. As well as this, the guide features listings for white label and promo editions, serial numbers and even a playability guide for Japanese releases - which basically allows you to gauge how much fun you'll be able to glean from an NTSC-J bargain without being able to speak (or read) Japanese. It doesn't end there though, as Mike has thought to include all of the indie releases and even includes upcoming games such as SLaVE, Hypertension and Elysian Shadows.
The very useful Japanese accessibility section
This document really is jam packed with information regarding the various release types of certain games and has detailed guides to the Sega All-Stars and Dorikore collections. The best thing about Mike's guide is that it is compiled as a PDF and can be downloaded for free and printed out. You'll need to create a free account at the hosting site in order to download it, but if you're serious about collecting for the Dreamcast, this check list is something you definitely need to have a look at.

Click here to download the DC Collector's Guide.

New SLaVE Trailer Shows Off Gameplay Footage

We've featured Jay Townsend/Goat Store/Isotope's interesting-looking SLaVE previously here at the Junkyard, but until now very few details have been available regarding how the game will actually play. Well, wonder no more - a new gameplay trailer has been released showing lots of glorious in-game footage. The 'Robotron meets Doom' description now doesn't seem so far from the truth having viewed the video. The neon-lit stylised visuals remind me a lot of the early PS1 title Assault Rigs and the frame rate looks super-smooth - I'm a big fan of FPSs and the prospect of a new one for the Dreamcast excites me massively. The projected release date for SLaVE is April 2015 and you can place a pre-order a special edition (complete with poster) for the very reasonable price of $20 by going here.

With AMEBA, Elysian Shadows, Hypertension and SLaVE all on the horizon, the future is looking gloriously bright for Dreamcast fans.

New Indie Title Announced: AMEBA

Who would have thought that in 2014 we'd still be writing about exciting new releases coming for the Dreamcast? Shmup fans have The Ghost Blade coming soon from Hucast Games, adding yet another 2D bullet-hell masterpiece to the growing catalogue; and RPG enthusiasts have the fantastic-looking Kickstarter-funded adventure Elysian Shadows to look forward to. Not only those two, but Goat Store’s psychedelic first person shooter SLaVE is looming on the horizon too. So that’s the shmup, RPG and FPS genres covered…but what if you’re into something else entirely. Say, visual novels with a distinctly Western spin on things? Well, you’re in luck - there’s another new Dreamcast title coming: AMEBA. 

Coming from the mind of former Games Tribune journalist Carlos Oliveros and his Retro Sumus development team, AMEBA is described as a 'detective adventure' that he first had the idea for whilst translating Pier Solar into Spanish several years ago. Carlos actually left Games Tribune (which for those who don't know, is a games/technology magazine sold in Spain and Spanish-speaking countries of South America) when he embarked on his quest to transform AMEBA from the stuff of dreams into reality, as he didn’t want the burden of having to evaluate other developers’ games while working on his own - a very noble and magnanimous move in our opinion. But enough from me - Carlos tells it in his own words…

How do you investigate a series of murders that may as well have never existed? Or, how can you be sure you haven't lost it, when you're the only cop in your city who thinks several un-connected deaths were not accidental or natural? These are the questions veteran inspector Hugo asks himself on an everyday basis.

I usually loathe visual novels. With the exception of just a few really good ones, they're too ‘Japanese’ for my tastes, culturally speaking. So we're taking the genre in a new direction: no anime-like art, as the teaser poster shows, obviously a more western take on storytelling and characterization, a serious story. Imagine Davind Fincher's Seven meets Frank Miller's Sin City comic books. Well, that's what I'd like, but I'm not expecting to reach that kind of quality!

Carlos very kindly furnished us with some concept AMEBA art, and to give a feel for how the game will (hopefully) eventually look, here's an image of an inspirational NTSC-J title, Kara No Shoujo:

This isn't AMEBA - it's just to give a feel for the style of game

The visual novel genre is not one a lot of Western gamers will be familiar with, but AMEBA has certainly captured my interest. Like any good story, it promises an intriguing tale and I’m very curious to see how this type of game will make use of the Dreamcast’s processing power - we know they system can produce stunning visuals and sound, so to see it used in a novel way (excuse the pun!) interests me greatly. Retro Sumus have an exciting team of talented industry veterans onboard for AMEBA, and there are some great ideas being put forward, however we have been asked not to reveal too much about the story, setting or characters just yet...even the meaning behind the title of the game. Curiouser and curiouser...

