Showing posts with label DCJY Interviews. Show all posts
Showing posts with label DCJY Interviews. Show all posts

English Translation Demo of Shiren the Wanderer Gaiden: Asuka Kenzan released!

I have often heard repeated online that the Dreamcast library was lacking when it came to RPGs... well, I guess that's kind of true, especially in the West. While we received standouts like Skies of Arcadia and Grandia II, along with a few other titles, there's plenty of Dreamcast RPGs that remained relegated to Japan. Shiren the Wanderer Gaiden: Asuka Kenzan was one of those titles. Today, however, I come bearing great news, as a translator known as SharkSnack has released a partial translation patch that will allow players to experience the game's first region.

Shiren the Wanderer is a series of roguelike RPG titles by Chunsoft (now Spike Chunsoft) that spawned from the Mystery Dungeon franchise (probably most famous for containing the Pokémon Mystery Dungeon series of games!) The first Shiren the Wanderer game was released for the Super Famicom in 1995. The series didn't see a Western release until 2008, when that original game was ported to the Nintendo DS.

The Dreamcast entry, Shiren the Wanderer Gaiden: Asuka Kenzan, was released in 2002, and was developed by Neverland. This title provided players with a side-story to the main series that focused on the character Asuka, a close friend of Shiren the Wanderer. Like other titles in the series, Asuka Kenzan features traditional roguelike gameplay. Graphically, the game looks similar to the series' second entry on Nintendo 64 (which also uses a top-down perspective with pseudo-3D looking sprites), but with an added Dreamcast sheen.

Talking to your sidekick, a ferret called Koppa.

SharkSnack started working on their translation of Shiren the Wanderer Gaiden: Asuka Kenzan back in May of last year. While it's mostly been a solo effort, they have also had some technical assistance from VincentNL and Derek Pascarella, Ozidual helped look over some of the translation dialogue, and testing was provided by TheKitchenSunk, Harpu and DocHikari.

Speaking with SharkSnack, I was intrigued to know what inspired them to translate this particular game:

"I think Shiren the Wanderer is a charming, underrated series with great gameplay, and Asuka Kenzan is said to be one of the best in the series within the Japanese communities (people still host events and speedrun the PC version of the game on YouTube and Twitch, despite it being such an old game), so I wanted to make it available for players to experience first-hand in English. 

"I also hope that it increases interest in the series and people purchase the official releases to support the series, because the Shiren community would like to see a new release. The most recent release is Shiren the Wanderer: The Tower of Fortune and the Dice of Fate, which released in 2020 for Switch and Steam.  

"Prior to this, I also completed a fan translation of Shiren the Wanderer 2: Oni Invasion! Shiren Castle! for Nintendo 64, working as a team with Ozidual."

Someone get that dragon some Antacids!

As stated before, what SharkSnack has released today is a partial translation of the game, a "demo", if you will, that allows players to experience the first region called 'Tenrin'. For players who have previous experience with roguelikes or Mystery Dungeon-style games, SharkSnack reckons the demo could take about three hours to finish. If it's your first time, however, the demo could instead take you upwards of six hours or more. If you get stuck, SharkSnack has been working on a strategy guide that you can use. Regardless of your skillset, though, there's a lot of game to experience here. 

SharkSnack elaborated on the overall progress of the translation:

"In terms of overall translation progress, the game is fully translated up to the first end credits (after clearing the second dungeon of the first region, Tenrin). The story continues into a second region called Sairai and there's a lot more game left after that (12 dungeons total), but since none of the dialogue is translated in that region yet, the demo patch is locked to Tenrin areas. 

"If players are determined to continue playing, they can load their save on an unpatched version of the game, travel to Sairai, and switch back to the patched game. The reason I locked it like that is to ensure people wouldn't have to start over from the beginning to experience the rest of the game once it's fully translated."

Being turned into an onigiri by a boss… or should I say a “jelly-filled donut”?

If you enjoy what you play, stay tuned for the full patch at some point in the future. We'll be sure to update you when that time comes. SharkSnack also let us know about some other Shiren the Wanderer translations they have in the works:

"I'm also working on fan translations for Shiren the Wanderer 4 Plus for PSP (with Arc Impulse), and Shiren the Wanderer DS2 for Nintendo DS as well, so basically the long term goal is to have most of the Japanese-exclusive Shiren games in English."

Checking the menu inside a dungeon.

To download the patch, just follow this link to the translation's announcement trailer. Check that video's description to find a link to get the patch, and be sure to subscribe to SharkSnack's channel while you're visiting! The patch can easily be applied to an image of the game using Derek Pascarella's Universal Dreamcast Patcher. The v0.16 build can be played on both real hardware and emulator.

