Review: Intrepid Izzy

When it comes to the Dreamcast indie scene, the name "Senile Team" is surely familiar. You might know them best for bringing us Beats of Rage, the moddable open source beat 'em up engine for Dreamcast (and other systems) that provided the basis for countless community-developed mods of series from Splatterhouse to Resident Evil. Or maybe you've had the pleasure of playing their first commercially released game; the excellent Rush Rush Rally Racing (or its update Rush Rush Rally Reloaded). Either way, it's definitely clear that Senile Team has pedigree when it comes to the Dreamcast, and now they're gearing up for the imminent August 20th release of their latest title, Intrepid Izzy.

The Kickstarter campaign for Intrepid Izzy went up back in 2017 with PC, Dreamcast and PS4 releases promised. The Steam version has been available since July 2020, but it's the Dreamcast version that many people, including us at the Junkyard (obviously) have been eagerly awaiting. Prior to Intrepid Izzy's Dreamcast release, I was supplied a review copy. Staying true to the Junkyard, however, this review will reflect only my honest opinions, with no influence from the developers or distributors.

The game starts with our protagonist Izzy, who is presumed to be a bit of an Indiana Jones explorer-type (she's known to be Intrepid, after all), opening a treasure chest in a temple only to release an evil blue genie whose main priority after finally being released is chaos on the world. From the initial cutscene, you are immediately given a taste of the game's carefree sense of humour, which often leans towards the drier side of things, and can occasionally get a bit bizarre. Just right for us at the Junkyard, then.

So how does Intrepid Izzy play? In the simplest terms, it's a 2D action platformer, with lovely, hand drawn artwork and fluid, cartoon-like animation (created with custom-made animation software) that gives me vibes of the ever-popular Shantae series. But to just call it an "action platformer" wouldn't be doing the game justice, because Intrepid Izzy is actually pretty deep, dude. While the initial stage is a rather left to right affair, you soon realise that the game has a very non-linear approach to its levels. That's right, Intrepid Izzy's core gameplay is what trendy gaming pundits might refer to as "metroidvania." I'm talking levels within levels, with a focus on light puzzle solving and backtracking. Get that key to open that door there, find a helmet to ride the minecart to a new area, find a new costume to grant you the power to get past an obstacle you passed earlier, and so on. 

Putting on Intrepid Izzy feels like you're embarking on an adventure, and one that is relatively easy to jump into whether you're a seasoned veteran of this style of explorative platformer, or a complete newbie to it, like I am (unless Kirby & the Amazing Mirror counts). Intrepid Izzy's platforming feels and controls great, and with the constant intrigue of treasure and new areas lurking around every corner, it gets pretty addictive. On countless occasions while exploring, I was conscious that I needed to save and come off so I could continue adding to this review, only to find myself attempting one more puzzle, or leading myself down one more passage.

As you traverse the game's many maze-like levels, you will encounter magic mirrors that grant you quick passage to the game's various other levels, as well as a fast track back to Awesometown, a pleasant town that functions as the game's central hub. You will be returning to Awesometown frequently to recover health by sleeping at Izzy's house and making repeat trips to the town's restaurant to replenish recovery and boosting items (which you purchase with coins that you've picked up throughout your quest). Less frequently, you will be dropping by the house of a bearded wizard, who can upgrade your health at the cost of enough heart fragments, which are hidden sparingly throughout the game's levels. Finally, perhaps taking a page out of Shenmue's book, the last building of significance in Awesometown is an arcade where you can play some basic but fun arcade games - such titles include "Plerg", "Ultra Bazoop" and "3D Wheel".

The other big gameplay element of Intrepid Izzy brings us back to Senile Team's Beats of Rage roots. Implemented alongside the platforming is a beat 'em up combat system that is used to solve environmental puzzles and dispatch enemies. You'll be using these fighting moves throughout your journey to rough up various foes, including huge screen-filling bosses. There are also plenty of occasions during exploration where you will enter a room, only to be locked in, with your only path to escape being to defeat a few waves of enemies. These bouts happen quite frequently, to the point where you soon realise that the combat in Intrepid Izzy is just as important as its platforming. 

