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Showing posts sorted by date for query the games that never were. Sort by relevance Show all posts

Dreamcast New Years Resolutions 2026

Console photo credit: 20th Century Video Games

It’s nearing December as I sit down to write this at my typewriter... an opening that is actually just two lies as I am obviously not using a typewriter and I am actually lying in bed.

However, as the year is drawing to a close, I am reminded that I once made a deal with the Devil to be part of the Dreamcast Junkyard team and in 2025 I have contributed less than Floigan Bros did to the 3D mascot platformer genre.

So to appease the Devil and make sure I meet my yearly quota of content to satiate Dreamcast fans, here are my Sega Dreamcast 2026 resolutions that I wish to share with thee...

Credit: Sonic Wiki Zone

The Dreamcast Junkyard video game book club will return!

Yes, okay, that was a stupid name for an entirely video-based chat about video games and not books, but the premise itself was a sound one. We would announce the game we were going to discuss ahead of the actual stream and then people would join the chat to share their memories and ask questions. It’s actually been four years since the 11th —and as of now, final episode— which was actually just a badly lit stream of me playing Sonic Adventure badly, without any game audio. Anyway, I plan to make at least one more episode in 2026. Feel free to tell your loved ones it's back!

“Hey, Honey! Guess what? That thing no one wanted is returning!”

From our Sega GT stream

To Play Crazy Taxi 2 for at least 30 minutes. 

Is that a weird one? It might be. Crazy Taxi is one of my most beloved Dreamcast games and is responsible for some of my favourite memories with the console. The Dreamcast is actually the only console that has been an ever-present fixture of my gaming setup since I got it. I played it constantly from receiving it at Christmas to leaving for university in September 2000, and it joined me throughout my three years living in Cheltenham at various places, even as I regularly moved other consoles back and forth between student life and my parents' home on a whim. When I did finally return home in 2003, the Dreamcast was a key part of battling what I now see was a form of depression fuelled by a lack of direction. Then it was packed up once again to join me for my move to Sheffield in 2005 where it, and I, have remained since. That original Dreamcast was actually packed away for a few years as it wasn’t working, but it has since been revived and continues to loudly and proudly play discs to this day.

Despite all this, and having now owned several different copies of Crazy Taxi 2, I’ve never played it for longer than about 10 minutes before ultimately stopping and just returning to the original. Will 2026 be the year I finally give this sequel an actual shot? Especially as it’s not like I am actually any good at the original, it's merely familiarity and memories that bring me back, so maybe it's finally time to make some new ones.

Credit: LaunchBox Games Database

To buy the Hello Kitty Dreamcast...

The Hello Kitty Dreamcast is an insanely ace looking console that I have loved since I first laid my eyes upon it, despite still not really knowing what Hello Kitty actually is. I have seen the video where the creators claim she is actually not a cat but a little girl, and that seems like fantastic banter to me to say about something that is quite clearly a cat — and that honestly just adds to its charm a little.

The Dreamcast and its many variants aren’t getting any cheaper. In fact, it is probably cheaper now to buy even a fully modded Dreamcast than any modern consoles, so would I rather have a PlayStation 5 I don’t have time to play on, or the Hello Kitty Dreamcast? I look forward to constantly telling people “she isn’t actually a cat a you know…” when they ask me what the hell it is. 

Credit: Hit-Japan

...and play Giant Killers Season 2 on it!

It’s dawning on me that a huge amount of my contributions to the Junkyard are things nobody wanted, but did anyone say Giant Killers career playthrough Season 2?! Someone somewhere must have… maybe you there in the back? For those unaware, this was a series of YouTube videos I fired out a few years ago known as "The Premier League Replacement service" as it was while the World Cup was going on. Apparently, I don't see the need for brevity with my naming conventions. I probably won’t dress as a goal keeper again for one of the episodes this time, mind. It’s pretty much led to my new life predominantly playing Football games and sims over on YouTube, so I think it makes sense that I return to my roots and do it here for a spell again. Don’t act like that hasn’t already made your 2026!

I actually don't remember why I dressed like this.

Play the top 25 games of the Top 200 Dreamcast Games list.

Okay, specifically five of them. I famously don’t particularly like Rez, but there are five games in the top 25 that I have basically never played. I've tried Grandia II in the past and it didn’t click with me, but am counting it here as I can never remember if that’s the game with a talking parrot that I hated or not, which is probably a sign I didn’t give it a proper chance.

The other games include Sonic Adventure 2 and Skies of Arcadia, both of which feel a bit crazy to admit I've never played as someone who is constantly beating the drum for Dreamcast.

Credit: LaunchBox Games Database

***

So there we have it. Would you ever get an article this obtuse and all over the place from Ai? Well, probably actually, but it wouldn’t be able to so easily back it up with links to previous videos and works, plus added memories of handing out cupcakes at events.

So with 2026 nearing, what are you looking forward Dreamcast wise? Regardless of if you are a die hard, new fan, or returning to the scene, what would be your resolutions to make sure you are still Dreamcasting in 2026?

Joy to the Swirl: A Festive Feast of Christmas(ish) Dreamcast Games

This post has been updated and expanded from a version that was originally published in 2024. Enjoy!


This time of year the barrage of shopping, crowds, attention-thieving ads, and obnoxious mall displays can take their toll. Their cacophony of superficial Christmas chaos drowns the soul. 

Approaching my wits' end, I try to slow down and reclaim the seasonal spirit in whatever small ways I can muster. First there's the traditional stuff: the Christmas markets; the Griswold family antics; the catching up with friends over pints...

Before long, it's time for the festive video games.