Thanks again to SharkSnack for their hard work on this patch, and for providing me with information and screenshots. Let's hope this is the first of many Japanese-exclusive Dreamcast RPGs we get to see translated into English! Will you be playing Shiren the Wanderer Gaiden: Asuka Kenzan? Let us know in the comments!

The Dreamcast Junkyard's choicest cuts and hottest takes of 2022

Well, another whole year has come and gone, and we're all a little older and a little wiser. All a little bit more wrinkly and decrepit. All a bit more wizened and broken. All a bit more...I think you get the idea. Anyway, as has become something of a custom here at The Dreamcast Junkyard, we thought it would be totally radical (dude) to round up the majority of the content we've posted here over the last 12 months; so you don't have to navigate the archive using that unweildy little sidebar thing.

Huge thanks must go to all the people who have continued to create content that we report on, and of course to those who have agreed to guest on our podcast. Thanks also to the team members who write the features, the news posts and the reviews; and of course thank you to you - our readers - who continue to visit the Junkyard year in, year out.

For your reading pleasure, presented below in a digestable list are some highlights from 2022. Not everything we've published is included, but if you're reading this on the desktop version of the blog you'll find the aforementioned unweildy little sidebar archive just down there on the right, from which you can find everything from not just 2022, but from the last 18 years of The Dreamcast Junkyard...

Shadow Gangs

Reviews

  • Ghoul Grind: Night of the Necromancer - Mike cast a critical eye over Woog Worx's interesting retro-styled, auto-scrolling, Halloween-themed platform adventure, and was particularly impressed with just how well executed the whole affair was.
  • Postal - Lozz suited up and dove in to Dan Redfield and WAVE Game Studios' Dreamcast fantastic release of Running With Scissors' blood-soaked 90s shooter, and was pretty impressed with what he saw. Twin Stick controls and complete DLC included on the disc were particular highlights.
Yeah Yeah Beebiss II
  • Yeah Yeah Beebiss II - In 2022 the Dreamcast played host to a port of a sequel to a game that never actually existed. That port was the simple yet enjoyable Yeah Yeah Beebiss II and Tom found that while the game was quite basic in design, it was also quite a fun little title.
  • Shadow Gangs - Showcasing just how diverse the range of new Dreamcast releases were in 2022, Lozz took a look at the visually impressive side scrolling brawler Shadow Gangs. While the aesthetics were a highlight, the game's difficulty level was seen as a slight negative.

Virtua Sriker 2 ver 2000.1

Retrospectives

  • Virtua Striker 2 - When is a football game not a football game? When it's Virtua Striker 2 of course! Tom took to the pitch in Sega's arcade football fest to see if Virtua Striker 2 holds up.
  • The Flashback series on Dreamcast - The Dreamcast has now recieved officially sanctioned ports of both Flashback and sequel Fade to Black. We joined Conrad B. Hart to see how well these ports fared on the Dreamcast.
  • Nettou Golf - Kev switched off Giant Killers, donned his most hideous golfing attire and interrupted a good walk when he investigated Nettou Golf, an NTSC-J title which he found to be surprisingly good fun.
Maximum Speed
  • 90 Minutes: Sega Championship Football - 90 Minutes represents one of the most turgid footballing experiences one can find on Dreamcast; however the NTSC-J version (titled J.League Spectacle Soccer) is one of the very best to grace a GD-ROM drive. How so? Find out in Tom's retrospective!
  • Maximum Speed - The Atomiswave played host to a number of interesting games that were never ported to other platforms, and Maximum Speed is one such title. A sort of Daytona-lite that features stock and open wheel vehicles, and some of the most annoying sound effects you're ever likely to hear.

Flyer for Premier Eleven

Features and News

  • The Hunt for Premier Eleven - Premier Eleven is often seen as the greatest football game the Dreamcast never got. By 'often,' we mean 'by us.' This elusive Atomiswave title does exist in very limited numbers out in the wild, but so far it remains undumped. Join us on this most whirlwindy of investigations.
  • Brave Little Abacus - Lewis went down the rabbit hole of discovering why this celebrated band used a Dreamcast during their live shows, and even managed to bag an interview with Brave Little Abacus frontman Adam Demirjian, who explained the reasoning behind it, as well as his general admiration for the console.
  • Dreamcast translation projects - The Dreamcast English translation scene appears to be going from strength to strength, and so our resident translations specialist Lewis brought us news on projects involving such NTSC-J titles as Radirgy, Chaos Field, Panzer Front, Puyo Puyo~n, Cool Cool Toon and RUN=DIM as Black Soul.