Rainbow Cotton now has an English Translation!


The ever-busy Derek Pascarella, alongside the same talented team who also worked on Sakura Wars Columns 2, is back with a brand new English fan translation, the cute as heck Rainbow Cotton!

Developed by Success, and released exclusively to Japan in the year 2000, Rainbow Cotton is a 3D rail shooter in a similar vein to Panzer Dragoon and Space Harrier. But instead of playing as dragon riders or space soldier dudes, you take on the role of the titular witch character Cotton, flying and shooting your way through very aesthetically pleasing 3D fantasy stages. While the visuals are an absolute joy to behold, and have been praised highly by many, Rainbow Cotton unfortunately suffers in the gameplay department and has been heavily criticised over the years for frustrating controls and gameplay quirks. 

But if there was ever a time to forgive this game for its flaws, it's now, because it's now fully translated into English! That's everything: in-game text, graphics, and even the anime cutscenes that tell the tale of Rainbow Cotton. Now you can understand what's going on properly. 

If you fancy a peek behind the curtain of how Derek and his team hack and translate these games, then tune into DreamPod episode 93, which features Derek and his collaborator Burntends as guests. Podcast plugs aside, below are all the relevant links you'll need to learn more, and ultimately play this translation. As always, read the Release Notes before playing, and be sure to thank Derek and his crew for another job well done!




To be used with the Universal Dreamcast Patcher.

A homebrew Dreamcast MIDI Interface Cable appears!

Source: Sega Retro

The Dreamcast is home to a number of fairly obscure peripherals and cables, all of which offer enhanced functionality when paired up with either a dedicated piece of software or a flux capacitor. Most of these weird and wonderful oddities were only ever released in the Dreamcast's native Japan, and as such have fallen even further into the abyss of esoterica; with one such item being the HKT-9200 Dreamcast MIDI Interface Cable.

Source: eBay

The Dreamcast MIDI Interface Cable essentially allows the more musically inclined amongst us to connect a device such as a microphone or keyboard (the musical kind, natch) to a Dreamcast. Coupled with the equally obscure O.to.i.Re MIDI Sequencer, it transforms the Dreamcast console into that sentient piano from that cartoon I can't remember the name of. Oswald? Oswald the Piano? No...that's not it. Just a sec.

Oscar's Orchestra! Remember that? No? Well anyway, it was a cartoon with a talking (and slightly horrific looking) piano that could fly as well for some reason (I think). Where was I? Oh yeah - Dreamcast MIDI cables. You could make music on a Dreamcast using a MIDI connector and a piece of software called O.to.i.Re. Here's a superbly translated description from the defunct Sega Japan catalogue page:

You can easily make music by selecting your favorite phrase from more than 3000 types of phrases and pasting it on the track. A completely new musical expression tool. By supporting DreamPassport2, you can attach save data and distribute it to the Internet. You can now share data between users. It's a work I made so much, so I want everyone to listen to it!

You can use a microphone device to convert Hanauta to MIDI data and input / output it as an instrument tone. You can also enter data from an external MIDI keyboard using the MIDI interface (sold separately). (Caution: This software can be used without a microphone device or MIDI interface.)

Naturally, because we live in this version of reality, Dreamcast MIDI shenanigans are now quite collectible (read: expensive), and not wanting to be left out of the burgeoning MIDI-authoring scene, a tech savvy gentleman by the name of Ben Ryves took it upon himself to go above and beyond the call of duty, creating his own fully working Dreamcast MIDI connector from scratch. Here's the video:


Pretty impressive stuff we're sure you'll agree. You can read the full breakdown of how Ben created his (very professional looking) cable at his website here - be prepared to be blown away by the level of detail the directions and schematics go into. Particularly impressive to me is the creation of a Dreamcast serial port connector from a donor PCI Express slot, which reminds me of the work of Luke Benstead and his quest to reverse engineer Dreamcast system link cables from old PC parts.