There's no official statement yet on the funding the AMEBA project will need, but Kickstarter is just one of the options being considered at the moment. If it can reach the level of popularity that Falco Girgis’ Elysian Shadows has, we can’t see why won’t be enjoying AMEBA in the not too distant future. Keep an eye on the official website for upcoming announcements and developments on AMEBA.

In the meantime, here's a first look at the AMEBA teaser trailer:

New indie release announced: SLaVE!


Feels like a tradition now for a Dreamcast indie game to be revealed on this anniversary date, doesn't it? At least I hope it hangs around as a tradition anyway. GoatStore Publishing have just revealed via Dreamcast Scene that SLaVE, a doom-like FPS with Robotron 2084 stylings will be released on Dreamcast in April 2015, and is available to pre-order in limited edition and limited limited edition versions. No that's not a typo, they are actually called that. You can get an additional 5% off the price with the voucher code TJOOS as well!

"This is what happens if Robotron 2084 and DOOM got together and had an illegitimate lovechild. SLaVE is the timewarp of 1984's aesthetic and 1994's tech to make a game that is uniquely 2014. It is relentless neon arcade blasting action from a first-person tech utilizing features in the extended DOOM engine 3DGE that gamers could only imagine in 1984, or 1994 for that matter." - Goatstore

The trailer above is from quite a while back, back when it was just known to be a PC game. It's creator Jay Townsend is an animator and game designer I have been following for years and I had been watching the progress of this game over time, so I'm delighted to discover that this is making it's way to the Dreamcast next year!

The Top 200 Dreamcast Games: Voted by you!


Happy 15th anniversary of the Dreamcast! The votes have been counted so now here is the final Top 200 Dreamcast games! Thanks to everyone who joined in on the voting!

Before we get started, some random facts about the final list:

- There is a total of 235 releases within this top 200: that's because in many case and game and it's sequel is one entry, and in the cases of a few, 3 or 4 games in the same series (NFL 2K, Pop n. Music) are one entry. The bottom 18 entries would have missed the list if I had not done this.

- Of those 48 were Japan only, 10 America only, 2 PAL only and were 11 indie releases.

- Release years are based on where they debuted.

- Of these 4 were released in 1998, 49 in 1999, 107 in 2000, 39 in 2001, 9 in 2002 and 20 in any year beyond that.

- Sega Smash Pack is not included, but Sega Swirl and Virtua Cop 2 from that collection are listed.

- I own 165 of the games featured, yikes!

Just a note: the article is a bit incomplete at the moment. All the poll positions are there but a few of the games do not have descriptions yet. I'm out all of today (in fact I'm celebrating the Dreamcast anniversary in style!) so I will be coming back to finish it off tomorrow.

So without further ado, beyond the jump is the complete list from last to first. Enjoy!

100 Games and Counting!

Over the weekend I realized that I've hit the 100 games mark with my Dreamcast collection! The epic event started when I paid a visit to the local used games store and found a few treasures: the Limited Edition version of Shenmue, complete with Jukebox CD for $17, Alien Front Online in box with microphone for $14, Versus Books Official Shenmue Perfect Guide with poster for $9 and the SEGA Saturn's Puyo Puyo Sun for $8 (check out the Saturn Junkyard for a look at that game).


Arriving home, I found that the indie shmup Fast Striker standard edition had arrived in the mail from Play-Asia (InsideOut video to come). So I got on the computer, went over to my playfire.com profile and added the games to my collection list and the counter hit 100! No flashing lights went off, and there wasn't any confetti, but it was a fun moment. I should note, the 100 count doesn't include games I own in multiple regions, demo discs and browser discs. If that were the case, I'd be at around 125. I plan on doing a collection photo roundup, just as Gagaman did back in November when he hit 200, but will hold off until a few other items arrive in the mail. Specifically Unreal Tournament, Quake III, Fur Fighters, Wetrix+, Seventh Cross Evolution, Slave Zero, Soul Fighter, Time Stalkers, Trick Style and Tokyo Xtreme Racer which were all in a lot sale. The seller just has to get back to me once he "finds all the games", lolz.

There's something about the winter months that make me buy more Dreamcast games than usual. I think it's due to the lack of new games being released in January and being stuck indoors.

Top Tens?



It's an endless exercise in naval gazing, and completely subjective to boot, but I've recently been hit with three different 'top ten' Dreamcast software lists and in my humble opinion none of them quite actually hit the spot....

I'll tell you about each of them, and then await your own personal input and fave lists. I actually can't give a comprehensive favourite list, because I actually haven't played all titles yet... Maybe Alone In The Dark, Silver, MDK II or Slave Zero could actually be fabulous... I wouldn't know.