RUN=DIM as Black Soul

  • The Dreamcast indie scene enters a 'Golden Age' - Lozz took a deep dive into the indie scene on the Dreamcast, as more and more games are released and new publishers enter the Dreamarena (sorry).
  • Where are they now? - ODM's '100+ New Games' - The Official UK Dreamcast Magazine famously printed a '100+ New Games' feature in the July 2000 issue, and so Andrew decided to delve into the history books to find out what happened to them all. Did all of these games materialise...or was it all just pie in the sky?
  • VM2 'next-gen VMU' from Chris Daioglou - Serial Dreamcast peripheral upgrader Chris Daioglou returned in 2022 with a vision for a next-gen VMU. Titled VM2, the project was launched on Indiegogo and smashed its funding goal. Read about it here.

RIP Mr Yukawa

  • A farewell to Hidekazu Yukawa - News of former SEGA Japan Managing Director Hidekazu Yukawa's passing was reported in June 2022, after the great man died in June 2021 aged 78. Here, Lewis respectfully paid tribute to his legacy, and detailed every time Mr Yukawa appeared in a Dreamcast game. Rest in peace Mr Yukawa, gone but not forgotten.
  • Gauntlet Giveaway! - Midway's Gauntlet Legends offered a pretty sweet deal to anyone who bought the game - send in proof of purchase and receive a set of pewter miniatures based on characters from the game. Through a series of bizarre events, Tom ended up with a set of these miniatures and here's what he thought of them.
  • The 'All About Dreamcast' VCD - Lozz managed to bag himself a copy of a Chinese-language VCD sold in Hong Kong and Taiwan titled 'All About Dreamcast,' and being the dutiful digital preservationist that he is, then went and ripped it and uploaded the contents to YouTube.

SEGA Spud Dive

  • Is video of the Sega Spud Dive lost media? - The Sega Spud Dive was a publicity stunt that involved people swimming through vats of mashed potatoes to win Dreamcast related prizes, and we've covered it several times here. However, there doesn't appear to be any video of the events...which is odd considering the numerous film crews in attendance.
  • Remute Generations - A music CD with exclusive Dreamcast functionality and visuals created by Duranik? Yes please! Here, Tom took a look (and a listen) to Remute's latest release - Generations.
  • Title Defense: Dreamcast's lost boxing sim - Title Defense was intended to be a more simulation-based alternative to Ready 2 Rumble, but sadly it was never released. That didn't stop the game being featured quite regularly in magazines of the era. Tom took a look at what could have been, had Climax not shelved this intriguing title before it could muster a defense. See what I did there?

[lock-on] Volume 003

  • [lock-on] Volume 003 Dreamcast special - [lock-on] Volume 003 offered a veritable smorgasbord of Dreamcast content, some of which was created by the very people who write the guff on this blog. Once the disclosure was out of the way, Tom took a look between the pages and offered a wholly unbiased opinion.
  • Dee Dee Planet playable online - Dee Dee Planet was a pseudo sequel to ChuChu Rocket! that would offer online gaming to Dreamcast owners. Sadly, it was never released. That was until the Dreamcast community got hold of it, released it and added online functionality in 2022. Most impressive.
  • Dreamcast Mini: Hopes and Prospects - The promise of a 'Dreamcast Mini' has been doing the rounds online for years, but how would it work, really? Would Sega even be able to turn a profit from such an expensive endevour? Lozz threw caution to the wind and offered his thoughts.

RIP Bernie Stolar

  • Show Report: Nottingham Video Games Expo - The Junkyard Crew took a rare trip out into the real world to take part in NottsVGE, where we met some industry legends, drank some beer, played some games and generally had a thoroughly nice time.
  • TMNT: The Cowabunga Collection lands on Dreamcast - Dreamcast coding legend Ian Micheal decided that he wasn't overly impressed with Konami's decision to skip the Dreamcast when it came ot releasing TNMT: The Cowabunga Collection. So he went ahead and created his own version...which is arguably better than Konami's. So there.
  • Bernie Stolar sadly passes away - The late Bernie Stolar is credited as being the father of the Dreamcast, and it was with great sadness that we learned of his passing in June 2022, aged 75. In this rather sombre news update, we paid our respects to the gaming industry giant. Rest in peace Bernie Stolar, who will forever be remembered as the force behind the creation of the Dreamcast.

Dreamcast Gold Ingot from RetrOldTech

  • There's gold in them there Dreamcasts! -  Lewis took a look at the tongue-in-cheek offering of a gold bar made from reclaimed precious metals out of Dreamcast consoles. Clearly a prank novelty item from RetrOldTech, but one we couldn't help but applaud for its downright weirdness.
  • Dashy no Blast demo released - Talented indie developer Voxel surprised us all with the release of playable Halloween-themed demo Dashy no Blast in October 2022. Playing like a better version of Cannon Spike, this promising demo hit all the right notes.
  • Cuphead on the Dreamcast?! - Developer Aionmagan created this rather nifty proof of concept Cuphead demo for the Dreamcast back in June. While it is very limited in scope (it's basically one screen), it proved that the Dreamcast could cope with Studio MDHR's amazing animations, if nothing else.