Personally I don't have a musical bone in my body outside of tapping my hands on the steering wheel when I'm sat in traffic listening to some classic My Chemical Romance or Daphne & Celeste; but for those out there who fancy creating some banging MIDI choons on your Dreamcast, this could be a game changer. Will you be utilising Ben's directions to fashion your own MIDI Interface Connector? Let us know in the comments!

Thanks to Ben for allowing us to use his video and images on here, and thanks to DCJY Discorder Daikath for alerting us. Another reason you should go and join our Discord!

Dreamcast Console Shells in 2021

As recently as 2018 we debated why, or more accurately if; there would be a market for third-party shells. And it would seem that finally there is 'a market' of sorts, in the sense that there are now at least 3 areas of purchase available should you want a shell in the great old year of 2021. 
With this I am obviously talking about various sellers on eBay rather than the retro section of your local Jimmy Games Emporium R Us or whatever stores are left these days, but there are now options out there if you want a new shell for your trusted Dreamcast and you aren't Kayne enough for the Dreamcase Metal shell.

Another Dreamcast Evangelion typing tutor is now playable in English!


He's only gone and done it again! Derek Pascarella has just released his fourth Dreamcast translation project of 2021. Previous efforts include Sakura Wars Columns 2 and Taxi 2, as well as Neon Genesis Evangelion -Typing E Keikaku-, which today's game is kind of a "sequel" too. That's right, Evangelion fans, dust your Dreamcast keyboard off once more and get typing: an English translation patch for Neon Genesis Evangelion - Typing Project Advanced has just dropped!

Pinched from Mike's @DreamcastPics Twitter account.

There's not been much reason for non-Japanese speaking Dreamcast fans to pick up this pretty impenetrable typing tutor since its release in 2001 (later in the same year as Typing E Kikaku) other than the fact it came bundled with a rather nifty fan and a cloth in a nice pretty box (pictured above). But basically, like its predecessor, it's a lot of fun typing mini-games that are Evangelion-themed - an anime series which is regarded as one of the best ever. And now it's playable to English speakers.


To play the game, follow the link below. Also make sure you take a look through the release notes before you play the game. Links below:


While I'm still here, I just wanted to mention that we had Derek on the latest episode of the DreamPod podcast, along with Sakura Wars Columns 2 co-translator Burntends. It was a great episode, check it out!
Download

Indie Dreamcast platformer Intrepid Izzy is up for pre-order!

Dreamcast indie darlings Senile Team, creators of the excellent Rush Rush Rally Racing, have just put up pre-orders for their upcoming Dreamcast release, Intrepid Izzy, a charming platformer complete with its own beat-em-up twist on the genre. Intrepid Izzy hit Kickstarter back in 2017 with a campaign that covered PC, Dreamcast and PS4 releases. The game released on Steam in July of last year, and now the Dreamcast version that we've all been eagerly awaiting for is imminent too! Senile Team are trying to aim for a release sometime in August, but it all depends on manufacturers and deliveries. Be sure to follow them on Twitter and watch out for a more concrete release date.

For those who didn't back the Kickstarter, but are looking to pick this game up, pre-orders are now live on two websites: UK-based WAVE game studios and Germany-based DragonBox for PAL and Japanese style box arts respectively. If you are living in the UK like myself, I'd recommend purchasing from WAVE, as DragonBox currently has a minimum purchase of €157 required to checkout for those living in the UK. Maybe something to do with the VAT stuff that came into effect in January? No idea. Obviously not throwing any shade at DragonBox, I've purchased some excellent stuff from there before, just want to make people aware before they get confused as to why they can't check out! WAVE also ships to the USA. (Update: WAVE are now offering a Japanese-style copy)
Senile Team provided us with some information on where the release is up to which is relevant to Kickstarter backers and fresh pre-orders alike:

Release-wise, we are very close indeed. The game and soundtrack CDs are now being manufactured, and are expected to reach us in July. But we still need a few other items to be manufactured before we can release the game, most notably the extras that make the [Kickstarter] Collector's Edition so ultra fancy.