I'll start with playing the obvious ones: Restoring cheer to Twin Seeds City in Christmas NiGHTS. Scaling the giant snowman in Banjo Kazooie's Freezeezy Peak. Mario dropping the baby penguin off a cliff...

It'sa wholesome holiday tradition!

Inevitably, I'll boot up my Dreamcast and really kick the season into high gear. Sega's swansong console is blessed with a multitude of titles which radiate a festive aura in one sense or another. Some are decked with Christmas cheer, others are dusted with wintry snowscapes, and a few simply relish in escapist revelry. Whatever the case, I thought I'd take a stroll through the platform's jolly games in this blog post. Settle in, grab a hot beverage, and huddle up to the warmth of your Dreamcast fan…

***

Blue Stinger 

Ditching any semblance of survival horror, Blue Stinger stirs a cocktail of action/beat ‘em up, B-movie camp, and Yuletide vibrancy. And that understates how hard it goes on all counts.

 

Whether you crave gory fisticuffs or holiday cheer, Blue Stinger indulges in both and spares all nuance. Want to obliterate Dinosaur Island’s mutant folk? Its vending machines dispense a feast of gatling guns, rocket launchers, lightsabers, and stun rods (my personal favorite) for your destructive delight. Need a jolt of merriment? It’ll bury you in an avalanche of neon snowmen, chipper earworms, and bizarre Pen Pen cameos. There are no half measures in Blue Stinger and God bless it for that.

Hassy Holidays, everyone!

In all, Blue Stinger embodies holiday excess and it will charm the shit out of you if you open your heart to its violent revelry.

Anyway, I’ll move on as I've spilled plenty more ink championing Blue Stinger as a highlight of the Dreamcast’s festive offerings and its library in general. We also celebrated it on the Dreamcast Junkyard's DreamPod Episode 137 and The Sega Lounge Episode 282, two podcast episodes fully dedicated to Shinya Nishigaki and Climax Graphics’ immortal holiday classic.

Christmas moral: We can brute force our way to Christmas cheer with a little kung fu and napalm.

Beverage pairing: Hassy & vodka

Dessert pairing: Gingerbread dinosaurs

Song pairing: This song on loop for 10 hours


Cool Boarders Burrrn! (NTSC-J) / Snow Surfers (PAL) / Rippin’ Riders (NTSC-U)

UEP System's Dreamcast snowboarding game sports a different title in each region but I've always appreciated their common commitment to alliteration. The game itself, though? Eh — 

My expectations were likely overblown by the spoils of other turn-of-the-millennium snowboarding games. I've always balked at Snow Surfers' relative rigidity. It affords limited potential for exploration and improvisation which contrasts unflatteringly against the expressive freedom of SSX, Amped, and Steep Slope Sliders. 


I still revisit Cool Boarders Burrrn! each winter, hoping to somehow enjoy it more than I traditionally have. The checkpoint timers are unforgiving and tricks are restricted to a handful of dedicated launch points (a la other Cool Boarders games). Each run offers just a couple viable approaches, yet — only recently — I've felt compelled to keep retrying them to improve my best times and trick scores. There's a certain hook there.

Decades onward, and unmoored from the shadow of its contemporaries, I've found a merry little game in Snow Surfers. With some persistence, carving the slopes feels refreshingly kinetic and the chill beats, nifty set pieces, and wintery village locales are charming as hell. It only took a couple of decades but Cool Boarders Burrrn! is beginning to feel a lot like a toasty tradition in its own right.

Christmas moral: Something...patience...something, something. Also, alliteration is alright.

Beverage pairing: Jingle Juice with Mountain Dew

Dessert pairing: Christmas crumble

Song pairing: "Walking in a Winter Wonderland"


Shenmue

AM2’s classic Santa stalking simulator needs no introduction here. I’ll just say that few things feel as cozy as moseying around Dobuita's bustling streets at Christmastime with the snow crunching under Ryo's sneakers. Tailing Santa around town, It's always amusing to see him peddle local boozers to underage teenagers before imbibing at them himself. Ryo can't stay out too late, though. Ine-san will worry and he still has to wake up early for his forklift job on Christmas Day. 

On a related note, Mark's pre-shift forklift races are mandatory but don't pay jack squat. That's bullshit.


Christmas moral: Unionize.

Beverage pairing: Milk

Dessert pairing: Nothing. Ryo doesn’t eat food in Shenmue because he is a ryobot

Song pairing: Sometimes You Have to Work on Christmas (Sometimes)” by Harvey Danger


Inside the Machine: The Making of NBA 2K and NFL 2K for Sega Dreamcast

I sat down with two original NBA 2K and NFL 2K engineers to learn how they helped build the two iconic sports games and I ask: can 2K Sports make a return to NFL greatness?

Moore’s Law, as described by scientist Michio Kaku in his 2023 book Quantum Supremacy, speaks to the concept that “computer power doubles every eighteen months.” But perhaps with an exception — the Sega Dreamcast seemingly defied Moore’s Law when it debuted in 1999. Game titles NBA 2K and NFL 2K for the Sega Dreamcast by studio Visual Concepts looked and played like sports gaming in a new medium.

Based on Sega’s NAOMI architecture, the Dreamcast would offer a glimpse of what advanced computational processing and graphics processors are capable of today. The Dreamcast offered buttery smooth frame rates, and was one of the first machines to offer competitive online sports gaming. Even more, Sega Sports, with its slow-motion instant replay systems and its patented 2K-camera bokeh, created the illusion that the 2K Sports world was alive — and I wanted to learn more about how these games were made.

I spoke with two different tools engineers on the original NBA 2K and NFL 2K development teams to learn about the technical, translational nature to their work on what was the new Sega Dreamcast hardware. What follows is a rare, unexpected, and deeply technical look inside the original 2K Sports, exploring how Sega and Visual Concepts created the foundation of NBA 2K and NFL 2K.