Dreamcast magazines for preservation

  • Dreamcast Magazines: Appreciation and Preservation - Lozz presented this rather well researched appeal for Dreamcast magazine preservation, taking a look at the various periodicals that catered for the platform and asking for Dreamcast owners to plunder their attics and cupboards for missing issues.
  • RetroAchievements adds Dreamcast support - Ross popped up after a lengthy hiatus to report on RetroAchievements adding Dreamcast games to its database of supported titles. For those uninitiated, RetroAchievements basically adds trophies to games from all manner of classic systems, so having Dreamcast added was a pretty big deal.
  • Using AI art to create Dreamcast images from hell - On a particularly boring day back in May, Tom decided to see what would happen if he prompted an AI image generator with terms like 'Dreamcast' and 'Jet Set Radio.' This article was the result. You're welcome.

Sonic Adventure
  • Sonic Adventureland: A Roller Coaster of Love - Brian bought a ticket and took a ride through Sonic Adventure's numerous roller coaster themed Action Stages, reminiscing about some of the real life theme parks he'd also visited along the way.
  • SEGA Powered issue 5 - Issue 5 of SEGA Powered magazine was fairly heavy on the  Dreamcast content, and naturally we thought it would be nice to have a flick through its pages here at the Junkyard.
  • Hermes: Limited Edition - Lewis finally managed to snag a copy of the excellent indie title Hermes, and it was a copy of the rather nice limited edition which came bundled with a special Hermes-branded VMU.
  • Spring News Round-up - A lot of Dreamcast news happened during the month of April, and Lewis was on hand to document the creation of a Dreamcast bedding set, the release of a Mega Duck emulator and a bunch of new indie games.

Interviews

  • Driving Strikers - Jaz tracked down and chatted with Luke 'Kazade' Benstead to discuss the concept behind the upcoming online-enabled Rocket League style title for Dreamcast, Driving Strikers.
  • Video Game History Foundation - wasn't really sure where to put this one so I settled on including it here. Tom and Brian joined Frank Cifaldi and Kelsey Lewin from the Video Game History Foundation's History Hour podcast to discuss the US and European launches of the Dreamcast, and also the history of this very blog.

DreamPod episodes

If you're a regular listener to our podcast, then you'll know that we occasionally have special guests on the show to discuss their own history with the Dreamcast. Below are some of the highlights from the past year, however all of our regular 'news' episodes can also be found at Buzzsprout here.

  • In DreamPod 103, we welcomed writer, producer and director Jörg Tittel, who previously wrote for the Official US Dreamcast Magazine. In this wide ranging chat, Jorg discussed how he got involved in writing for the magazine, and how his friendship with the late Shinya Nishigaki resulted in a cameo appearance in Illbleed.
  • DreamPod 106 saw us welcome WAVE Game Studios' Daniel Crocker and SEGA Powered editor Dean Mortlock. In this episode we chatted about how WAVE Game Studios was formed and how they have taken the Dreamcast scene by storm; and we also discussed Dean's history in magazine publishing, from his time at SEGA Power through to his latest venture SEGA Powered.
  • Shenmue Dojo were our honoured guests on DreamPod 108, with James Brown and Matt Oliver joining us to discuss all things Shenmue. From the origins of Shenmue Dojo, to the release of Shenmue World, thoughts on the cancellation of the Shenmue animated series, and even a Shenmue quiz, if you're a fan of Yu Suzuki's magnum opus, this episode will be right up your street.
  • DreamPod 109 was tinged with both sadness and joy, as while it was a characteristically enjoyable romp through the year 2002 with the team from Dreamcast Years, it also marked the very last episode of the DCY Podcast (well, unless you backed the physical minidisc release of the actual final, final episode as part of the Dreamcast: Year Two book).
  • Our guests for DreamPod 111 were Dan 'The Mega' Driver and James 'The Segaholic' McGhie, who together are known as The SEGAGuys. In this episode, we chatted about Dan and James' entry into the world of Sega, their own podcast and YouTube channel, hypothetical Dreamcast sequels and of course there was a Sega-themed quiz.
  • In DreamPod 112 we were lucky enough to be joined by former SEGA Europe marketing director Giles Thomas, who spoke to us about how he was handed the task of launching the Dreamcast in Europe. From his time at MTV and VH1 music channels to joining Sega and overseeing the marketing campaign across the continent, Giles offered us a goldmine of interesting tales from the early days of the Dreamcast. 

"Cupcake anyone?"