So yeah, what are you waiting for? Go hit that pre-order button. Links below:


Disclaimer: we aren't sponsored by the developers in any way, we just want to support high-quality indie releases for Dreamcast!

DeeDee Planet: Beta of Cancelled Dreamcast game Released Online!

Do you like ChuChu Rocket!? Of course you do. Anyone who has ever picked up a Dreamcast controller enjoys Sonic Team's insane grid-based space mouse puzzler. It's a classic, and for some, was an introduction into online console gaming. But not everyone is aware that ChuChu was actually supposed to be the first in a series of Dreamcast network-enabled games. The second game, DeeDee Planet was actually completed by developer Dori Dock and ready to be released, but due to a bug in the online mode, was unfortunately cancelled at the last second. Ever since then, it has remained yet another intriguing mystery in the Dreamcast's (never-ending, it seems) legacy.

PC's photo of the GD-R. Nice Ultimate Collector's Guide in the background!

But thanks to the hard work of one of the Dreamcast scene's biggest stalwarts, and our good buddy, PCWzrd13, the final beta for the game has been found. PC spent a long time trying to find anyone who worked on DeeDee Planet, and after a long search, was able to contact an individual in Japan (who won't be named for legal reasons) involved with the game. This person intended to send PC a GD-R containing the beta a year ago, but those plans were delayed due to the pandemic. But we're now a year on, and PC finally has the disc in his possession. And yes, it's been dumped online for you all to enjoy!

Sakura Wars Columns 2 has been Translated into English!

This year in Dreamcast has already been one for the books. The indie titles, the Easter eggs, the unearthing of massive franchise entries once thought to be lost. One of the biggest deals for me personally has been the current surge of translation projects gracing our favourite system. Just like House of Pain back in '92, Dreamcast translation fever is in effect, y'all. Outdated Hip-hop references aside, most recently, we've seen many patches released, with plenty more in the works (you can see a megathread of all of the upcoming projects here). One individual in particular, Derek Pascarella, has been particularly busy in the first quarter of this year, releasing translations of Neon Genesis Evangelion -Typing E Keikaku-, and the infamous French-exclusive Taxi 2. While the translations of those games were more of a solo effort on Derek's part, he decided to take it up a notch for his next project, so much so that he had to recruit the talents of a whole team. This brand new patch is an English translation of Japan-exclusive Hanagumi Taisen Columns 2. Derek was kind enough to send me some early builds of the translation prior to the public patch release, so thank you, Derek.

Released in 2000, Hanagumi Taisen Columns 2 is the second instalment in a short-lived Columns spin-off series to the Sakura Wars franchise. For those not in the know, Sakura Wars (aka Sakura Taisen) is a Sega franchise that was ridiculously popular in Japan, where it remained exclusive for a very long time. The mainline entries in this series are known for their fantastic steampunk plots set in the Taishō period of Japan (with the plots of later entries finding their way to other countries), as well as a seamless combination of tactical RPG gameplay with visual novel sections, where building up relationships with members of your squad strengthens their morale in battle. If you want to read a bit more about Sakura Wars I've covered it on the blog twice now, with the most recent coverage being on the very good PS4 reboot that was released in April of last year. I've also chatted about it a little on the DreamPod too. 