Custom Tools Engineering and Maya


The first topic of conversation was custom tools engineering. What are custom tools in game development and why are they important? Visual Concept’s tools engineers built custom solutions to smooth out animations, lighting, and graphics when those assets were built in the Maya software suite and ultimately migrated to the final game engine environment. I discuss those topics first with 2K Engineer One.

DCJY: May I ask if you worked on gameplay or designed tools for the games?

2K Engineer (One): I was a tools engineer, mainly writing exporters and customizations for Maya. As far as I can recall, at the time VC did not have dedicated design staff. Design was done primarily by engineers and artists. Greg and Scott, the founders, also contributed to design.

Excellent. What kind of exporters and customizations for Maya? Anything gameplay oriented or for ratings, or for visuals? Player ratings are usually very mysterious for sports games players.

2K Engineer (One): Exporters were mainly about modeling and animation. Modeling includes level design, e.g. stadiums, lighting, and character design. Character animation started as mocap data, which always needs a lot of cleanup. For example, mocap will typically clamp rotations to +/-180 degrees; that can result in a discontinuity when the source data crosses the threshold. Things like the peak of a sinusoidal wave that crossed the limit will be snapped 360 degrees to the other side. Mathematically they are equivalent, but it’s confusing to see, and can introduce sampling errors along the discontinuities.

So I’d create Maya plugins that would automate curve clean-up, or to apply various lighting tricks, or other things to automate tedious work that artists and animators would encounter. Sometimes I might add custom user data to the elements in Maya; these would tend to be more design oriented. Ultimately it would all get exported in formats that could be consumed by the game engine.

Things like player stats were tabular, maybe done in Excel. I don’t remember specifically, but that would make sense.

Thanks for this breakdown. I think this explains a lot of things that come up in games, like clipping, and various quirky animations that need those custom solutions.

Editor’s Note:

The turn of the millennium gave way to the rise of 3D sports gaming and powerful hardware. With better hardware technology, new software was developed to take advantage of the new capabilities that the Dreamcast now offered. With new software came new programming languages, new disciplines, and the demand for cross-disciplinary skilled workers to make sense of it all.

Tools engineers and technical artists would prove to be a key for Sega Sports and Visual Concepts in maximizing the Dreamcast’s capabilities from launch.

20 Years of The Dreamcast Junkyard

I was just going to ask ChatGPT to write me a post about this and add some fuel to the ever-churning AI slop engine that now both powers the internet and pushes RAM prices to cataclysmic levels; but as I was about to click 'generate,' I was visited by a ghastly apparition. The spectre that appeared before my very eyes was a scruffy, hungover urchin uttering barely coherent gibberish about GD-Rom drive emulation, hi-tech VMUs with colour screens, countless new independently developed games, wireless Dreamcast controllers and revitalised online servers. Disgusted by its unkempt appearance, I tried to waft the unspeakable phantom's form away with a swipe of my hand. It was then that I realised that I was actually seeing my own image reflected in my monitor.

Shocked and appalled by what I had witnessed, I promptly closed ChatGPT (other shite slop generators are available) and came to my senses. The 'this' I mention in the opening sentence of this post — and alluded to by the title — is the realisation that yes, we have indeed been here for twenty years. Two decades of Dreamcast-related nonsense here at The Dreamcast Junkyard. And lo, I thought that was worth waffling on about for a bit. Well, waffling in text form. You get the idea.

Before I continue though, just for shits and gigs, I did actually ask a popular AI thing what it knew about this very blog. I know this is super cringe, and the modern day equivalent of Googling yourself or putting yourself on Hot or Not to see if your face does indeed look like a three week old jack-o'-lantern that's been left in the sun...but let's just have a bit of fun here. So, what does...er...Gemini think The Dreamcast Junkyard is? 

Here's what it projectile vomited:

That's a great question! The Dreamcast Junkyard is a well-known, independent, and passionate online collective dedicated to the Sega Dreamcast console.

Here is a breakdown of what they do:

  • Online Hub for Fans: It's considered a leading source for news, reviews, retrospectives, and everything else related to Sega's final console, which was discontinued in 2001 but still enjoys a dedicated fan base.
  • Content Focus: They produce a variety of content, including:
  • Reviews and Articles: Deep dives into both classic Dreamcast games and new, commercially released indie/homebrew titles.
  • The DreamPod Podcast: A podcast that focuses on Dreamcast culture, collecting, the community, and general retro gaming topics.
  • Hardware Coverage: They often look into Dreamcast peripherals, different console variations, and preservation efforts.
  • Passion Project: The site started as a personal blog in 2005 by a fan named Tom Charnock and has grown into a collaborative, not-for-profit effort run by a team of dedicated enthusiasts.

In short, it's a thriving online community that keeps the spirit and excitement for the Sega Dreamcast alive and well!

As if to demonstrate how utterly unhinged these AI models are, and to further illustrate why we absolutely do not need this bullshit, the gushing nature of this response actually makes me feel a bit embarrassed. Also, I'm aware that copying and pasting that garbage back into this blog is only going to add to the ever-decreasing circle of content scraping depravity that these LLMs engage in...but at this point the internet is so far removed from the one that existsed back in 2005 when I started this blog, that its a bit of a moot point.
You can probably tell from this opening gambit that I'm no fan of AI, and I apologise for even using it to try and be funny (I'm not). Interesting that the whole 'It's Thinking' US Dreamcast campaign leaned so hard into the whole 'Dreamcast is so advanced it knows what you're going to do' thing. But I've digressed again...so let's get back on track. It's been twenty years since my first post here at the 'Yard — a blog I started because I was insufferably bored. I'd recently got back into the Dreamcast, and I'd been engrossed by resources such as Dreamcast Scene et al and thought I might take a stab at just making a personal blog about buying all the Dreamcast games I could find now (then) that had become super cheap.