Videos

  • Giant Killers series - I felt it was only right to include this here simply due to the sheer amount of love Kev (pictured above, replete with his stash of cupcakes) has poured into this series. Yes, if you find yourself yearning to watch a middle-aged man from Northamptonshire play through season after arduous season of Dreamcast football management sim Giant Killers, then you are in for a treat. Head over to our YouTube channel and feast your eyes and ears on Kev's superlative series. Don't bother looking at any of the other recent stuff as it's pretty much all embedded in the articles featured above. I just wanted to give Kev some recognition for this labour of love. And mention his cupcakes again.

What's next?

Naturally, we can't predict the future. However what we can do is commit to continuing the same level of slightly obsessive coverage of any and all noteworthy Dreamcast related news happenings, and a steady stream of new podcast episodes, news, reviews and features over the next 12 months. Everything we produce here is done purely for a love of the topic, none of us do this as a regular job - we are simply a rag tag band of  hobbyists (if that's the right term). If you'd like to support us though, you can do so by visiting our 'Buy me a Coffee' page here.

You can also continue to follow us on Twitter, join our Facebook group, join our Discord, subscribe on YouTube or simply leave us a nice (or horrible) review over on Apple Podcasts (or wherever you may get your podcasts). It all helps and is hugely appreciated. Here's to another great year of Dreamcast related goodness.

DCJY welcomes former SEGA Europe Marketing Director Giles Thomas

In this episode of the DreamPod, regular hosts Tom and Andrew are joined by former SEGA Europe Marketing Director Giles Thomas. During his time at SEGA Europe, Giles oversaw the European launch of the Dreamcast after effectively being headhunted by SEGA from his role at MTV. 

In this episode Giles explains how he was pursuaded to join SEGA, his vision for the European TV advertising campaigns, meeting the SEGA Japan hierarchy, being grilled by Anne 'Weakest Link' Robinson on the BBC's consumer affairs show Watchdog, the European Dreamcast launch event, the influence of Sony's PlayStation, Robbie Williams, blue swirls, PAL game cases, how the delay of the European launch affected sales of the console, SEGA Europe's relationship with the US and Japanese arms of the business, and also what - if anything - he would have done differently if given the chance to launch the Dreamcast all over again.

Remember you can grab the latest DreamPod and all of our previous episodes on Buzzsprout and pretty much anywhere else you get your podcasts from. Huge thanks to Giles for joining us to chat about all things Dreamcast. Giles now runs the branding consultancy Mimo Brands, who work with many of the most well-known companies around, so we really appreciate the time he took out to speak with us.

DCJY welcomes The SEGAGuys

The Dreamcast Junkyard DreamPod welcomes The SEGAGuys in the latest episode, as regular hosts Tom and Jaz sit down with James 'The SEGAHolic' and Dan 'The Mega' Driver to discuss a whole load of random SEGA-themed goodness. From how James and Dan became fans of the SEGA ecosystem, to earliest memories and some hypothetical Dreamcast sequels and memories of football/soccer games from the back streets of history across multiple SEGA platforms, this episode covers a veritable smorgasbord of gaming topics. Oh, and there's also a quiz. Everyone loves a quiz...especially when the host takes full responsibility for the answers potentially being wrong!

Are you ready? Then feel free to listen to this episode of the DreamPod using the player below, or you can find it on Buzzsprout and all good podcatchers.

If you'd like to know more about The SEGAGuys check them out at the links below: 

The Band that Played the Dreamcast - an Interview with Adam Demirjian of Brave Little Abacus/Me in Capris

At the beginning of this year, I was doing some early research for an article I wanted to write for my personal blog. As part of that piece's intro, I wanted to explain how now-defunct band Brave Little Abacus were able to escape the cruel fate of obscurity thanks to file sharing and a passionate cult fanbase... I think I wanted to prove some grand point about the importance of music preservation in the modern era of music streaming. Y'know, stick it to the man, or something. Like I said, that research was early.

While searching the internet for information about the band, however, I stumbled upon the following quote attached to a YouTube video of them performing live back in 2010:
"For some reason around this time we stopped playing backing tracks off of a Dreamcast or Playstation/Small CRT and started rocking the much more regular laptop."
They performed live… with a Dreamcast?! I'd heard of game consoles being used as part of musical performances before, such as the Game Boy being used by chiptune artists, but the idea of a band lugging a television to a show and hooking a whole console up to it for the purpose of playing backing tracks was definitely something I'd not heard of before. We're no stranger to the unconventional here at the Junkyard, though - so of course I instantly wanted to know more. 