OK: List one, perhaps the most controversial, came from Games TM Magazine (Issue 77.) You may remember I bigged up this particular publication (justifiably) as it gave massive column space to our lovely Dreamcast in the closing overs of 2008...

But here's the top ten from them... They actually sensibly put in a disclaimer, which reads thus:

"Games TM runs lists all the time, but this has been one of the most difficult to compile. Dreamcast has so many essential titles we could probably fill a top 20 with those published by Sega alone. As such, you will notice some inevitable omissions from this rundown. Please don't hate us. We haven't the space to fit them all in."

That's a great cop out, and the sort of thing I'd say whilst hot footing it from a situation where someone had just glassed Mrs. K and I was too weak/fat to fight.

So OK here's the list: (And it's in no particular order)

1.) Shenmue I/II
2.) PSO
3.) JSR
4.) Outtirgger (?????) Not bad, but in the TOP TEN????
5.) Samba De Amigo
6.) Space Channel 5
7.) Crazy Taxi
8.) Chu Chu Rocket (?????) I've always found it pants...
9.) Powerstone (Presumably 1 & 2) Again, I can see it as a good game, but I was always shit at it, so I'm saying hell no!!!
10.) Metropolis Street Racer... OK now I look at it it's actually not that bad... *Cough!*

But!? Ahem??? Exqueeze me??? Where is Soul Calibur? DOA2? Marvel Vs. Capcom? Headhunter? RE: Code Veronica?

OK, now, here's the Retro Gamer 'Dreamcast Special' Top Ten: (And this is in order...)

1.) Soul Calibur
2.) Samba De Amigo
3.) Resident Evil: Code Veronica
4.) Ikaruga
5.) MSR
6.) Shenmue I/II
7.) Caution Seaman
8.) PSO
9.) Skies Of Arcadia
10.) REZ

Apart from the order, and it's not THAT wrong, I'm not gonna grumble about this list... Obviously there's no Blue Stinger in there, no Sonic Adventure, no Headhunter, no House Of The Dead 2, Virtua Tennis or Crazy Taxi, but it seems a more... in keeping with Father K's list, so I'll let it go...

And now the list from Gagaman(n)'s fabulous video post, from G4TV... (and again it's closer to my list so I'm letting it go without a scathing comment...)

10.) Virtua Tennis
9.) HOTD2
8.) Powerstone 1 & 2
7.) Skies Of Arcadia
6.) JSR
5.) PSO Online
4.) Crazy Taxi 1 & 2
3.) Shenmue 1&2
2.) Sonic Adventure 1&2
1.) Soul Calibur

OK! It's there! And I'll sneak back to the first and most controversial list's disclaimer and state that it's virtually impossible to boil down that list to ten essential Dreamcast games.

For me it goes like this...

10.) Blue Stinger... Not 'cos it's great, but perhaps (or because) it's NOT that good, but along with Ecco 2, it was the game that I got bundled with my first Dreamcast... (This was in 2004 peeps, and ashamedly a good two years after I bought my kids a PS2.... But I fucking love Blue Stinger... It's a Dreamcast classic!!!)


9.) Headhunter. Have I ever completed it? NO... Is it a completely gratifying game? NO! But look at the gaming world it furnishes you with... Look at the graphics! Look at the fake advertisements that build the game up in it's alternative fascist America! I t's a master-piece! And it's always got me wondering about how great GTA could have been on the Dreamcast....


8.) Sword Of The Beserk: Gut's Rage. Well the graphics aren't that great, the story is somewhat erratic, but the sum of the experience puts it in at number 8... It was the last Dreamcast game I completed ( I think in Autumn 2008). I enjoyed it immensely! This was a period when I barred myself from current gen consoles, forced myself to bask in the glory of the Dreamcast and enjoyed completing a game that had languished in my DC collection for far too long.


7.) Crazy Taxi 1&2! Well, whilst I love this game and have played it many times on the Dreamcast and indeed in the arcades, the simple and crushing truth is that I'm not that good at it. My desire to hold a class 'A' license and make pots of money have never been realised...
I now whore it out to the kids at my school as this Check it out and enjoy!!!
  • 6.) Caution Seaman! Although many websites will advise you that this is not a 'game', I'd defy you not to know and love this as one of the most essential Dreamcast experiences out there...
Apart from anything else, you get to plug in the Dreamcast microphone into your controller and talk to your human/fish like progenyBulleted List for weeks at a time... What other console would furnish you with the opportunity to raise a anthropomorphic amphibian, from birth till death, and have him remember your vocation, birthday and gaming preferences???? It's a man-fish, that talks back to you... Come on!!!