2005 was a very different time in the world of Dreamcast. The console was essentially in the bin; the Xbox and PS2 and GameCube were the stars of the show and Dreamcast games, consoles and peripherals were on sale —at least here in the UK— for literal pence. Nobody wanted or gave a shit about the Dreamcast, outside of those spaces on the internet such as the aforementioned DCS and similar hotspots of the fandom. When I first started this blog, I never intended it to be any more than a personal diary where I recounted buying up all the old games I'd previously owned, while casting an eye over the ones I'd never had the opportunity to experience the first time around. I didn't set out for anyone to read it, I had no expectations at all. It was simply a thing for me to exercise my limited creativity, try to replicate the actual games journalists I'd grown up reading in magazines, and just have a bit of fun. I never for one moment thought I'd be here, twenty years hence, writing this drivel on a blog that has — as surprised as I am to realise it — become something of a cornerstone of the very community I looked up to in the first place. For that, I am truly grateful.


But it was not, and never has been a solo endeavour (well, apart from those first few months where I simply amused myself by writing slightly unhinged posts about stuff only tangentially related to the Dreamcast). Many talented individuals have graced the pages of this blog and not only served the memory of the Dreamcast, but have gone on to be highly successful in other fields. There have been events held in person, I've somehow been invited to write for esteemed magazines and books and launched a podcast (and been a guest on other podcasts) even though I can barely string a coherent sentence together.

What I guess I'm trying to say here, is that this whole thing isn't about me. It's about you — the ones here reading this right now. You, the people with the skills and knowledge and knowhow and enduring curiosity and love for the Dreamcast. The hardware, the software, the endless possibilities when it comes to engineering new limitless solutions which keep this platform alive. The ones who buy the indie games, post online, make YouTube videos, chat about recently discovering the Dreamcast and asking which games you should buy. To you I take my hat off — you keep the dream alive. I have done nothing really, but report on what you do while simultaneously being a spectator and a commentator on what awesome people can achieve with awesome ideas and awesome hardware. I'm just a fan, as it were. 

I've not been alone in keeping The Dreamcast Junkyard going for the last couple of decades; there have been many people who have exhibited their talents on the pages of this blog, on the podcast, on the YouTube channel and on our social media accounts. I'm not going to list them all, but they know who they are. So yeah, here we are, in 2025 still keeping the fires burning and below are some nice comments from people who have either consumed the content produced by the team here over the years, produced the content themselves, or are friends we met along the way. And I might add, if you want to skip the following messages, you might want to scroll down to the bottom to see what we have planned to celebrate this milestone outside of this simple blog post.

Some nice words from real people who are definitely not AI


James Harvey (DCJY): "As someone who read the Junkyard from the very beginning, it was a surreal honour to finally meet Tom and become a part of this wonderful team. Twenty years covering the greatest console ever, and we still have new things to talk about every month!"

Laurence Goodchild (DCJY): "The fact that the Junkyard has been kicking out articles for two decades on a strictly independent and non-profit basis is a huge achievement. No grifting, no clickbait, no shilling, and a messy website that actually maintains some character in a sea of monotony. I bloody love it. Hopefully the DIY ethos and community spirit can be sustained by future generations of volunteers."

Lewis Cox (DCJY):
 "The Junkyard is a pillar of the Dreamcast community, and I think I speak for many fans when I say it's a pivotal stop on anyone's Dreamcast fanboy journey. I was absolutely stoked when Tom asked me to join the site in 2018. Fast-forward a few years and I’m deep into writing deep dives and recording the podcast — and loving every minute of it. I’m honoured to be one of the people helping to keep this wonderful website alive, and grateful to Tom for allowing me to take on more of an administrative role as he roams the rain-soaked country roads of the United Kingdom on his motorbike. I can’t believe it’s been 20 years, let's make it 20 more!"

Mike Phelan (DCJY Alumni): "Longevity is a rare commodity nowadays. Fads rise and fall, what is ‘hot’ and indeed what is ‘not’ changes on a near daily basis in a world where information bounces around at light speed and ‘trending’ and ‘viral’ have become bywords for our collective inability for things to keep our interest. Against that, a little blog started 20 years ago has stood the test of time. Outlasting Sega’s own time in the home console market, one site has kept the fires burning for a machine that has proven to be a true gaming underdog. What started as one man’s Dreamcast journey has morphed into a hub of information, a community of like-minded nostalgic gamers passionate both about the past and shining a light on a niche, underground scene still brimming with life. In doing so, it differentiated itself from ‘other’ gaming sites — a very British sense of humour, never afraid to tell it how it is and a self-deprecating ability to never take itself too seriously.

"There’s been ups and downs; a podcast listened to by thousands, panels at gaming conventions, exclusive, exciting ‘breaking news’, interviews with DC legends; many have passed through the hallowed halls of the Junkyard, some continue the fight for recognition of the swirl, others now content with the occasional re-emergence and more still faded into the midsts of time. Friends have been made, enemies too I’m sure (the Wild West days of the DCJY Facebook Group certainly were interesting!) but the Junkyard perseveres.