The next thing I knew, I had contacted Adam Demirijian, who was the lead vocalist and multi-instrumentalist for Brave Little Abacus, and now plays in the band Me In Capris. I wasn't sure what to expect back at first, but Adam did reply and was actually really stoked to talk all things Dreamcast with me!
Before I dive into mine and Adam's chat, some background on Brave Little Abacus. For the uninitiated, they were a band from Sandown, New Hampshire, USA that existed from 2007 to 2012. Writing for Sputnik Music, staff writer Trebor described them as "hard to pin down. They were eclectic, energetic, experimental, odd, off putting, and above all else, they were remarkable." While their music was very experimental, many consider BLA to fall under the genre of 'emo.' They were also known for their abundant use of video game and pop culture samples in their songs. 

Their cult status can be attributed primarily to the online popularity of their final album, 'Just Got Back from the Discomfort - We're Alright' which was quietly released onto Bandcamp in 2010, initially to limited fanfare. This was the album that would go on to earn them the reputation as one of the most important bands of the emo revival. Spin Magazine even placed the album 27th on its 30 Best Emo Revival Albums, Ranked list... but because the band was disbanded by the time their fanbase really started to bloom, and had no real online presence, they retained an air of mystery about them for the longest time.

For this same reason, a geek like me looking for something as specific as photo or video evidence of a Dreamcast or a CRT television present at a BLA performance before 2010 had me coming back empty-handed... so I appreciate Adam for being so gracious as to fill me in on this intriguing part of the band's history, as well as taking the time to dig up some photographs taken at a show on February 21st, 2009, that feature the setup in question! Thanks, Adam! Also, thanks to James Gentile, the individual who snapped the photos a whole thirteen years ago!
"Just Got Back from the Discomfort - We're Alright" album cover
If you want to know more about BLA, I highly recommend 108 Mics' video about them, as well as Adam's interviews with podcasts i might go to the beach and The E Word. Those interviews are the real meat and potatoes when it comes to unravelling the lore surrounding Brave Little Abacus. This interview, however, is about Brave Little Abacus and their love for video games, in particular, the Sega Dreamcast. It's the interview the core fans never knew they wanted! Let's get into it...

Driving Strikers: it's online! - an interview with Luke 'Kazade' Benstead


Last December, Reality Jump delivered to the Dreamcast community a gift on Christmas Eve in the form of the first playable Driving Strikers demo. In the months that have followed, the game has been further developed and expanded into what is now the first ever indie Dreamcast release to support online multiplayer gaming!

Whilst the game isn’t ready for a final release yet (that will be in early 2023), Reality Jump have just released a new demo which includes much tighter controls and online multiplayer for everyone to try out.

Following this latest demo release, I caught up with programming wizard Luke 'Kazade' Benstead to get all the juicy details on what promises to be by far the most ambitious indie release to date.

DCJY: Hi Luke, thanks for chatting to us again! So, what inspired you to first start work on Driving Strikers?

Luke Benstead: Last October, Dave Reichelt and I worked on a Halloween demo called 'Tunnels' - we thought it would be a nice little thing to put together to demonstrate the capabilities of my Simulant game engine, and Halloween was also an immovable deadline so it gave us something to focus on.

Following the release of Tunnels, we looked at the calendar and figured that a Christmas demo would be great. We threw together some ideas and Dave suggested a 2.5D Rocket League-style game. So we frantically spent November and early December 2021 putting together a quick and dirty multiplayer game.

I think as we approached Christmas we started discussing making it a full game, which is why we released it as 'Driving Strikers: Holiday Edition' - with the idea to follow up with a full game in early 2022…that obviously didn’t happen.

DCJY welcomes Shenmue Dojo

In this episode of the DreamPod, we welcome James Brown (aka SkillJim) and Matt Oliver to the show to talk all things Shenmue! For those few people who haven't heard of Shenmue Dojo (there can't be many of you out there, surely?!), it is the longest running Shenmue fan site / community on the internet, recently celebrating 20 years in operation. 

In this episode of the DreamPod, regular hosts Tom and Lewis grill James and Matt on the origins of the Dojo, their earliest memories of Shenmue, the Dojo's continued success as an online destination for pretty much anything related to Yu Suzuki's magnum opus, the reception of Shenmue III, the cancellation of Shenmue: The Animation...oh, and there's a quiz too! 

You can visit the Shenmue Dojo here, see sicknote footballer Darren Anderton in Shenmue here (this will make sense when you listen to the episode!) and follow the Dojo on Twitter here. If you love/hate what you've heard, please do consider leaving us a review on Apple Podcasts (or whichever service you get your pods from) as it really helps us spread the word. Cheers (and enjoy!).

DCJY welcomes WAVE Game Studios & SEGA Powered

Episode 106 of our podcast DreamPod has landed, and it's a rather special one. This time, your regular hosts Tom and Andrew welcome Daniel from WAVE Game Studios and Dean Mortlock, editor of SEGA Powered magazine.