5.) Sega Rally 2.... OK, maybe I stand alone in thinking this was one of the most essential driving games on the Dreamcast, but after spending years (right up until this one) playing Sega Rally on the Saturn, it might come as no surprise that I loved it's successor. Not as good as it's Saturn dad, and far inferior to it's 360 son, it's still a great driving game that deserves it's place in my top ten...

And now we get down to the big Dreamcast faves...


4.) Sonic Adventure 1&2 : OK, let's be honest! I never completed either of these two titles, but I spent many happy hours titting around with my Chaos on my VMU! And let's face it, Sonic never looked so good as he did running away from the whale that he was determined to escape in the eary stages of SA1...


3.) Resident Evil: Code Veronica: If I had to sum up this game, I'd say it made me beam and cry in equal measure. Beam with joy at the story-line, graphics and game-play and cry at the... erm... story-line, graphics and gameplay. Having picked this up, just after playing RE4 on the PS2, I found this title both enthralling and frustrating. I could wax lyrical on the subject for hours, but as anyone who's been around here for a while will know, I never finished it, watched the closing sequences on Youtube and have been bitter about it until this day.... *COUGH!*



2.) Soul Calibur: Surely the best ever fighting game on any console ever!!! Soul Calibur brought home the magnificence of the Dreamcast to me, not only in how great it looked, but how easy it was to kick the ass of any 'pro' who dared to step up to the plate... I'm still aroused by Ivy's assets to this day and the 'Mission Mode' kept me hooked and collecting art cards and collectibles' for weeks....

1.) No surprises here for anyone that knows me. It's Shenmue I and II. Surely the greatest videogame of all time. I've spent weeks and months in Ryo's world, and hanker for it to this day.
When I first got the 360, this was the second game I played. Having sadly never owned an Xbox, I had even sadlier bought the Xbox version. (BTW I made the word 'sadlier' up to describe how sad I am/was...) It had been sitting there with it's lovely Shenmue 'catch up' DVD.

I could not resist re-living my Dreamcast glory days through on my new 'next gen' console. I'm even thinking of resetting my Dreamcast's date and time so I can wander into Dobuita and bump into Father Christmas....

Anyway, the long forgotten purpose of this post was to invite you all to name your favoutite Dreamcast top ten... I'm intrigued to know your answers!!!

Stock Take

Now that the Dreamcast is hardly what you'd call 'popular,' the games are extremely cheap - and Gamestation are seemingly trying to get rid of their stock of DC related stuff as quickly as possible. One tactic employed is their 'BOGOF' promotion that I have harped on about in the past. That is, Buy One, Get One Free. Today saw the purchase of Tony Hawk's 2 and that yielded a free copy of Charge 'N' Blast to go with it.

So that, I'm sure you'll be extraordinarily delighted to know, brings the total games library of the Dreamcast Junkyard up to the rather spiffing number of 46!

These games are:
Charge N Blast, Slave Zero, Tony Hawks 2, Soul Fighter, Crazy Taxi 2, UEFA Dream Soccer, 4-Wheel Thunder, V-Rally 2, Sega GT, Hydro Thunder, Jet Set Radio, F1 World GP 2, Sega Rally 2, Rush 2049, F355 Challenge, Dead Or Alive 2, Super Runabout, Red Dog, Royal Rumble, Virtua Fighter 3, Rainbow Six, Episode 1: Racer, Unreal Tournament, Quake 3, Sonic Adventure, Hidden & Dangerous, Chu Chu Rocket, House of the Dead 2, Soldier of Fortune, MSR, Berserk, Virtua Striker 2, Incoming, Ready 2 Rumble Round 2, Worms Armageddon, Code Veronica, Shenmue, Carrier, Dave Mirra, NHL 2K, Soul Calibur, Revolt, F1 World Grand Prix, Ultimate Fighting Championship, WWF Warzone and Planet Ring (ungraded because I can't play it).

Key - Games I love; Games I think are alright; Games that should be sent to the Black Hole of Calcutta.

There also some other items, such as Quake (the original), the Megadrive Emulator with about 400 games on it, the VCD player, Utopia Boot Disk and 9 Dream On demo discs.