"My own favourite memories of the Junkyard start before I even came on board. It was a site that I discovered not long after getting back into the machine (2007-ish? My memory, unlike the DCJY, has faded with the years); Tom and the early apostles of the DCJY scripture were beacons of a shared love for the little machine of dreams. I watched as it morphed into something bigger than Tom surely ever imagined. I remember recording a podcast dockside in Bristol, interrupted intermittently by the sounds of a train; representing the ‘Yard in the Vegas of the North, myself and Tom sharing a panel with Dreamcast luminaries in a moment that still feels slightly surreal. The chaos of podcast recording, the joy of reading articles ranging from ultra informative to downright anarchic, and of course the infamous Dreamcast Junkyard Ultimate Collectors Guide. I will forever be grateful to Tom for helping to get the first version of the guide out into a physical form; it started with a random email to a site I held as the epitome of the Dreamcast scene and ended with a cease and desist from SEGA.

"Today the Junkyard remains as strong as ever. The captain may have changed — now steered through treacherous waters by Lewis with a fresh crew of Dreamcast zealots (Lewis and the Dreamcastanauts? Would make a great name for a pop-punk band), it continues to present insightful commentary and news in its own way. Here's to 20 years more and beyond of The Dreamcast Junkyard!”

Aaron 'Animated AF!' Foster (DCJY Alumni): "Surely it's not been 20 years, right? Now I think about it, it does feel like quite a while ago since I was walking down to my nearest GameStation to nab a few more two for a fiver Dreamcast games! My memory is pretty fuzzy about how exactly I stumbled upon the Dreamcast Junkyard back then, but when I did I was enamoured to find Tom doing the same GameStation trek and documenting it, so much so that I wanted to join in! This was in a point of my life where I was really starting to find my voice online and the wonders of tech like YouTube meant I could start even showing people silly stuff like playing Virtua Tennis with a fishing controller and talking about how blowy-shitty-uppy Bangai-O was! The Dreamcast console still holds a special place in my heart and most of that is due of the wonderful community that grew from this at-the-time humble little blog! Cheers! *clink*"

James Brown (Shenmue Dojo): "The Dreamcast Junkyard has been my go to retro gaming website and podcast for as long as I can remember now, consistently keeping me connected to the wonderful world that was SEGA’s swan song console. It’s been my main source of news and allows me to keep in touch with all of the inner workings of the Dreamcast community, who are all as passionate (and just as mad) as myself. The Dreamcast has literally shaped my life, and continues to do so, with Shenmue my biggest inspiration. The Junkyard has stood by our side through thick and thin and ‘I await whilst praying’ for many more moons to come!"

Patrick Traynor (Sega Saturn, SHIRO!): "I first encountered the Junkyard back in the Spring of 2015. I just started getting back into Dreamcast collecting after a couple year break, and followed a few retro podcasts prior. Looking for Dreamcast content, I found the DreamPod and fell in love. The podcast had everything I was looking for: an early 2000s aesthetic, an amazing knowledgeable staff, great guests, and recommendations for Dreamcast titles I've missed or overlooked. 

"The podcast was so amazing, it eventually inspired me to start my own about the SEGA Saturn with a few friends, which became SEGA Saturn, SHIRO! Years later, I've gotten to collaborate with the Junkyard, and proud to call many of you involved with the Junkyard friends. Just saying thanks would not even be close to what I owe the Junkyard. Congratulations on 20 years everyone, definitely looking forward to the next 20!"

Derek Pascarella (Hacker/Fan Translator): "Wow... 20 years of The Dreamcast Junkyard! It's hard to put into words just how significant the Junkyard is, and has been, for the Dreamcast scene. For me personally, the DreamPod remains one of my biggest comfort listens. Whenever I hear that "This is a Dreamcast disc, and is for use only in a Dreamcast unit" soundbite play, a warm blanket of SEGA goodness envelopes me from head to toe. I must also say that I adore how strongly The Junkyard supports so many personas in the Dreamcast scene: indie developers, content creators, and even romhackers (like me). 

"The finger is truly on the pulse, and you can always count on The Junkyard being at the forefront of posting about new games, new devices/mods, as well as new patches and hacks. Hell, you can even find amazing retrospective posts on Dreamcast games we've all been playing for over two decades, full of details and insights that somehow manage to make those old games feel like green fields with so much to discover and enjoy. We love you, Junkyard. Thank you for two incredible decades! My life is, without a doubt, better because of Tom's little pick-ups blog that grew into the world's best one-stop-shop for Dreamcast fans.”

KC (The Sega Lounge): "It’s crazy when everyone’s celebrating these big milestone anniversaries and you’re forced to face the fact that you, yourself, are getting older. However, as much as it’s weird that The Dreamcast Junkyard is already 20, it’s also strange that it isn’t older. To me, it feels like it has always been a part of my online life, if that makes sense. The Dreamcast is still, to this day, a big part of my life, and whether I want to be informed or entertained, I know DCJY is the place to be for all my (blue) swirl needs. I can always count on the Junkyard team to stay on top of the happenings around the Dreamcast scene, share their love for a new and promising indie darling coming to SEGA’s box of dreams, or even just find a barber!

"The DreamPod is also a permanent part of my podcast listening rotation and a very enjoyable show that never fails to leave me smiling after each episode. I’ve been fortunate enough to be on the show and privileged to have some of the guys on my own podcast. A delight. 

"When the topic of relevant websites comes up in conversations with friends, DCJY is always mentioned. Frankly, it’s not just a relevant SEGA or video game resource, but also a prime example of how to keep a community alive and well. So here’s to the Junkyard’s 20th anniversary! May you keep us all dreaming for many more years."

Freakdave (Developer): "I’d come across DCJY before, but things really took off when Luke Benstead (Kazade) and I (Freakdave) released our Tunnels demo into the wild. We ended up with a mention on the DCJY site and a nod in one of their countless Dreampod episodes. Now here we are in 2025, and I’m raising a mug of coffee in my Dreamcast Junkyard cup to wish you a very Happy 20th Anniversary!"