At face value, Sakura Wars Columns (as the game's title was localised by Derek et al.) appears to simply be a Sakura Wars reskin of the classic Sega falling-block puzzler Columns, which probably saw its most prominent success as Sega's flagship puzzle game for the Mega Drive (or Genesis for you Americans!). But Sakura Wars Columns 2 stays true to the roots of its franchise, with story modes available in the game incorporating its signature visual novel/date sim-style gameplay in between blasts of gem stacking puzzle mayhem. All 12 characters of the Imperial Combat Revue's Flower Division have their own dedicated storylines (all of which are extremely charming - as is typical of the writing in Sakura Wars), as well as various strengths and weaknesses when it comes to column stacking. And with a tonne of different modes, unlockables and extra content, it's a really great package. I imagine Japanese gamers who picked this game up back in 2000 weren't disappointed, especially since it contained a network match service that allowed players to face off with each other online. These network capabilities have long since been retired, but let’s hope the release of this translation inspires the awesome peeps over at Dreamcast Live to restore them. Knowing them, they're probably already working on it.

Retrospective: European Super League

If you spend any time on the internet these days, especially perusing Dreamcast news sites, forums and discussion threads, you'll inevitably encounter the notion that the system was 'ahead of its time.' In some ways, this is probably true - the VMU, the myriad A/V connection types, Spirit of Speed 1937, the internet connectivity and online gaming in an era when it wasn’t really standard for consoles...I could go on. 

There's another example of the Dreamcast being ahead of its time though: European Super League. Yes, 20 years before the eponymous debacle that shook European club football to its foundations, the good old Dreamcast was predicting the future of the beautiful game. And in time honoured fashion, the Dreamcast's version of the European Super League was every bit as dodgy as the real-life iteration that appeared (briefly) in early 2021.

Before you spit your cornflakes out, I know European Super League was a multi-platform release...I'm just desperately trying to somehow craft a relevant introduction to a retrospective on what I consider to be a pretty turgid football game.

To give some context, we have mentioned the Dreamcast's relatively lacklustre complement of football (soccer) titles here in the past, but European Super League is one we haven't looked at in any real depth. In fact, I'm pretty sure the only summary we've ever published goes a little like this: it has 16 teams. There is no commentary. It is unplayable. It has graphics like a Master System game. Do me a favour.

But now we're taking a slightly more in-depth look. Cough. Lining up alongside the likes of Sega Worldwide Soccer 2000, Sega Worldwide Soccer 2000 Euro Edition, UEFA Striker, UEFA Dream Soccer, Virtua Striker 2 and 90 Minutes, European Super League completes a team of also-rans that would make even the ever-optimistic Ted Lasso weep; and while that may sound a little harsh - as some of those games are at least passable - not one of them comes close to recreating the fun or spectacle of contemporary footy games on competing platforms.

Castlevania: Resurrection playable build finally released online!

If you've been keeping an eye on the internet in the last month or so, you will be very aware about the discovery of the long thought lost Dreamcast Castlevania entry, Castlevania Resurrection. This game from Konami is one of the most infamous 'lost' games for the Dreamcast, and the internet was understandably psyched to learn that it truly did exist after all these years of speculation!

As is usual with a lot of these game preservation cases, there were concerns that the GD-ROM containing this undumped game would fall into the wrong hands, and when an eBay auction went up and started racking up hefty bids, all was thought to be lost. But in the early hours of this morning, Dreamcast preservationist Comby Laurent messaged us to let us know the news we all wanted to hear: he has communicated with the owner of the original GD-ROM and with the assistance of a team, has worked to release the game files onto the internet for us all to experience for ourselves! Check out some gameplay footage from us below. It's finally here!


It turns out that this demo was originally intended for distribution to journalists and VIPs at E3 only, which is why this release is known as the "E3 Pre-Demo". For some fascinating details about this game and its release online, check out Comby's page. Comby and his team has compiled an archive that contains not only the original GD-R dump in raw format, but also many playable formats, such as a CDI - allowing you to burn the game to a CD-R and play it on your Dreamcast - or alternatively a miniaturised GDI for those of us out there rocking something like the GDEMU or MODE. For those without access to real hardware, playing on an emulator is of course also an option. You can download Castlevania: Resurrection by clicking the link below. Have fun! 

Download Castlevania: Resurrection (E3 Pre-Demo)