Anyone visiting this here blog will undoubtedly be aware of WAVE Game Studios as they are the Norwich-based publisher which is single handedly revitalising the indie publishing scene right here in 2022; while those who have more than a passing interest in SEGA magazines of yesteryear (and the present!) will recognise the name Dean Mortlock, as he was editor of the legendary SEGA Power and later Saturn Power before returning with SEGA Powered magazine in 2021.


Why have we got both of these fine gentlemen on one episode? Well, that's because issue 5 of SEGA Powered magazine (set to be avaliable in early July 2022) will feature a cover mounted Dreamcast demo disc, full of bitesize (and bespoke) game demos and videos! This partnership between WAVE and SEGA Powered represents the first time a Dreamcast demo disc has come on the front cover of a magazine since the early 2000s - and you won't want to miss it.

A look at the demo disc sleeve!

Listen to our chat using the embedded player above, or you can grab the episode over on Buzzsprout, Apple Podcasts, Spotify, Google Podcasts...or wherever else you usually get your podcasts from.

Follow SEGA Powered on Twitter here (and look out for our gander at issue 5 here in the near future); and follow WAVE Game Studios here.

DCJY welcomes Jörg Tittel

In the latest episode of our podcast DreamPod, Andrew, Brian and Mike chat with writer, producer and director Jörg Tittel, who previously wrote for the US Official Dreamcast Magazine. We discuss Jörg's time at the magazine, his love for the Dreamcast, and his experience working on his own game (The Last Worker). He also shares some fascinating stories, detailing his friendships with Dreamcast developer royalty, including Frédérick Raynal (Toy Commander, Toy Racer) and probably most notably, the late Shinya Nishigaki (Blue Stinger, Illbleed) - which led to Jörg being included as a character in Illbleed!
Jörg S. Baker in Illbleed, based on Jörg Tittel!
Use the embedded player below to listen here on the main Dreamcast Junkyard blog, or alternatively you can grab the episode on your podcatcher of choice.


Thanks once again to Jörg for coming on the podcast. You can follow him on Twitter, @newjorg. Also check out his upcoming game, The Last Worker at thelastworker.com, which looks excellent, and (as revealed on the episode) will contain an Illbleed easter egg!

DCJY welcomes Peter Moore

After almost 6 years, our podcast DreamPod has finally reached the magic number of 100 episodes. Every single one of the previous 99 has been a pleasure to produce, but for episode 100 we thought we needed a guest that could help us really celebrate reaching this not insignificant milestone. First and foremost we invited you, our valued listeners to send in recorded voice messages and email questions that the DreamPod crew could answer with varying degress of idiocy authority. 

However, to really mark this momentous episode, we knew we also had to invite a Dreamcast related special guest onto the show; someone with real stature in the storied history of the Dreamcast to come and tell us their story. In this case, we welcomed former Sega of America president Peter Moore onto the DreamPod to chat all things Dreamcast with us.



It was a real pleasure speaking to Peter and we would like to thank him for taking the time to answer Tom and James' questions. We would also like to thank our listeners for downloading our previous 99 episodes and making the DreamPod the success we like to think it has been.



You can either listen to DreamPod 100 using the embedded player above, or you can watch the recorded video call with Peter on our YouTube channel or by simply clicking play on the YouTube video embedded. You might want to watch the video all the way to the end too, lest you miss the reveal of the greatest piece of Dreamcast branded attire you're ever likely to see...
The must-have outfit this season...
As ever, all of our previous podcast episodes can be found on your favourite podcatcher by simply searching for 'DreamPod.' Once again, a huge thanks to those involved and here's to another 100 episodes! 

Oh, and if you like interviews with former presidents of Sega of America, you can find our interview with Bernie Stolar here.

The Dreamcast Junkyard's choicest cuts and hottest takes of 2021

We close our eyes, and the world has turned around again. We close eyes and dream, another year has come and gone. So wrote the talented 16th century poet Allister in his priceless first folio. Ancient as these words may seem, they ring true even today, and here we are. It's approximatley 365 days since our last review of the year 2020 and we are back once again for the renegade master with another review of the past twelve months here at The Dreamcast Junkyard. 

Twelve whole months of reviews, news, podcasts and features; and we thought it only right to round them all up for your ease and enjoyment, just in case you missed some of them. We know you have busy lives, San Diego. Personally I'd like to say a huge thanks to the entire team here at the 'Yard, to the developers and community that still endeavours to create really awesome Dreamcast software/news content; and also to you - our readers - for continuing to visit and make what we do here worthwhile. Anyway, here's some curated highlights from 2021...

Reviews

  • Intrepid Izzy - Lewis took a look at Senile Team's awesome action-platformer, declaring it a rather special experience that all Dreamcast owners should own.
  • Xenocider - Tom cast a critical eye over Retro Sumus' years-in-the-making 3D into-the-screen shooter, decreeing it to be the Sin and Punishment homage we all deserve.
  • Drascula: The Vampire Strikes Back - Mike took a look at this less than spectacular release that seemed to slip under many a radar.