Ross Kilgariff (Developer): "I was contacted by Tom from The Dreamcast Junkyard 8 years ago (!) for an interview on my work-in-progress game project, at the time called "Dungeon Ross". I had no previous experience promoting my games and getting a message from "the press" was a really big deal to me. I told my family members and proudly shared the link to the article and video. The interest that DCJY showed back then gave me confidence and made me want to stick around on the platform. So thanks DCJY for 20 years of service, and here's to 20 more :)"

Dreamcast Enjoyer (YouTube): "Raising a Hassy to celebrate 20 years of the Dreamcast Junkyard — a wonderful community and still my internet homepage to this day. Thanks for keeping the dream alive, lads!"

Adam Koralik (YouTube): "20 years of talking about the Dreamcast, at least you still make me look like the young one. Next year, come to the US for a bit and you'll be old enough for me to get you a beer, that I guess by my own logic I'm not old enough for. Keep dreaming!"

Video Game Esoterica (YouTube): "DCJY is turning 20? One more year and it can legally drink High Life! But seriously...how has it been 20 years? I still remember finding the site forever ago looking up some Dreamcast info and it's been a part of my "Sega Life" since then! I love that a console that had approximately a three year lifespan can make 20 years of engaging content and still not feel old! Here's to another 20 years so we can buy DCJY a '40th birthday' balloon like I got this year!"

Daniel Ibbertson aka DJ Slope (YouTube): "The Dreamcast Junkyard has not only been one of the most valuable sources for all things Dreamcast (and beyond) but the team behind it have personally helped the channel multiple times too with their invaluable knowledge. It's always a pleasure to remember to open up a browser and binge on what the site offers and as a hardcore Sega fan. I'm chuffed that the site is still going strong 20 years later."

PC Wizard (YouTube): "A 20-year accumulation of Dreamcast-related words and phrases that come together in a wonderful tapestry of articles to celebrate the world's best video game console. It brings tears to my eyes! Or maybe that's just the onion I'm cutting as I write this... Either way, happy 20th to the greatest junkyard on the web!"

Adrian O’Neil (DCJY Superfan): "Congratulations on the 20th anniversary of the Junkyard! Genuinely the Junkyard/DreamPod is my favourite Blog site and podcast. All contributors to the Junkyard are amazing. A special thanks has to be reserved for Tom.. Here’s to another 20 years!"

Uncle Clutch (also a DCJY Superfan): "I got caught in the Dreamcast spiral back in ’99, and the Junkyard has kept it spinning in my head ever since. Nostalgia pulled me in at first, but new games, projects, and the friendly community have kept me in its orbit. Congratulations on 20 years!"

What a lovely collection of messages, I'm sure you'll agree. Brings a tear to th'eye, I tell thi.


But wait, there's more!


It would be rather remiss of us to simply post a blog about reaching such a milestone. Back when we reached our 10th anniversary in 2015 we ran a competition in collaboration with SEGA Europe where they gave us a load of Dreamcast Collection limited edition vinyl records to give away. Hands up if you remember that? But I digress (again). This year we have something equally as cool, and we'll be announcing the details in the coming weeks, so keep an eye out!

Look up to see Aaron (Animated AF!)'s amazing tribute to the Junkyard's earliest header design!

For now though, I just wanted to once again thank everyone who comes here to read our articles, listens to our podcast and who just generally has a passion for keeping the Dream alive. To the people who continue to churn out the podcasts and the articles and the social media content. Without all of you out there keeping the Dreamcast relevant, there'd be no point in any of this. So thank you.

With that, I'm off to watch some AI-generated videos of Will Smith eating a Pot Noodle through a fence. Ciao for now!

Dreamcast Collection Oddities - A Gallery as Submitted by Readers

A selection of the many superb collection items submitted by readers for this article.

Back in July we put out a call for readers to submit photos of items from their personal Sega Dreamcast collections that are unusual, unique, custom, weird, odd, obscure, esoteric, rare or overlooked. And of course, the network of international Dreamcast afficionados didn’t let us down. When placed together, all the submissions we received offer a great spread across the Dreamcast-weirdness spectrum that I’m delighted to now present here in this article.

Before we delve in though, a few words on the inspiration for this task. Firstly, exploring the esoteric nooks and crannies of Sega’s swansong console is something that can (occasionally) bring me joy, and, considering that the Junkyard has maintained a readership for two decades now, I guess that is the case for others too. Secondly, given that having more than a passing interest in the Dreamcast is clearly a niche affair, most are unlikely to have ‘real life’ friends or family that genuinely wish to hear about odd collectibles, so sharing with an internet community is where it's at. Lastly, in the context of auction bidding wars and inflationary prices, I thought it would be nice for folks to be able to share with each other, not in a boastful way, but in a spirit of mutual appreciation.

Fed up with this pretentious justification? I hear you. Here are the photos of cool Dreamcast stuff that you’ve come here for…

Not Your Average Console

I imagine most of you reading this know what a Dreamcast looks like (a sleek machine that can perfectly offset the offensive ugliness of the PS2 that it is designed to sit atop). The console wasn't around for long enough for second or third iterations which vary considerably in terms of physical appearance or technical features. Even so, a wide variety of special or limited editions were released (mainly in Japan), and now and then we get glimpses of D.I.Y. customisations that can vary in looks from, uh, shall we say "homely", to professional-grade perfection. The aesthetic variations of the Dreamcast have always interested me, and so I was pleased to see that we received five contributions that scratch that itch.