No new hardware to report since last round up but here is is:
Console (obviously), 2 Official Guns, 3 VMUs, Keyboard, Mouse, Microphone. The Dreamcast Junkyard must, however, report the sad loss of an item. One of the joypads featured in one of the first posts on the 'Yard was from a shop that is manned by neanderthals and seems to only ever be visited by tracksuit wearing cretins who reek of sweat and beer (see picture). The shop is called 'Cash Generator,' and the pad in question appeared to be in fine working order...that is until I tried to plug it in for some 4 player action...the bit on the end was all squashed and wouldn't go into the hole. Even my incredible skills of fixing stuff was no match for the ridiculous mal-treatment this poor pad had undergone in the hands of it's previous owner. Therefore it had to be put down (thrown in the bin). What this diatribe means is that I now only have 3 pads.

But I've got no friends anyway, so in your face cruel fate!!!

Lastly, I've also started writing reviews for the American multiformat retro-games website Defunct Games. Here are my first published reviews of UEFA Dream Soccer and F1 World Grand Prix 2. As always, let me know what you think.

Kewl Boarding

You may remember that right at the start of this blog, when the Dreamcast Junkyard was a wee nipper, I posted that I had acquired a mouse and keyboard combo from a jolly chap who went by the name of Mr E. Bay. Well, if my memory serves me that post was published waaay back on the 19th of December 2005 - nearly 3 months ago. Christ, doesn't time fly when your playing Dreamcast games and living just above the poverty line? Anyhow, it's taken me till now to actually try these things out properly with the games I have that are compatible. So, the question remains - Does using a keyboard and a mouse really make that much of a difference when playing said games?

Soldier of Fortune
If you've read my review of Soldier of Fortune, you'll know that I'm not necessarily it's biggest fan. Indeed, I'm currently masterminding a plan to hunt down and destroy every copy in circulation via means of a 10,000 strong army of invincible time travelling robots...much like the one that supplies Xzibit's voice. However, I digress. Saying that though, with a mouse and keyboard set up, Soldier of Fortune is very smooth to play. Still doesn't detract from the overall skankiness of this rushed PC conversion, but hey.
Game: 2/10, Control: 8/10


Hidden & Dangerous
Another slightly below par (shouldn't that be above par?) PC conversion - Hidden & Dangerous really comes into it's own with the keyboard and mouse. All of the complex team based commands are readily availible via the keyboard, and controlling your line of sight is made mcuh easier with a mouse. Good stuff.
Game: 6/10, Control: 8/10


Unreal Tournament
Now this is what I'm talking about. I recind my comments about Unreal Tourney being a bit crap in a recent post - with the joypad it is a little sluggish - but slam in a mouse and keyboard and you're cooking on gas. Wow - i didn't think it would make so much difference! Being able to quickly and simply swing the view through 360 degrees makes for some really great and tense firefights and is so much more intuitive that using the cumbersome joypad control. Top marks.
Game: (pre mouse) 5/10 (post mouse) 7/10, Control: 9/10


I also tried the set up with some games that, even though don't
have the icon on the back of the box, made sense that they may be compatible - these were Rainbow Six, Slave Zero, Worms Armageddon and Red Dog. Alas they were having none of it. Not even Soul Calibur works, a game famous for being compatible with the fishing rod! Pah.

There is a downside to all this though. While the mouse and keyboard is good if your console is on a desk - and lets be honest, who's is? (unless you're hooked up to a monitor via VGA) - it's pretty awkward trying to get stuff for it to sit on. As you can see from my pic, I had to arrange a sort of orchestra of chairs to play in any reasonable state of semi-comfort. Furthermore - because you have to use 3 ports (mouse, keyboard, joypad with VMU plugged in), any chance of split screen is out of the window...although you'd need to be playing in the Banquet Hall at the Palace of Versailles to have enough room for you, the controls and a some mates.

Finally - on this evidence alone, Quake 3 Arena WILL be making an appearance in the next 24 hours. Verdict to come.

The Games


At this point, here are the games that have found their way to the Junkyard. In no particular order they are:

Worms Armageddon, Rresident Evil: Code Veronica, Carrier, Ultimate Fighting Championship, Hidden & Dangerous, V-Rally 2, Dave Mirra's Freestyle BMX, NHL 2K, Dead or Alive 2, Slave Zero, F1 World Grand Prix, Soul Fighter, Sega Rally 2, Virtua Fighter 3tb, Soul Calibur, Hydro Thunder, Virtua Striker 2, Re-Volt, Sword of the Berserk, Sonic Adventure, Soldier of Fortune, Sega GT, House of the Dead 2, Uefa Dream Soccer, Metropolis Street Racer