Retrospectives

  • Surf Rocket Racers - James dipped his toe into the waters of Crave Entertainment and CRI Middleware's jet-ski racer, and found it to be quite a pleasant experience if not a Wave Race beater.
  • Stunt GP - RC vehicles tearing around locales strangely devoid of any human life? That's Stunt GP and Tom rather liked it.
  • Bang! Gunship Elite - Some see it as Starlancer's poor relation, but Bang! Gunship Elite is a decent space shooter in its own right. Find out why here.
  • Q*Bert - One of gaming's most well-known and foul-mouthed characters made an appearance on the Dreamcast, but was it really worth the effort?
  • Taxi 2 - Derek Pascarella released an English language translation of the French exclusive Taxi 2 earlier in 2021, and James decided it was time to take a fare in this elusive movie tie-in.
  • Wetrix+ - Earthquakes and torrential rain are the name of the game (poetry?) in this Dreamcast remaster of the Nintendo 64 puzzler...but is it worth a punt?
  • European Super League - One of the Dreamcast's numerous PAL-exclusive soccer titles, we thought it was a good time to take a look at Virgin's poor effort in the wake of the collapse of the real-life Super League.
  • F1 World Grand Prix II for Dreamcast - Tom did a few laps with Video System's Dreamcast F1 sequel, and included a potted history of the series too.
  • Sega Extreme Sports - James decided it was high time to catch some radical air with Innerloop's extreme sports title, and found the time to chat with the studio's CEO Henning Rokling, too.
  • UEFA Dream Soccer - At the other end of the footballing spectrum to European Super League, UEFA Dream Soccer is perhaps the finest recreation of the beautiful game on Dreamcast...for now at least.

Features and News

Interviews

  • Out of Print Archive - Andy and Neil, curators of the Out of Print Archive dropped by the Junkyard to discuss all things gaming magazines of yesteryear. In this revealing interview we covered the origins of the Out of Print Archive, the ingestion process and how the team decides which magazines should be preserved digitally.
  • WAVE Game Studios - Daniel from WAVE Game Studios stopped by to tell us about the origins of the newest publisher of indie Dreamcast games, and how they hope to kickstart a renaissance of Dreamcast physical game releases on store shelves.

DreamPod episodes

All of our podcast episodes can be found on your favourite 'podcatcher,' or simply by going to our Buzzsprout site here. Alongside our usual chaos, we did have some great guest epsiodes in 2021 and those are detailed below.

  • DreamPod Episode 87: Caspar Field - Former editor of Dreamcast print magazine DC-UK Caspar Field joined the DreamPod team in January to speak about his memories of the magazine and how it all began; the short lived Mr Dreamcast magazine project; and Caspar also recounted his experiences working in game development.
  • DreamPod Episode 88: Video Game Esoterica - Game preservationist extraordinaire Anthony Bacon, of YouTube Channel Video Game Esoterica, joined the DreamPod to speak about Dreamcast oddities, Kenji Eno's D2, and his own quest to educate the world on the fate of the 3DO M2.
  • DreamPod Episode 90: Dreamcast in 1999 - The Dreamcast Years podcast crew joined the DreamPod for the first of 2021's crossover episodes, this time to talk about the Dreamcast scene in 1999.
  • DreamPod Episode 91: Dreamcast in 2000 - Once again co-hosted by the Dreamcast Years crew, the second crossover episode of the year focussed on Dreamcast and wider pop culture in the year 2000.
  • DreamPod Episode 93: Dreamcast translations - The DreamPod welcomed stalwarts of the Dreamcast fan translation scene Derek Pascarella and Burntends to talk all things Sakura Wars Colmuns 2 and the wider efforts by the translation community.
  • DreamPod Episode 100: Peter Moore & Listener Questions - For the momentous occasion marking 100 episodes of DreamPod, the crew answered listener questions; but also welcomed former SEGA of America president Peter Moore onto the show to talk about his history with the Dreamcast.

Videos

You may already know that we have a YouTube channel, but we also have a Twitch channel too so be sure to check that out. On our YouTube we regularly hold livestreamed discussions (lovingly titled 'bookclubs'), and below you'll find links to some of these Kev-hosted video chats.


Things we were asked not to feature because we're 'content thieves, and everybody in the Dreamcast community knows it'

  • Castlevania Resurrection


Once again, thanks to you for reading, listening to and watching our Dreamcast related nonsense over the past year (well, past 16 years!). If you'd like to support what we do, you can do so at Buy Me a Coffee. Please also feel free to join our Discord and get involved in the chat.

Remember to stay safe, stay cool, keep Dreaming and stay tuned in 2022 for even more of the same.