First of all, we have two official variants of the console, both of which have peculiar origin stories. According to a sketchy internet source, the CSK Dreamcast, a photo of which was kindly sent in by JoeEardley77, was distributed by the health insurance arm of Japanese conglomerate CSK to Sega employees under the impression that they would use it to digitally connect with healthcare providers from home. Whether that actually occurred on a widespread basis is unclear. Using a DreamEye to consult with a doctor is definitely no longer possible (or advisable), but the console itself, whose origins are only given away by a sticker placed atop the console shell and packaging, is a neat artifact nonetheless. 

CSK Dreamcast submitted by JoeEardley77.

The Regulation 7 Dreamcast, a photo of which has been submitted by Rosewood, was supposedly distributed to Japan's pachinko (slot machine) parlours, presumably to be used as either as a demo kiosk or perhaps a cheap internet browsing device. I seem to recall folks explaining that, because gambling for cash is illegal in Japan, this variant was also offered as a prize to parlour customers, although Google is now telling me that it was made available for mail order in 2001 too. Whatever the exact answer may be, the console looks lush.

Regulation 7 Dreamcast submitted by Rosewood.
Next up, we have two variants of the Dreamcast console that definitely aren't official. The custom-painted Illbleed-themed Dreamcast submitted by waynejamesp will undoubtedly appeal to devotees of the quirky horror game which has amassed a bit of a cult following in recent years. With an average NTSC-U copy of Illbleed now costing above $200, painting your console might actually be a more affordable way to demonstrate your love for this particular game. 

Illbleed console submitted by waynejamesp.

The black Treamcast, submitted by le_Pot_de_Mayo, isn't quite as unique, but is still legitimately worthy of the "L@@K RARE" eBay label, and has bizarre origins that are perfect for the scope of this article. First produced in 2002 or 2003 by a Hong Kong-based manufacturer, the Treamcast is essentially a modified Dreamcast, repackaged into a smaller shell with an integrated fold-out screen. Despite arriving after the console's official death, this transportable Dreamcast allegedly sold quite well, even despite the fact that its distribution to Western markets was hamstrung thanks to Sega's disapproval. 

Treamcast submitted by le_Pot_de_Mayo.
The last console that we are to feature is one which, on the face of it, might look pretty ordinary. OK, admittedly the packaging for this first launch variant featuring eight photos of the then-President of Sega Japan, Hidekazu Yukawa, is cool — but those of you that have browsed internet auction websites will know they are fairly common. What makes this particular edition stand out though is that it features stamps confirming it was purchased on the original Japanese release day of November 27, 1998. Thanks go to The SegaHolic of the Sega Guys for submitting these photos. Next you need to track down and interview the person who bought this exact console... How hard could it be?

Launch edition Dreamcast submitted by The SegaHolic.

Sovietborgs on IndieGoGo, El Dorado Gate Translation, Outtrigger Back Online - Summer DC News Round-Up

 Credit to Dreamcast Enjoyer for the Virtua Fighter 3TB background.

The scorching summer heatwave has finally dissipated, providing me with the opportunity to sit here and type up a Dreamcast news round-up without melting into my creaky computer chair. Fortunately though, while I've been lounging around outside, Mr Freeze in hand and with the neighbours clingy cat at my feet (Trevor, generally chill, occasionally bitey), others in the scene have been busy cooking up all sorts of goodness. And, really, given the variety on display, there should be something here to suit everyone's tastes...

One of the few consumer goods to have avoided the savage inflation of recent years. I'm still waiting for a response to my enquiry about a DCJY edition though - call me back Mr Freeze!

News from the Indie Front

The stream of commercial indie releases on Sega's swansong console has definitely slowed over the last year or two. During the frenetic period that roughly coincided with the COVID-19 pandemic, dozens of titles were being published each year, and the pipeline of forthcoming games was packed. In hindsight, maybe that was never sustainable in the long-run, and it is feasible that the market became a little oversaturated. Who knows, maybe I'll scribble a deeper dive into the phenomenon soon, but regardless, the indie market is certainly far from finished and there is still plenty to look forward to.

Undoubtedly deserving of top billing here is the launch of the Sovietborgs crowdfunder by Dreamcast scene heavyweights Retro Sumus. After blessing us with the sublime Xenocider in 2021, this European development outfit took a well deserved break, but thankfully, last year we began to hear them stirring again. This time around they are pitching a top-down run 'n' gun game set in a parody world where the Soviet Union won the Cold War (and Gorbachev didn't end up starring in Pizza Hut adverts). Ample detail is available on the IndieGoGo page, so I won't regurgitate it all here. The campaign has around three weeks left to run, and the crew are 57% of the way towards their £41k funding goal. Here at the Junkyard we're hoping Retro Sumus are successful - if anyone is deserving of backing, then it is scene-stalwarts like them!

In other recent news, Gladmort, the 2D action-platformer that pays homage to titles like Ghouls 'n Ghosts, Metal Slug and Magician Lord, has been landing on the doormats of nerds all around the globe. Lewis was enamoured with the game's visual panache when he covered its KickStarter launch last year, and now we'll get to see if it lives up to his (and others) expectations. Those who missed the pre-orders but are now interested can pick up a copy from Pixelheart should they wish. I didn't take the plunge on this one, but a couple of our other writers-at-large did - hopefully one will turn out a review (yeah, Mike, that means you, buddy).

The PAL edition of Gladmort. Photo courtesy of MikeRox.

Elsewhere, occasional updates continue to arrive about the handful of other indie titles that are in the oven. A few days ago, the good folks at JKMCorp let us know that Shadow Gangs Zero is making steady progress and that the Dreamcast version is expected to be ready in early 2026. Orc Face Games, who published The Storied Sword earlier this year, are juggling several projects. In late April they announced that Chew Chew Mimic was available to pre-order (for a mere £15 a piece), but their latest news is that the Dream Disc '24 build is tested and "good to go", which hopefully means that discs will be printed soon. Ross of Orc Face has admitted that development of their key title HarleQuest! has slowed as a result of these other initiatives, but nevertheless, transparent KickStarter updates continue to arrive on a steady basis, and the latest post (May 2025) notes that the aim is to get the game to a content-complete state by the end of Q3 2025. Personally, as long as the game gets there in the end, I wouldn't begrudge a few delays - Orc Face are doing a lot of good for the scene and are worthy of some patience...

A work-in-progress version of the Dream Disc '24 demo disc cover.

Patience? Patience?! But Lozz, I here you cry, where is the news on Izzy's Arcade and Terminator 2D No Fate? Well, since Senile Team playfully hinted that Izzy could make a return to the Dreamcast, Roel and his posse have been tight lipped. We really must see that semi-sequel on our beloved console, though. Ditto for Terminator 2D NO FATE, which Bitmap Bureau have declared will be coming to retro consoles (without specifying which).

Whopping Big Translations

Anyone with even a passing interest in the Dreamcast will know that the Japanese market received swathes of titles that never saw the light of day over here in Europe or across the pond in the States. However, thanks to some plucky and selfless people who dedicate hours to producing translations, this disparity has been gradually chipped away at over the years.

Most recently, bigbanana23 (look, that it a perfectly good username alright?) announced that they have begun translating Capcom's multi-volume RPG El Dorado Gate. Spanning seven(!) entries on the Dreamcast, which, if you are lucky enough, you can pull together in a neat slipcase, this title has undoubtedly been high on the wishlists of many for a long time now. Clearly it is still early doors on this project, but the initial signs are looking positive. 

A complete set of El Dorado Gate, including the snazzy green slipcase.

It also fills my heart with joy to see that Exxistance is inching ever closer to being able to release their translation of the iconclastic Segagaga. This month they released a new video which demonstrates how far the project is progressing. Word has it that the aim is to drop this muther as a 25th anniversary patch, which would suggest that 29 March 2026 should be booked off work (and maybe a few days after that actually). Of course, we don't want to apply any undue pressure - when it's ready, it's ready. For now, if you've got Segagaga on the mind, be sure to check out our interview with its creator Tez Okano.

Oh, and how could I make a blog post without mentioning the Italian Stallion himself, Derek Pascarella?! Those with an interest in the technical side of translations should check out his recent social media posts exploring some problem-solving in action on the Love Hina: Suprise Engagement translation (W.I.P).

Revisiting the “Jet Set Radio Future Multiplayer” Fan Game — an Interview with the Developer

In the spring of 2021, in my sun-soaked Seattle, WA apartment, I stumbled upon Jet Set Radio HD on Steam. It had been 20 years since the game’s creation during the dot-com boom, and so I found myself reflecting back on that era — on what we thought the future of the internet could look like compared to where our online worlds were now headed. JSR, in combination with the online-enabled super computer that was the Sega Dreamcast, represented an idea of where technology and games might go next. I was captivated. Maybe I still am.

I played through the game. I liked it — its energy, its vibe, and realized that the game now had a far deeper meaning that the younger me could ever piece together. The original hip-hop, funk and electronic synths —characters in their own right— played supporting role to my avatar, Cube, who cut through a Toyko-to basketball court tagging walls, a police state closing in on her.

Thoughts of data privacy, encryption technology, and artificial intelligence policing came to mind as I watched that deadly force unleashed on my protesting, spray-painting avatar ass. Developed in 1999, I also felt an influence of the pirate music sharing application Napster in my play through; in the JSR logo; in its ethos. I thought about intellectual property laws and how they are designed to re-appropriate property and wealth mostly for corporate entities. Entities like [Rokkaku Group].

I think Jet Set Radio can mean many things to anyone. I think that is one driver of its captivating nature.

Screenshot from Jet Set Radio Multiplayer

Others had taken an interest in Jet Set Radio, too. This led me to Jet Set Radio Future Multiplayer. JSRFMP is a fan-made game that takes Jet Set Radio Future, an original Xbox title and sequel to Jet Set Radio, and turns it into an online multiplayer, free-to-play extreme sport. The game’s character art is respectfully —how should I put this— pirated appropriately in the Jet Set Radio way from the Xbox title.

Before Bomb Rush Cyberfunk, there was 2018's Jet Set Radio Future Multiplayer. And while the game's server is no longer online, the game is still playable today single-player. JSRFMP has a custom soundtrack, and it features music artist 2Mello’s unmistakable sounds. There is fan-made graffiti art, and the game has more to offer than one might expect from a solo venture. There are a number of original characters to play, and expressive anti-fascist dance moves to unleash.

I ended up exchanging a few Discord messages with the solo developer, who goes by the name of screenracer. This is that interview, conducted over Discord messages in the Summer of ‘21.

Screenshot from Jet Set Radio Multiplayer

DCJY: When did you first dive into Jet Set Radio and why? Did you play the original back in the Dreamcast era?

screenracer: I played Future way back when the original Xbox came out. I was really young, and all I really remember was really liking 99th Street and I would always get my dad to complete the game up until 99th Street so I could just roam around since I wasn’t very good at games back then. I remember the game wouldn’t save for me as well, so I’d leave the Xbox on basically all the time haha. I forgot about Jet Set Radio for a while after that, since I was very young around seven or eight.

What got me back into Jet Set Radio was when Jet Set Radio HD came out. I was like, man I remember this game! But when I played it, it was different. I then found out that Future was the sequel. I wasn’t even aware of the Dreamcast version up until that point. So then I got an original Xbox and played Future, and started getting back into the Jet Set Radio series.